CoinKiller Adventure (SMBX 2.0) FIRST DEMO JUST RELEASED!!!!
Posted: Tue Nov 28, 2017 1:03 pm
by CoinKillerL
A DEMO HAS BEEN RELEASED!!!! DOWNLOAD IT NOWhttps://mega.nz/#!ONwAHIJS!L8uGj3MfGlXs ... tClFUZc7_w THE STORY
Oh no!CoinKiller has been captured and all of his money got stolen by SilverKiller And is going to build the ultimate tower and conquer the world!Escape from the prison,get your way back home and stop SilverKiller! SCREENSHOTS
FEATURES
This Episode will be structured in zones,that have an stage 1 and 2 (every stage has a different name) plus some special and boss stages
There will be most likely 20 stages and planned zones are Green Meadows Zone HydroCity Zone Glass Gorge
There will be more zones in the final game,and this thread will be updated
Zones that are planned but will most likely not be in the final game are Crazy Highway Zone and Stellar Powder Zone
Custom bosses,NPCs and powerups may appear in the final game IF YOU HAVE SOME IDEAS FOR NEW ZONES OR OTHER THINGS REPLY PLS! IF YOU WANT TO SUPPORT THIS PROJECT,PUT THE FOLLOWING CODE IN YOUR SIGNATURE
LAST UPDATE : 1/12/2017
THE PROJECT IS NOW RESUMED!!! THANK YOU ALL FOR THE SUPPORT!!! AND MEET THE NEW ZONE,GLASS GORGE!
Re: CoinKiller Adventure
Posted: Tue Nov 28, 2017 2:39 pm
by KekBrother
Oh wow!
The screenshots seem promising, I'd like to see how it'll go!
BTW Is the episode inspired by Sanic? Also is it for 2.0 or 38A?
Re: CoinKiller Adventure
Posted: Tue Nov 28, 2017 3:02 pm
by Cedur
Damn, another project with an innovative structuring and plot.
Re: CoinKiller Adventure
Posted: Tue Nov 28, 2017 3:44 pm
by xDestroy
Looking at the screenshots, this project would be awesome if you could play at x2 speed, it looks awesome, keep up the good work
Re: CoinKiller Adventure
Posted: Tue Nov 28, 2017 3:46 pm
by CoinKillerL
KekBrother wrote:Oh wow!
The screenshots seem promising, I'd like to see how it'll go!
BTW Is the episode inspired by Sanic? Also is it for 2.0 or 38A?
yes ,crazy higway and hydrocity zone are inspired by Sonic.
and the episode is for SMBX 2.0
if you can make a sorta of boost panel custom npc crazy highway zone may become reality!
CoinKillerL wrote:
xDestroy wrote:Looking at the screenshots, this project would be awesome if you could play at x2 speed, it looks awesome, keep up the good work
It may happen if Crazy Highway Zone becomes reality
Re: CoinKiller Adventure (SMBX 2.0)
Posted: Wed Nov 29, 2017 12:53 pm
by electro-kun
Not bad my friend. So, I have a idea for a zone.
That zone can be a Desert themed zone.
And good luck.
Re: CoinKiller Adventure (SMBX 2.0)
Posted: Wed Nov 29, 2017 1:52 pm
by CoinKillerL
Wellington Games wrote:Not bad my friend. So, I have a idea for a zone.
That zone can be a Desert themed zone.
And good luck.
Burning Canyon Zone is a lava level mixed with a desert one. And Thank you!
Please watch the new video and tell me what do you think of my level design so i can improve it!
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Sun Dec 03, 2017 11:32 am
by Taycamgame
The music that plays in the cave part, what is it called? Swear I've heard it before.
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Sun Dec 03, 2017 12:23 pm
by CoinKillerL
Taycamgame wrote:The music that plays in the cave part, what is it called? Swear I've heard it before.
(Also check out my project if you want by clicking on the image)
Thank you!
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Tue Dec 05, 2017 10:37 am
by arcade999
the screens look nice, but just don't mix smb1, smb3 and smw; they look bad togheter
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Tue Dec 05, 2017 3:37 pm
by Emral
arcade999 wrote:the screens look nice, but just don't mix smb1, smb3 and smw; they look bad togheter
Really? I think the screenshots look nice.
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Tue Dec 05, 2017 3:43 pm
by PixelPest
I agree. Sure, there's some mixing of styles, but does it work? I think so, personally
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Wed Dec 06, 2017 8:13 am
by CoinKillerL
arcade999 wrote:the screens look nice, but just don't mix smb1, smb3 and smw; they look bad togheter
nah,i think the grass in that cave looks pretty good
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Sat Dec 09, 2017 11:01 am
by Taycamgame
So a zone idea:
A notebook / storybook. The graphics could look hand drawn, the backgrounds could be lined paper, the enemies could be punctuation marks etc.
The story for that world could be something like a Paper Mario one; e.g. you have to collect a certain amount of stars for the final page of the book, where the boss is fought, to be restored. I was going to implement this idea into my episode, but couldn't get the graphics i needed, and it didn't suit my episode either.
The entrance to the notebook world could be in a library of sorts; story for that could be: Mario was about to get to Bowser's castle, but a mystic force field made entirely of indestructible paper appeared around it! Mario has to go to the library to search for the Magic Book that will destroy the barrier, but then he is sucked in! (This leads to the Storybook world's storyline plot) (Change the plot based on your episode if needed).
This idea could work, but may take some effort with the graphics etc.
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Sat Dec 09, 2017 4:55 pm
by CoinKillerL
Taycamgame wrote:So a zone idea:
A notebook / storybook. The graphics could look hand drawn, the backgrounds could be lined paper, the enemies could be punctuation marks etc.
The story for that world could be something like a Paper Mario one; e.g. you have to collect a certain amount of stars for the final page of the book, where the boss is fought, to be restored. I was going to implement this idea into my episode, but couldn't get the graphics i needed, and it didn't suit my episode either.
The entrance to the notebook world could be in a library of sorts; story for that could be: Mario was about to get to Bowser's castle, but a mystic force field made entirely of indestructible paper appeared around it! Mario has to go to the library to search for the Magic Book that will destroy the barrier, but then he is sucked in! (This leads to the Storybook world's storyline plot) (Change the plot based on your episode if needed).
This idea could work, but may take some effort with the graphics etc.
This is acutally a really good idea
Re: CoinKiller Adventure (SMBX 2.0) (New Video!)
Posted: Sun Dec 10, 2017 3:25 pm
by erkyp3rky
Looks good, nothing too brilliant.
I will admit, I'm sorry but, I cringed quite a lot at the story.