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Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 2:00 pm
by Ethereality
Welcome the official SMBX episode! I making a project called "SMW: The Great Classic"! Contains level design and themed-levels. ;)

Trailer!


History:
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Mario and Luigi after vacation a house. Oh no! Peach has been kidnapped! Save the world and Yoshi eggs. HELP!
Features:
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9 Worlds
70 levels
Bosses "SMW Koopalings"
Themed SMW-styled
...and more...
Worlds:
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World 1: Grassland Plains
World 2: Cave of Mystery
World 3: Ocean Seaford
World 4: Mountain Hills
World 5: Forest Valley
World 6: Frozen Summit
World 7: Despair Hell
World 8: Heaven Cake
World 9: Rainbow Stars
Progress:
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World 1: 100% [6/6 levels done]
World 2: 0% [0/5 levels done]
World 3: 0% [0/6 levels done]
World 4: 0% [0/5 levels done]
World 5: 0% [0/7 levels done]
World 6: 0% [0/11 levels done]
World 7: 0% [0/6 levels done]
World 8: 0% [0/15 levels done]
World 9: 0% [0/9 levels done]
Old Screenshots: [2014-04-08]
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New Screenshots: [2014-04-09]
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New Screenshots: [2014-04-19]
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Demos:

Demo 1 (2014-04-19) - https://www.dropbox.com/s/rwrq464omdbjh ... 201%29.zip
Release Date Prediction: December 2014 or January 2015

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 2:04 pm
by silent_
I know Despair Hell will be my favorite world, just watch. =P

This is definitely a classic, can't say I'll like it when it releases though as much since I'm not a fan of Super Mario World, otherwise however, I would recommend you add some scenery in screen four, and refrain from making a 3-up moon so uncomplicated to get unless the vine is located in a hidden block. Also, I admire the fact that you used all SMW-styled graphics. It shows that you have some potential and am familiar with the term "clash", even though its definition is misunderstood nowadays.

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 2:20 pm
by zlaker
It looks good. I see you're making two projects at the same time which is nice. In the screen with the 3-Up Moin you should replace it with a 1-Up Mushroom instead and some scenery in screen 4. Otherwise it looks good. Good luck. :)

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 2:22 pm
by silent_
zlakerboy357 wrote:In the screen with the 3-Up Moin you should replace it with a 1-Up Mushroom instead
*moon

It's not essential to replace the 3-up moon with a 1-up mushroom, it was just a recommendation since it's a little cheap unless the vine is hidden and you randomly jump to find it.

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 3:15 pm
by Turak500
I like the idea that you do something like a remake of Super Mario World. Only with the difference that the worlds do not have the same name. But no matter.

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 4:23 pm
by Ethereality
Replaced 3UP moon to 1UP Mushroom from screenshot. Go to the first post.

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 4:37 pm
by FanofSMBX
Eh, I like the 3up moon, reminds me of original SMW. What will the bosses be?

Re: Super Mario World: The Great Classic

Posted: Tue Apr 08, 2014 5:40 pm
by Ethereality
Yes. Some SMW Koopalings Valtteri Graphics are found. Each 7 SMW koopalings to defeat all bosses!

Re: Super Mario World: The Great Classic

Posted: Wed Apr 09, 2014 2:35 pm
by Ethereality
I currently working on level 1-2. I make 70 levels (extra levels for Special World!). I planned a release SMBX episode sometime 2014 or early 2015.

EDIT: Screenshots for Level 1-2 is done! Next level 1-3 will soon! Go to the first post!

Re: Super Mario World: The Great Classic

Posted: Sat Apr 19, 2014 6:09 pm
by Ethereality
Hey, guys! Demo 1 is available for download to the first post. 4 new screenshots to the first post! Soon, new demo 2 with 3 worlds.

Re: Super Mario World: The Great Classic

Posted: Sat Apr 19, 2014 7:19 pm
by Raster
I played the demo and I have a few complaints.

What I liked

The levels were really simple and the level style immediately reminded me of Super Mario World. The levels have perfect length and enough powerups. There were Dragon Coins and the levels were satisfying generally.

What I did not like

In the first level, the grass looks a bit out of place since you didn't place enough slopes. It felt bland and boring in that regard. The level also lacks any annex section and the Dragon Coins were placed in obvious locations. The enemy placement was mediocre and there was little variety. There were far too many coins in places, and I don't like how the powerups are all placed in the same spot... in every level. Try to spread them all over the level to make them more enjoyable.

When you pass the checkpoint in the second level and die, the player is instantly killed when you replay the level because a goomba i placed right on the checkpoint. That's a major issue and completely destroys the level. Also, have you noticed how the levels lack scenery? They feel quite bland. The lack of actual bonus sections is also pretty disappointing. I didn't like how the coins are placed either. They're either in:
A) large formations (about twenty) one next to the other;
B) in-between coin blocks.
The coin patterns get boring fast. Add that to the generally boring levels and... yeah, you get what I mean. The sky level was actually one of the better ones. However, the first paratroopa immediately dies when you start the level. The coin pattern is awful as well, though you did place some scenery so I'll give you credit for that.

I didn't like the castle much. Although there was some enemy variety, the boss battle is a total disappointment. Have you learned how to use warps in SMBX? The help file can be a great reference. Having multiple sections make the level easier to navigate. Speaking of warps, the player can skip the first level due to an issue on the World Map. You probably set it as starting point so the player can immediately skip to the second level. Either way, that should be fixed. Oh, and the World Map is very boring. It lacks scenery and all the levels except the castle look the same. The path between the field and the mountainous region is totally out of place, too.

So yeah, you still have a lot to fix; the demo was lacking generally. But don't feel discouraged! You have great potential and I'm sure this project will get better as you improve your skills as a designer. Good luck!

Re: Super Mario World: The Great Classic

Posted: Tue Apr 22, 2014 11:14 am
by Ethereality
New trailer now available! Watch now!

Re: Super Mario World: The Great Classic

Posted: Mon Apr 28, 2014 3:04 pm
by Ethereality
My project currently on hiatus. Mods, Close this thread?