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(New Showcase Video) Bowser's Plan B

Posted: Wed Nov 29, 2017 1:14 am
by TheBossCDA
Game Version: 38A
Projected Release Date: Q1 2018
Worlds: 4
Levels: 16



Hey all, just wanted to present my progress on a project that I've been working on for the past month or so. Feel free to give criticism on what I have so far or ask questions!

EDIT: I've created a new demonstration video that showcases three of the levels in the game. Tell me what you think of it in action!


The Content:
Spoiler: show

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World 1 is your typical grassy plains shtick, intentionally following many of the trends that has made Mario great. It will feature traditional tutorial-esque sections and playgrounds for players to play around with their abilities, preparing them for what's ahead.

Level demo:
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World 2 is where the real game begins. Levels will begin to become more vast and challenging as you explore this ruin-filled oasis.

Level demo:
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World 3 becomes an ambient adventure through an icy enemy-infested island. Discover new power-ups to add to your arsenal as you refine the skills you'll need for the final challenge.

Level demo:
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You've reached the Mushroom Kingdom's industrial isle, or World 4. On top of tricky platforming and difficult enemy encounters, you will be dealing with open-ended puzzles if you want to make it to the koopa king himself.

Level demo:
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Credits:
Everything custom in this episode was/will be created by me- aside from sprite references from Nintendo, and the music which will of course be credited in-episode unless requested.

Progress:
W1: 25% Complete
W2: 35% Complete
W3: 35% Complete
W4: 20% Complete
Map: 80% Complete
Bonuses: 5% Complete

Misc ideas/questions (Respond at your own volition)
  • Would you be interested in a DKC Funky's Flights esque world setup where progress would have to be made in a world before travel to previous ones is permitted for extra life balance and anti-grinding?
  • How big of a barrier is 38A for episode approachability and why?
  • Aside from world 1 (which is generic for visual narrative purposes), how could the theming of other worlds be diversified?

Re: Bowser's Plan B

Posted: Wed Nov 29, 2017 7:59 pm
by ADMAndrew
The idea of the project is great as well as the graphics :) but I do not see a solid story, although it would be interesting to try it :D

Re: Bowser's Plan B

Posted: Wed Nov 29, 2017 8:02 pm
by xDestroy
This looks like a AMAZING project, sadly i can't beta test it because its 3&A, but i still highly support it

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 11:06 am
by TheBossCDA
ADMAndrew wrote:The idea of the project is great as well as the graphics :) but I do not see a solid story, although it would be interesting to try it :D
Thanks! But don't worry about the story, I've got a few ideas. I just want to put the gameplay first and not spoil anything. When I post progress updates you might get some hints ;)
xDestroy wrote:This looks like a AMAZING project, sadly i can't beta test it because its 3&A, but i still highly support it
Believe me, if there was a way to put all this into 2.0 and use the PGE editor I would. Does 38A not work on your computer?

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 2:19 pm
by Westretroman
I think it works on his computer, it's just that most 1.3ers have distaste for 38A and don't like it for it's bugginess and physics. This project looks cool and the ideas shown are creative.

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 2:48 pm
by CoinKillerL
looks cool!

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 4:24 pm
by TheBossCDA
Westretroman wrote:I think it works on his computer, it's just that most 1.3ers have distaste for 38A and don't like it for it's bugginess and physics. This project looks cool and the ideas shown are creative.
I don't blame those users, but you have to admit that 38A adds a lot of design possibilities and interesting items to the fray. If I had to start this project over again I'd learn the LunaLua API and make it for 2.0, but I think disregarding anything to do with the version for a few bugs is a bit extreme.

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 4:44 pm
by ElectriKong
2.0 is still better though.
Although there is no reason to hate on 38A, unless its the 5438A38A variety, who you can't expect to listen to your suggestions for 1.4. So 2.0 has the edge that your suggestions actually have a chance of making it in, as well as the fact there are more design possibilities woth LunaLua, and by beta 4 just more design possibilities. The problem is that 2.0 and 38A do divide the community by co-existing.

Re: Bowser's Plan B

Posted: Thu Nov 30, 2017 4:57 pm
by TheBossCDA
Electriking wrote:2.0 is still better though.
Although there is no reason to hate on 38A, unless its the 5438A38A variety, who you can't expect to listen to your suggestions for 1.4. So 2.0 has the edge that your suggestions actually have a chance of making it in, as well as the fact there are more design possibilities woth LunaLua, and by beta 4 just more design possibilities. The problem is that 2.0 and 38A do divide the community by co-existing.
It's hard to find a reason why someone couldn't just have both variants downloaded and use each one when applicable. It would be a much bigger problem if there were hundreds of SMBX versions out there that weren't compatible with each other. But yes, 2.0 is objectively the best version out there right now.

Re: Bowser's Plan B

Posted: Sat Dec 02, 2017 8:27 am
by Kley
CoinKillerL wrote:looks cool!
Try to say a little more next time ;)

Re: Bowser's Plan B

Posted: Sat Dec 02, 2017 6:15 pm
by TheBossCDA
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Uh oh Mario, now that's what I call a Tropical Freeze.

Edit: New demo video up, tell me what you think!

Re: (New Showcase Video) Bowser's Plan B

Posted: Mon Dec 04, 2017 4:08 pm
by Taycamgame
This is looking really cool, it would be nice if it was to be longer than 16 levels but i bet it will still be good.

Re: (New Showcase Video) Bowser's Plan B

Posted: Mon Dec 04, 2017 5:10 pm
by TheBossCDA
Taycamgame wrote:This is looking really cool, it would be nice if it was to be longer than 16 levels but i bet it will still be good.
I'm going to be packing each individual level with new mechanics and a different graphics motif- should probably be around the length of a classic Megaman game.

Re: Bowser's Plan B

Posted: Fri Dec 08, 2017 6:23 pm
by xDestroy
TheBossCDA wrote:Does 38A not work on your computer?
Norton says its a trojan virus, so i cant have it.

Re: Bowser's Plan B

Posted: Fri Dec 08, 2017 11:53 pm
by TheBossCDA
xDestroy wrote:
TheBossCDA wrote:Does 38A not work on your computer?
Norton says its a trojan virus, so i cant have it.
Norton is never right about anything... where are you trying to download it from?

Re: Bowser's Plan B

Posted: Sat Dec 09, 2017 9:09 am
by xDestroy
TheBossCDA wrote:
xDestroy wrote:
TheBossCDA wrote:Does 38A not work on your computer?
Norton says its a trojan virus, so i cant have it.
Norton is never right about anything... where are you trying to download it from?
http://wohlsoft.ru/forum/viewtopic.php?f=58&t=714

Re: Bowser's Plan B

Posted: Sat Dec 09, 2017 9:13 am
by ElectriKong
xDestroy wrote:
TheBossCDA wrote:
xDestroy wrote: Norton says its a trojan virus, so i cant have it.
Norton is never right about anything... where are you trying to download it from?
http://wohlsoft.ru/forum/viewtopic.php?f=58&t=714
Yeah, that is a false positive