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Super Mario: Star Legends

Posted: Wed Apr 09, 2014 12:03 pm
by Raster
Super Mario: Star Legends is an upcoming project by Raster. The episode's aim is to be as unique as possible while keeping the core Mario formula intact.

Story
Spoiler: show
Peach's Castle was raided and the magic stars were stolen once again. This time, Bowser hid the stars all over the world while continuing to pursue Peach and take over the Mushroom Kingdom. Mario is aided by a mysterious ally on his quest and will collect stars to defeat the evil lord.
The story progresses as you complete each level.

Structure
Spoiler: show
The episode doen't have set worlds. It takes place in the entire Mushroom World so I decided not to restrict the level themes to the themes of the worlds they are in. This made me come up with a lot of cool things for levels in the game and the travelling system.
Screenshots: (NEW!) 5/18/2014
Spoiler: show
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Re: Super Mario: Star Legends

Posted: Wed Apr 09, 2014 1:06 pm
by zlaker
This looks impressive Raster. I really like the last screenshot a lot. Keep up the good work :)

Re: Super Mario: Star Legends

Posted: Wed Apr 09, 2014 4:14 pm
by silent_
I like the progress thus far. However, I have some minor flaws to point out:

-In the second screen, even if the SMW flip-blocks don't technically clash, they simple don't look good with the SMB3 palette. Unfortunately, I don't think there is any SMB3-styled version of these.
-In the third screen, the scenery is way too cluttered. As long as you don't overlap anything, I guess it's all right.
-In the final screen, I don't see how it is possible to avoid those spikes. It is impossible to jump that high unless you added some mechanic or power-up.

Otherwise, I wish you luck.

Re: Super Mario: Star Legends

Posted: Wed Apr 09, 2014 4:24 pm
by Raster
Thamks Kep and Zlakerboy357.
-In the final screen, I don't see how it is possible to avoid those spikes. It is impossible to jump that high unless you added some mechanic or power-up.
The player needs to use a propeller block to proceed.

And yeah I'll likely change the flip block's palette.

Re: Super Mario: Star Legends

Posted: Wed Apr 09, 2014 6:26 pm
by StrikeForcer
Difficulty curve should still be present despite that you aren't going to have any themed worlds. I would like to see how you approach that.

BTW, the second screenshot's grass tiles should be adjusted there. Mainly the dark green on top, as it makes it pillowshaded. Use a lighter green to fix that.

Other than that, looks very nice.

Re: Super Mario: Star Legends

Posted: Wed Apr 09, 2014 7:21 pm
by Lx Xzit
I like some of these images, the contour levels are great, I like the graphic perfectly fit together in some cases, I can only say Good Job!

Re: Super Mario: Star Legends

Posted: Thu Apr 10, 2014 1:04 pm
by RDV
Raster wrote:The episode doen't have set worlds. It takes place in the entire Mushroom World so I decided not to restrict the level themes to the themes of the worlds they are in. This made me come up with a lot of cool things for levels in the game and the travelling system.
Damn you Raster for ninja-ing Emral and I's idea.
Uhh, I mean, nice screenshots and concept! =) Really looking forward to see more of this project!

Re: Super Mario: Star Legends

Posted: Thu Apr 10, 2014 1:18 pm
by Raster
@StrikeForcer: I see your concern with the difficulty curve. I'll try to make it steady and have right pacing. I obviously won't have a lava level right after an ice level as this completely ruins the pacing of the game.

Thanks for posting guys!

Re: Super Mario: Star Legends

Posted: Sun Apr 13, 2014 2:14 pm
by Raster
New levels were completed and the episode's shaping up! I updated the OP with new screenshots!

EDIT: I'll start hiring Beta Testers next week.

Re: Super Mario: Star Legends

Posted: Sat Apr 19, 2014 8:55 am
by Raster
Updated! New screenshots added to the first post. A lot of levels were created this week.

Re: Super Mario: Star Legends

Posted: Sat Apr 19, 2014 8:57 am
by silent_
Raster wrote:Updated! New screenshots added to the first post. A lot of levels were created this week.
I would like to question you how long your levels are, since I've never played one. Even if they're short, you're rushing the progress immensely. I would advise you to slow it down. Quality over quantity, I guess.

Re: Super Mario: Star Legends

Posted: Sat Apr 19, 2014 9:01 am
by Raster
Wizard wrote:
Raster wrote:Updated! New screenshots added to the first post. A lot of levels were created this week.
I would like to question you how long your levels are, since I've never played one. Even if they're short, you're rushing the progress immensely. I would advise you to slow it down. Quality over quantity, I guess.
Let's talk about a 'normal' level. The last forest level I made has 9000 blocks and 220 coins. Dungeons are a lot more spread out as they usually have about 20 sections in total. I can design levels pretty easily and making a level takes five to ten hours for me.

Re: Super Mario: Star Legends

Posted: Sun Apr 27, 2014 3:14 pm
by Raster
I'm still looking for beta testers, though I'm not going to hire people whom I don't know and trust. Expect new screenshots soon!

Re: Super Mario: Star Legends

Posted: Sun May 18, 2014 1:17 pm
by Raster
New scheenshots! Also, a lot of progress was made. World 2 is almost done!

Re: Super Mario: Star Legends

Posted: Mon May 19, 2014 3:41 pm
by Tepig2000
Can I be a beta tester? This looks really good!

Re: Super Mario: Star Legends

Posted: Tue May 20, 2014 5:49 pm
by Raster
Tepig2000 wrote:Can I be a beta tester? This looks really good!
Sure thing, Tepig2000. I'll send you the levels later.

Re: Super Mario: Star Legends

Posted: Wed May 21, 2014 8:56 am
by Kyo
Raster, you had a project? That's surprising. It looks really promising though. Keep it up. I'm looking forward to it.

Re: Super Mario: Star Legends

Posted: Mon May 26, 2014 12:36 am
by KateBulka
i'm love this project, Nice Project, Good job!