M47- The Burning Bells of Salem
16 Players
Nightkills are OPTIONAL.
Lynching is MANDATORY.
In the tiny town of Salem, a series of arson attacks has plunged the village into anarchy. As death and conflict surrounds every street and alleyway, a group of townsfolk have banded together in an attempt to find the perpetrators of these attakcs and stop them. In light of this, the real culprits have decided to disguise themselves as villagers in order to infiltrate this new alliance and destroy it. But the chiming bells only bring death and destruction in its wake, and all is not as it seems...
The Culprits
CANNOT BE DOUSED.
Arsonist: Once per night, can choose somebody to douse with gasoline. Optionally, can light all doused players, instantly killing them. Immune to nightkills.
Psychopath: Once per night, can guess the time at which the clock will strike the next day. If the Psychopath is correct, all actions against the Culprits will fail that night.
Distraction: Once per night, can choose a player to visit. That person will be roleblocked.
The Townsfolk
Sheriff: Once per night, can choose someone to learn their color.
Vigilante: Once per night, can choose someone to kill.
Bodyguard: Once per night, can choose somebody to visit. Actions against that player that night will fail.
Washerwoman: Once per night can choose a player to visit. If that person has been doused, the Washerwoman will wash off the gasoline. Cannot be doused.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Lover: Once per day, chooses someone to lynch. Is in contact with the other Lover.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Villager: Once per day, chooses someone to lynch.
Freak: Once per day, chooses someone to lynch. Doesn't know that he's the Freak.
Psychic: Once per day, chooses someone to lynch. Doesn't know that she's the Psychic.
HER
Oracle: Each night, can guess the time at which the clock will strike the next day. If correct, actions against her that night and the following night will fail. Wins the game if alive at the end of the game.
The Clock
At the start of each day, the clock that resides around the town of Salem shall strike at a random time. Depending on that time, several different things can occur.
If the clock strikes one, ALL non-killing actions against other players will fail.
If the clock strikes two, the person who is lynched that day will not cardflip, but will roleflip instead.
If the clock strikes three, the lynch votes of three random people shall be doubled.
If the clock strikes four, ALL players who are killed will cardflip black until the end of the day.
If the clock strikes five, ALL players will survive the night.
Role PMs:
You are the Arsonist! You are a cold blooded killer who seeks to murder your victims in the mose guelling ways possible. You show no remorse. You do not discriminate. Killing is part of your blood. Kill everyone, before the alliance kills you.
You are the Psychopath, and you are just crazy. The last time you had a rational thought was... Wednesday? Last week? You don't remember. The clock in the town fascinates you,
perhaps there is a way you could use it to your advantage...
You are the
Distraction. You're just an idiot who joined the Arsonist's little gang because you thought there was free pizza. You were wrong. The Pizza was a lie. Now you just distract people. Literally.
Enjoy your new job!

You are the Sheriff. You are one of the worst cops Salem has ever seen, but you want to change that. How? By... stalking people. Fucking creep.
Go find out people's... colors.
You are the
Vigilante, an actual productive member of society who has a gun. Yeah. You shoot people with it. They die. Just don't shoot your friends, or you'll end up in an asylum, while accidentally killing your moderately sane alter-ego.
Let's not have a repeat of M46

Bodyguard is your name, and beating up people is your game. Wow. Rude. Go protect people instead! What a great idea, you thought. So that is what you do. Protect people.
No fighting. I'm watching you.
In the 1950s many working class households didn’t have running water, so people would wash themselves in a public sauna. Public saunas usually had a professional Washerwoman), who’s job was to wash people. This was probably necessary because people were quite dirty, because they did manual labour and only went to the sauna once a week. In all the photos that I have found, the Washerwomen are middle aged or elderly women.
There are still a few professional Washerwomen left in Salem. You're the only one left alive.
You are a Villager. Just kidding, I respect you because you're the only one in this bloody town who actually has a friend to turn to. So basically, you're a Lover, and there's another Lover, and you, the first Lover is in contact with the other Lover.
YOU ARE ONE OF TWO LOVERS.
Villager. I mean, what more do I have to say? There is NOTHING, literally NOTHING special about you. Why are you even here?
I mean, you COULD just be a Psychic or a Freak, but how do I know that?
Well, you're a bit of a cracker aren't you? You are the Oracle, some weird woman who came over here one day and decided to live here, because hey! Who doesn't want to live in a town full of anarchists and serial killers? You are a talented psychic, at least that's what you think - it goes in a vicious cycle.
Step 1: Make a prediction
Step 2: Get it all wrong
Step 3: Make yourself look like a complete moron in front of everyone
Step 4: Profit!
You want to change your bad reputation. Change that. Prove them wrong. I'm rooting for you. Beat that clock.
For... Encelot?
PixelPest wrote:Over 5 phases the Oracle only has a 5.12% chance of winning (assuming I calculated it correctly) and whether I did or not it's extremely low and unfairly so. Otherwise seems okay
Pseudo wrote:woah this looks pretty interesting
Do the culprits get a collective nightkill? If so that's pretty OP considering the Arsonist. If not they're OK.
Witchking666 wrote:I really love that clock mechanic. 10/10 for creativity, Approved!