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Soggy Sewer Arena (Battle)

Posted: Tue Nov 28, 2017 6:40 pm
by Lemlime25
Yay this is the first level I've ever posted! I'm gonna include this level with an episode I'm working on now called "Super Mario Bros. Plumbing Partners" when I finish making it, but I felt like posting this now.

Screenshots:
Spoiler: show
ImageImageImageImage
Download link:
https://drive.google.com/file/d/1KIEFRO ... sp=sharing

Have fun!

Re: Soggy Sewer Arena (Battle)

Posted: Sun Dec 03, 2017 8:10 am
by 55jedat555
It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.

Re: Soggy Sewer Arena (Battle)

Posted: Sun Dec 03, 2017 7:54 pm
by Lemlime25
55jedat555 wrote:It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.
Are you talking about that little pool in the middle? I'm pretty sure I put some note blocks there so you can jump out...

Re: Soggy Sewer Arena (Battle)

Posted: Mon Dec 04, 2017 4:16 am
by 55jedat555
Lemlime25 wrote:
55jedat555 wrote:It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.
Are you talking about that little pool in the middle? I'm pretty sure I put some note blocks there so you can jump out...
There's also a spot on the bottom left and right of the third screenshot which is more questionable.

Re: Soggy Sewer Arena (Battle)

Posted: Tue Dec 05, 2017 7:13 am
by Radiance
55jedat555 wrote: There's also a spot on the bottom left and right of the third screenshot which is more questionable.
There's no water there so you can't softlock yourself there.

To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.

Re: Soggy Sewer Arena (Battle)

Posted: Tue Dec 05, 2017 7:13 pm
by Lemlime25
Mr Briney wrote:To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.
Instead of completely removing the water BGOs, I think I should just move them half a tile down instead. The level would probably look kinda weird without the BGO on the bottom.

Re: Soggy Sewer Arena (Battle)

Posted: Tue Dec 05, 2017 9:49 pm
by Radiance
Lemlime25 wrote:
Mr Briney wrote:To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.
Instead of completely removing the water BGOs, I think I should just move them half a tile down instead. The level would probably look kinda weird without the BGO on the bottom.
It may work. Btw where did you got the waterfall BGOs? They look cool.

Re: Soggy Sewer Arena (Battle)

Posted: Wed Dec 06, 2017 10:05 pm
by Lemlime25
Mr Briney wrote:Btw where did you got the waterfall BGOs? They look cool.
I made them myself with a program called Piskel. It's really good for pixel art and I use it often if I ever need to make custom GFX for my levels.

Re: Soggy Sewer Arena (Battle)

Posted: Wed Dec 06, 2017 10:40 pm
by Radiance
Would it be okay for you to use those on my future levels?

Re: Soggy Sewer Arena (Battle)

Posted: Wed Dec 06, 2017 11:03 pm
by Lemlime25
Mr Briney wrote:Would it be okay for you to use those on my future levels?
Sure, you can use them if you want to!