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Font

Posted: Tue Dec 12, 2017 4:54 pm
by WhatDoYouThinks
Is there a way to change the font of the points and lives in game?

Re: Font

Posted: Tue Dec 12, 2017 5:30 pm
by PopYoshi
I think this should be in the help and support forum

Also it's possible to do it with Lunalua, but how exactly? well, better wait for the answer of a Lunalua user...

Re: Font

Posted: Tue Dec 12, 2017 5:34 pm
by WhatDoYouThinks
WhatDoYouThinks wrote:Is there a way to change the font of the points and lives in game?
ok! thanks

Custom fonts.

Posted: Tue Dec 12, 2017 5:37 pm
by WhatDoYouThinks
Is there a way to change the font of the points and lives in game?

Re: Custom fonts.

Posted: Tue Dec 12, 2017 6:14 pm
by Emral
Image
These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.

Re: Custom fonts.

Posted: Tue Dec 12, 2017 6:54 pm
by WhatDoYouThinks
These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.[/quote]

So it is univable in any other versions of SMBX.

Re: Custom fonts.

Posted: Tue Dec 12, 2017 7:51 pm
by Hoeloe
Correct. You need SMBX2 for this.

Re: Font

Posted: Wed Dec 13, 2017 6:02 am
by Cedur
There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.

Re: Font

Posted: Wed Dec 13, 2017 8:53 am
by Hoeloe
Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.

Re: Font

Posted: Wed Dec 13, 2017 11:12 am
by Inspirited
There font under data->graphics->hardcoded. Change them the same way you would normal custom graphics like blocks.

Re: Font

Posted: Wed Dec 13, 2017 2:07 pm
by The0x539
Hoeloe wrote:
Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
Lowser's Conquest, as I understand it, also uses SMBXpanded. Hmm, what if we had some sort of SMBXpanded compatibility package...

Re: Custom fonts.

Posted: Wed Dec 13, 2017 3:41 pm
by Taycamgame
How do you change those fonts then? Is it as simple as replacing the graphics?

Re: Custom fonts.

Posted: Wed Dec 13, 2017 7:58 pm
by bossedit8
Yes indeed... you can try them to check them out!

Re: Font

Posted: Thu Dec 14, 2017 9:46 am
by Cedur
Hoeloe wrote:This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
I wasn't referring to SMBX2, thanks for the enlightenment.

Re: Font

Posted: Thu Dec 14, 2017 7:23 pm
by OlieGamerTV
In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,

Re: Font

Posted: Thu Dec 14, 2017 7:35 pm
by FireyPaperMario
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0

Re: Font

Posted: Thu Dec 14, 2017 8:14 pm
by Hoeloe
MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.

Re: Font

Posted: Thu Dec 14, 2017 8:18 pm
by OlieGamerTV
Hoeloe wrote:
MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.
sorry, i have used so much of 1.3.0.1 ans 2.0 that i assumed 38A would too, thanks for the correction

Re: Font

Posted: Thu Dec 14, 2017 9:39 pm
by HenryRichard
There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).

Re: Font

Posted: Fri Dec 15, 2017 8:18 am
by OlieGamerTV
HenryRichard wrote:There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).
welp, i give up, im just gonna hang with SMBX 2.0 and my LunaLua and LunaDLL (dont ask why)