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Super Missing Bros- SMBX2
Posted: Sun Dec 03, 2017 2:36 pm
by squp

Hi there! This is my project, Super Missing Bros. It's been through a lot of fundamental changes recently, and I'd like to share current progress!

A mysterious airship looms over the Castle...
*name pending*, the ex-Royal Wizard, has sent a distress call to the Mario Bros! He mentions an entity named 'The Conductor'.
Curious, the bros decide to investigate.
A couple of days later,the airship is still there.
However, the Mario Bros. are not.
It's all up to Toad-2394 now!
Here are some of the bigger changes that I haven't noted on the topic.
1)When I first started the project, I had a dependency on Sednaiur tilesets. Luckily I took my meds and I'm trying to use them as little as possible.
2) The level count is being drastically reduced. It's gone from 7 levels per world to 4 levels per world to...
3)There is now no world system! The world, an island, is split up into seven or so areas, each with a theme.
4)We're being super creative with level themes too.
THE DEV TEAM
FlatKiwi- Level design, Story, Project leader, graphics
PeaMix- Music, Story, Project leader
8luestorm- Level design
Taycamgame- I think he brings snacks
ShibaM- Heckin Nice Graphics™ , general advice
Petrifying- Story
CONTRIBUTORS
-MECHDRAGON777
Birabu Falls
A ghostly submarine...
A desert full of dinos!
Yes we know the tileset sucks
A high-speed Train!
brrr
Mushroom block blocks
Boomerangs in the tundra
Dino Dunes
Tides
Expect many more updates to this topic!
(If I remember to)
SUPPORT BANNER!:
Code: Select all
[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=20118][img]https://cdn.discordapp.com/attachments/399160995685335051/541868801562640405/supermisssupport.png[/img][/url]
Also
join the discord
cya
Re: S.M.B.: Super Missing Brothers
Posted: Sun Dec 03, 2017 3:15 pm
by TheBossCDA
World looks great, how do the levels look so far?
Re: S.M.B.: Super Missing Brothers
Posted: Sun Dec 03, 2017 3:53 pm
by squp
TheBossCDA wrote:World looks great, how do the levels look so far?
Ah, thanks for reminding me. I'll put some level screens up tomorrow

Re: S.M.B.: Super Missing Brothers
Posted: Sun Dec 03, 2017 3:59 pm
by OlieGamerTV
Can't wait to see them, this sounds interesting
Re: S.M.B.: Super Missing Brothers
Posted: Sun Dec 03, 2017 4:06 pm
by squp
OlieGamerTV wrote:Can't wait to see them, this sounds interesting
Thank you!

Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 4:07 am
by Cedur
can you also please include screenshots of levels? nvm see below
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 8:04 am
by NeonNinja
Cedur wrote:can you also please include screenshots of levels?
Please don’t ask questions that alredey have been answered. The creator will be soon uploading the screenshots
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 10:52 am
by Cedur
k I overread that but this doesn't warrant a "please don't"
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 12:51 pm
by MECHDRAGON777
There are two 7-5's on the world map that goes Fortress, 5, 4, 5.
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 1:30 pm
by squp
MECHDRAGON777 wrote:There are two 7-5's on the world map that goes Fortress, 5, 4, 5.
oh god, thanks for pointing that out!
Kay, so there are some level screens there now. please keep up for more!
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 04, 2017 5:04 pm
by MECHDRAGON777
Well, Not sure if this is on my end or not.

Re: S.M.B.: Super Missing Brothers
Posted: Wed Dec 06, 2017 2:51 pm
by squp
MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.

That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there!

Re: S.M.B.: Super Missing Brothers
Posted: Wed Dec 06, 2017 2:56 pm
by Cedur
try Imgur for an easy fix?
Re: S.M.B.: Super Missing Brothers
Posted: Wed Dec 06, 2017 2:59 pm
by MECHDRAGON777
FlatKiwi wrote:MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there!

Well, so are mine. This is the one that refuses to load though:

Re: S.M.B.: Super Missing Brothers
Posted: Wed Dec 06, 2017 2:59 pm
by squp
Cedur wrote:try Imgur for an easy fix?
I normally do, I just thought nothing of it. I'll try that now. Anyway, any feedback about the actual
p r o j e c t ?
MECHDRAGON777 wrote:FlatKiwi wrote:MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there!

Well, so are mine. This is the one that refuses to load though:

Hmmm... I'll just use imgur
Re: S.M.B.: Super Missing Brothers
Posted: Thu Dec 07, 2017 4:34 pm
by MECHDRAGON777

so a Fortress, then an Airship, then a Ghost House?
Re: S.M.B.: Super Missing Brothers
Posted: Fri Dec 08, 2017 2:39 am
by squp
MECHDRAGON777 wrote:
so a Fortress, then an Airship, then a Ghost House?
Oh god, thank you.
Re: S.M.B.: Super Missing Brothers
Posted: Sun Dec 17, 2017 3:42 pm
by Splurdge
I love how all the screens capture that "classic" smb3 feel.
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 18, 2017 10:40 am
by squp
Splurdge wrote:I love how all the screens capture that "classic" smb3 feel.
Why, Thank you very much! I was really going for that. Especially World 1, it feels familiar...
Re: S.M.B.: Super Missing Brothers
Posted: Mon Dec 18, 2017 11:10 am
by arcade999
Well, if as you asked on codehaus, you want attention, your screens looks nice, and that's pretty much it! I can't really say anything special, due to the fact that there isn't a lot of stuff to comment on.