Font
Posted: Tue Dec 12, 2017 4:54 pm
Is there a way to change the font of the points and lives in game?
ok! thanksWhatDoYouThinks wrote:Is there a way to change the font of the points and lives in game?
This is entirely not true.Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.
Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
Lowser's Conquest, as I understand it, also uses SMBXpanded. Hmm, what if we had some sort of SMBXpanded compatibility package...Hoeloe wrote:This is entirely not true.Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.
Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
I wasn't referring to SMBX2, thanks for the enlightenment.Hoeloe wrote:This is entirely not true.
This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
Wait... I didn't know SMBX 38A needs LunaLua for forts?OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.MarioRPGExpert93 wrote:Wait... I didn't know SMBX 38A needs LunaLua for forts?OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,o_0
sorry, i have used so much of 1.3.0.1 ans 2.0 that i assumed 38A would too, thanks for the correctionHoeloe wrote:SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.MarioRPGExpert93 wrote:Wait... I didn't know SMBX 38A needs LunaLua for forts?OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,o_0
welp, i give up, im just gonna hang with SMBX 2.0 and my LunaLua and LunaDLL (dont ask why)HenryRichard wrote:There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).