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Mario's Kingdom Adventure
Posted: Tue Nov 21, 2017 4:53 pm
by Taycamgame
Welcome to Mario's Kingdom Adventure, made by me, Taycamgame! This is my very first attempt at making an episode, so it may not be as good as other ones out there. But i am getting better!
Normal Screenshots Set 2: show
World 1, Mario Plains: 100%
World 2, Dusty Dunes: 100%
World 3, Creamy Cliffside: 40%
World 4, Wacky Woods: 70%
Worlds 5+: 0%
World Map: Up to World 4
TBD, but along the lines of:
Mario and Peach have been taking a stroll in the Mushroom Castle Courtyard. Suddenly, Bowser attacks the area using massive Cannons! Where did they come from?! Mario will have to leave Peach at the Mushroom Castle to investigate Bowser's Castle, but is that really a good idea? What is the real intentions of Bowser, and will Mario put a stop to his plans? Or has Bowser's luck finally changed - and has he created the most devastating diversion ever possible?
A lot of Custom graphics are used throughout, so here are the credits for those who's graphics I have used:
Aztec Tileset, Unknown Source.
SMB3 Jungle Tileset, Cloud.
Sednaiur's Graphics Packs.
SMB3 King Bill, Squishy Rex.
SMW Giant Piranha Plant, MarioWizzerd.
Wobble Rock, other things from CGFX: Squishy Rex.
Thwomp Ruins Tileset, Emral.
Super Pipe Pack (SMW), Kojimki.
NSMB Custom Beach Tileset, LX Xzit.
Some things from SMSE, Chad and others.
Prox's BFOG, Prox.
Easyluna.lua, Pixelpest.
Some things by Valtteri, Shikaternia, TNTtimelord (SMB3 Clouds Tilesets, Giant SMB2 Trees)
And ofcourse, OlieGamerTv for the Logo of the Episode.
Demo [Updated link]:
https://farlingayesuffolkschuk-my.share ... 5c2efe69eb
You will need to download all 5 Zip files, then extract them, if you want to play it in an episode format. Put them into a folder, then play. You can, ofcourse, play the levels individually without needing to download it all. You can play up to world 4-Ghosthouse. Please excuse the map, it wasn't finished.
For now, this episode has been put on hold. Do check out my next attempt at a (sort of) decent episode (this wasn't that good)!
Re: Mario's Kingdom Adventure
Posted: Tue Nov 21, 2017 5:10 pm
by BananaCat
What kingdoms? Mushroom Kingdom or Cap Kingdom?
Seems like there is a section in those pipes on 1-1. Id like to see that area, because i'm only getting one side of the coin.
Re: Mario's Kingdom Adventure
Posted: Wed Nov 22, 2017 11:35 am
by Taycamgame
BananaCat wrote:What kingdoms? Mushroom Kingdom or Cap Kingdom?
Seems like there is a section in those pipes on 1-1. Id like to see that area, because i'm only getting one side of the coin.
I updated the page to include 2 extra sceenshots.
Re: Mario's Kingdom Adventure
Posted: Sat Nov 25, 2017 12:55 pm
by Taycamgame
PAGE UPDATES: 2 Screenshots Added, the World Map image removed as I decided to make a new one. Let's hear any feedback!
Re: Mario's Kingdom Adventure
Posted: Sat Nov 25, 2017 3:10 pm
by PixelPest
The level in the first two screenshots looks really short. There's a lot of style mixing that doesn't work (SMB3 + SMW), especially the SMB3 and SMW coins placed together. The dragon coins and 1-up are placed relatively poorly since they are meant to be in challenging locations as they reward the player with a 1-up if all five are collected, though they are in the main path of the player. The level itself looks inconsistent as it gets less and less cluttered as the level goes on until it is basically barren. You also have way too many power-ups for a level that easy. You don't need to give the player two mushrooms at the beginning and the fire flower isn't even really needed since the level is so easy. The desert level looks interesting, but again, try not to mix styles, especially when you have an SMB3-styled ?-block to work with right in the editor that should be used instead of the SMW ones. I'm not really sure what to say about the last screenshot other than that it looks really unfinished, bare, and not very fun
Re: Mario's Kingdom Adventure
Posted: Sat Nov 25, 2017 3:49 pm
by Taycamgame
PixelPest wrote:The level in the first two screenshots looks really short. There's a lot of style mixing that doesn't work (SMB3 + SMW), especially the SMB3 and SMW coins placed together. The dragon coins and 1-up are placed relatively poorly since they are meant to be in challenging locations as they reward the player with a 1-up if all five are collected, though they are in the main path of the player. The level itself looks inconsistent as it gets less and less cluttered as the level goes on until it is basically barren. You also have way too many power-ups for a level that easy. You don't need to give the player two mushrooms at the beginning and the fire flower isn't even really needed since the level is so easy. The desert level looks interesting, but again, try not to mix styles, especially when you have an SMB3-styled ?-block to work with right in the editor that should be used instead of the SMW ones. I'm not really sure what to say about the last screenshot other than that it looks really unfinished, bare, and not very fun
Those 1st two screenshots were of 1-1 and so are meant to be very easy levels without any real gimmick, and the dragon coins are like that to guide the player. What i will do is create all the levels for my episode and then go back and re-polish any levels that may be bare like that. That 1-1 was the first level i actually made in SMBX so I wouldn't have been surprised if someone didn't think it was bare. I also work independently so levels do take a while to make. Don't worry though, i'm sure the finished product will look much better than it does currently, and I'll make sure to not mix styles too much. Also as a side note I put two mushrooms together like that incase people decide to use 2-player mode.
Re: Mario's Kingdom Adventure
Posted: Sat Nov 25, 2017 5:02 pm
by ElectriKong
Taycamgame wrote:incase people decide to use 2-player mode.
I don't think people use 2 player much.
Re: Mario's Kingdom Adventure
Posted: Sat Nov 25, 2017 7:01 pm
by PixelPest
Taycamgame wrote:PixelPest wrote:The level in the first two screenshots looks really short. There's a lot of style mixing that doesn't work (SMB3 + SMW), especially the SMB3 and SMW coins placed together. The dragon coins and 1-up are placed relatively poorly since they are meant to be in challenging locations as they reward the player with a 1-up if all five are collected, though they are in the main path of the player. The level itself looks inconsistent as it gets less and less cluttered as the level goes on until it is basically barren. You also have way too many power-ups for a level that easy. You don't need to give the player two mushrooms at the beginning and the fire flower isn't even really needed since the level is so easy. The desert level looks interesting, but again, try not to mix styles, especially when you have an SMB3-styled ?-block to work with right in the editor that should be used instead of the SMW ones. I'm not really sure what to say about the last screenshot other than that it looks really unfinished, bare, and not very fun
Those 1st two screenshots were of 1-1 and so are meant to be very easy levels without any real gimmick, and the dragon coins are like that to guide the player. What i will do is create all the levels for my episode and then go back and re-polish any levels that may be bare like that. That 1-1 was the first level i actually made in SMBX so I wouldn't have been surprised if someone didn't think it was bare. I also work independently so levels do take a while to make. Don't worry though, i'm sure the finished product will look much better than it does currently, and I'll make sure to not mix styles too much. Also as a side note I put two mushrooms together like that incase people decide to use 2-player mode.
Dragon coins shouldn't be used to guide the player; that isn't their purpose. Also I never critiqued the level for not having any gimmicks but there's a difference between easy and enjoyable and easy and unenjoyable that you should really consider.
And adding to what Electriking mentioned:

Re: Mario's Kingdom Adventure
Posted: Sun Nov 26, 2017 5:30 am
by Taycamgame
SCREENSHOTS ADDED, all of 1-1 Updates:
Re: Mario's Kingdom Adventure
Posted: Sun Nov 26, 2017 8:44 am
by OlieGamerTV

just took your title image, and tried to improve it a bit
idk if anyone likes it, but i tried
Re: Mario's Kingdom Adventure
Posted: Sun Nov 26, 2017 9:37 am
by Taycamgame
OlieGamerTV wrote:
just took your title image, and tried to improve it a bit
idk if anyone likes it, but i tried
That certainly looks much better than what I made! If you could allow me to use it as my logo, you would deserve a credit in my episode!
Re: Mario's Kingdom Adventure
Posted: Sun Nov 26, 2017 10:13 am
by OlieGamerTV
sure, your all welcome to use my title image. i made it for that reason
Re: Mario's Kingdom Adventure
Posted: Mon Nov 27, 2017 1:57 pm
by Taycamgame
UPDATES: A new screenshot of a beach level:
Re: Mario's Kingdom Adventure
Posted: Mon Nov 27, 2017 7:56 pm
by OlieGamerTV
Taycamgame wrote:UPDATES: A new screenshot of a beach level:
anyone else get a feeling that kinda looks like a level from a different mario game?
Re: Mario's Kingdom Adventure
Posted: Tue Nov 28, 2017 12:42 pm
by Taycamgame
OlieGamerTV wrote:Taycamgame wrote:UPDATES: A new screenshot of a beach level:
anyone else get a feeling that kinda looks like a level from a different mario game?
That level was more or less based on Waterspout Beach (Sparkling Waters 1) in NSMBU.
Those waterfalls actually move up and down like in the actual game.
Re: Mario's Kingdom Adventure
Posted: Fri Dec 01, 2017 8:52 am
by CoinKillerL
levels looks pretty ok so far. Good Lucky!
Re: Mario's Kingdom Adventure
Posted: Sat Dec 02, 2017 1:32 pm
by OlieGamerTV
Taycamgame wrote:OlieGamerTV wrote:Taycamgame wrote:UPDATES: A new screenshot of a beach level:
anyone else get a feeling that kinda looks like a level from a different mario game?
That level was more or less based on Waterspout Beach (Sparkling Waters 1) in NSMBU.
Those waterfalls actually move up and down like in the actual game.

ok, i am gonna try this when the beach level is released
Re: Mario's Kingdom Adventure
Posted: Sun Dec 03, 2017 11:12 am
by Taycamgame
It'll probably be 100% finished sometime early 2018, but i'm trying to make the levels as good as possible, so i don't want to rush it. I probably won't release separate levels from this episode, but i may do some individual levels sometimes.
Re: Mario's Kingdom Adventure
Posted: Mon Dec 04, 2017 12:12 pm
by Taycamgame
Re: Mario's Kingdom Adventure
Posted: Mon Dec 04, 2017 1:35 pm
by OlieGamerTV