M47 - The Burning Bells of Salem [NIGHT 4]
Posted: Sun Nov 26, 2017 3:48 pm
M47 - The Burning Bells of Salem
16 Players
Nightkills are OPTIONAL.
Lynching is MANDATORY.
In the tiny town of Salem, a series of arson attacks has plunged the village into anarchy. As death and conflict surrounds every street and alleyway, a group of townsfolk have banded together in an attempt to find the perpetrators of these attacks and stop them. In light of this, the real culprits have decided to disguise themselves as villagers in order to infiltrate this new alliance and destroy it. But the chiming bells only bring death and destruction in its wake, and all is not as it seems...
The Culprits
CANNOT BE DOUSED.
Arsonist: Once per night, can choose somebody to douse with gasoline. Optionally, can light all doused players, instantly killing them. Immune to nightkills.
Psychopath: Once per night, can guess the time at which the clock will strike the next day. If the Psychopath is correct, all actions against the Culprits will fail that night.
Distraction: Once per night, can choose a player to visit. That person will be roleblocked.
The Townsfolk
Sheriff: Once per night, can choose someone to learn their color.
Vigilante: Once per night, can choose someone to kill.
Bodyguard: Once per night, can choose somebody to visit. Actions against that player that night will fail.
Washerwoman: Once per night can choose a player to visit. If that person has been doused, the Washerwoman will wash off the gasoline. CAN BE DOUSED.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Freak: Once per day, chooses someone to lynch. Doesn't know that he's the Freak.
Psychic: Once per day, chooses someone to lynch. Doesn't know that she's the Psychic.
HER
Oracle: Each night, can guess the time at which the clock will strike the next day. If correct, actions against her that night and the following night will fail. Wins the game if alive at the end of the game.
The Clock
Role PMs:
Players:
1. 116taj
2. Mosaic
3. MECHDRAGON777
4. SAStar777
5. Koopa-Fan
6. Electriking
7. xDestroy Perunasose
8. Chikimiko
9. thehelmetguy1
10. Cedur
11. Witchking666
12. glitch4
13. RSupertheGreat
14. Zeldamaster12
15. Musicality_Minister45
16. Matt_The_Slime (Washerwoman)
Backups:
1. Perunasose
2.
3.
4.
5.
All Role PMs have been sent! Good luck!
It is now NIGHT 4. DAY 4 will begin on the 3rd of December at 5pm GMT.
For... Encelot?
16 Players
Nightkills are OPTIONAL.
Lynching is MANDATORY.
In the tiny town of Salem, a series of arson attacks has plunged the village into anarchy. As death and conflict surrounds every street and alleyway, a group of townsfolk have banded together in an attempt to find the perpetrators of these attacks and stop them. In light of this, the real culprits have decided to disguise themselves as villagers in order to infiltrate this new alliance and destroy it. But the chiming bells only bring death and destruction in its wake, and all is not as it seems...
The Culprits
CANNOT BE DOUSED.
Arsonist: Once per night, can choose somebody to douse with gasoline. Optionally, can light all doused players, instantly killing them. Immune to nightkills.
Psychopath: Once per night, can guess the time at which the clock will strike the next day. If the Psychopath is correct, all actions against the Culprits will fail that night.
Distraction: Once per night, can choose a player to visit. That person will be roleblocked.
The Townsfolk
Sheriff: Once per night, can choose someone to learn their color.
Vigilante: Once per night, can choose someone to kill.
Bodyguard: Once per night, can choose somebody to visit. Actions against that player that night will fail.
Washerwoman: Once per night can choose a player to visit. If that person has been doused, the Washerwoman will wash off the gasoline. CAN BE DOUSED.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Freak: Once per day, chooses someone to lynch. Doesn't know that he's the Freak.
Psychic: Once per day, chooses someone to lynch. Doesn't know that she's the Psychic.
HER
Oracle: Each night, can guess the time at which the clock will strike the next day. If correct, actions against her that night and the following night will fail. Wins the game if alive at the end of the game.
The Clock
Spoiler: show
Spoiler: show
1. 116taj
2. Mosaic
3. MECHDRAGON777
4. SAStar777
5. Koopa-Fan
6. Electriking
7. xDestroy Perunasose
8. Chikimiko
9. thehelmetguy1
10. Cedur
11. Witchking666
12. glitch4
13. RSupertheGreat
14. Zeldamaster12
15. Musicality_Minister45
16. Matt_The_Slime (Washerwoman)
Backups:
1. Perunasose
2.
3.
4.
5.
All Role PMs have been sent! Good luck!
It is now NIGHT 4. DAY 4 will begin on the 3rd of December at 5pm GMT.
For... Encelot?