Super Mario Odxssey

Share your work-in-progress SMBX episode or browse and support others'.

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CappyTheHatGhost
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Super Mario Odxssey

Postby CappyTheHatGhost » Sat Dec 02, 2017 7:00 am

No that's not a typo. I'm working on my biggest SMBX project yet which is NOT a complete remake of Super Mario Odyssey it is almost completely original. I hope it becomes a good project in the end. use this link to get to the official Super Mario Odxssey Discord https://discord.gg/62JfJuB i will post updates and allow input from all of you (via gfx and levels) there.
toads hat: show
Image
I don't know how I could incorporate the capture mechanic but I'll keep trying.
Last edited by CappyTheHatGhost on Sat Dec 02, 2017 7:48 am, edited 1 time in total.

Perunasose
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Re: Super Mario Odxssey

Postby Perunasose » Sat Dec 02, 2017 7:32 am

Cool, but I think 2.0 editor would be better.

PixelPest
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Re: Super Mario Odxssey

Postby PixelPest » Sat Dec 02, 2017 8:12 am

There's actually an SMBX2 API that incorporates the capture mechanic, hat throwing, etc.

CappyTheHatGhost
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Re: Super Mario Odxssey

Postby CappyTheHatGhost » Sat Dec 02, 2017 8:16 am

I would rather find a way to incorporate it into the old version than well cheat and use a version with it built in. Plus i already have hat throwing down and it works

ElectriKong
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Re: Super Mario Odxssey

Postby ElectriKong » Sat Dec 02, 2017 8:26 am

CappyTheHatGhost wrote:I would rather find a way to incorporate it into the old version than well cheat and use a version with it built in. Plus i already have hat throwing down and it works
But 2.0 is better.

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Re: Super Mario Odxssey

Postby PixelPest » Sat Dec 02, 2017 8:40 am

CappyTheHatGhost wrote:I would rather find a way to incorporate it into the old version than well cheat and use a version with it built in. Plus i already have hat throwing down and it works
It's not cheating and it's not built in; it's an API by Yoshi021 written to allow you to capture NPCs and reprogram their movement as well.

Also, what are you doing currently to allow for throwing and capturing and what version are you using? I can't see any good way to do this in an earlier version


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