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Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 5:24 pm
by xDestroy
PixelPest wrote:
thehelmetguy1 wrote:Hey, sometimes, in order to trick your enemies, you have to trick your allies too.
This is so true and if you have to play by this logic for the whole game to truly be an effective player. The main reason: You never know if your allies are truly on the same team, especially with the way in which alliances are sometimes made
Exactly, I'm shocked that everyone that claimed was who they said they were lol; i kinda feel sad for kicking TDK out, as he was telling the truth too, it was just that we had all the blues so i couldn't risk it

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 5:36 pm
by Thehelmetguy1
https://pastebin.com/Qng6LCmV
Alliance logs if you are curious.

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 5:46 pm
by PixelPest
xDestroy wrote:
PixelPest wrote:
thehelmetguy1 wrote:Hey, sometimes, in order to trick your enemies, you have to trick your allies too.
This is so true and if you have to play by this logic for the whole game to truly be an effective player. The main reason: You never know if your allies are truly on the same team, especially with the way in which alliances are sometimes made
Exactly, I'm shocked that everyone that claimed was who they said they were lol; i kinda feel sad for kicking TDK out, as he was telling the truth too, it was just that we had all the blues so i couldn't risk it
You should NEVER have invited TDK when all Blues were accounted for and it was stupid that a Townie started the alliance. I claimed to SAStar777 because he was basically confirmed and was told "hey join this" and expected that there was at least some confirmation of alliance members. Very poorly played but tried to use it in my favour just in case. It didn't end up being my downfall or anyone's but easily could've been since some people played pretty stupidly

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 5:59 pm
by SAStar777
PixelPest wrote:You should NEVER have invited TDK when all Blues were accounted for and it was stupid that a Townie started the alliance. I claimed to SAStar777 because he was basically confirmed and was told "hey join this" and expected that there was at least some confirmation of alliance members. Very poorly played but tried to use it in my favour just in case. It didn't end up being my downfall or anyone's but easily could've been since some people played pretty stupidly
Uh...actually, just so you know, TDK was invited when the alliance was first formed (which was actually during Day 2). x asked who claimed to me, and at the time, the only two were him and TDK (both claimed Employee).

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 6:40 pm
by Zeldamaster12
PixelPest wrote:You should NEVER have invited TDK when all Blues were accounted for and it was stupid that a Townie started the alliance.
My thoughts too. The alliance could have easily crumbled if xDestroy or TDK were mafia/TP.

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 7:46 pm
by xDestroy
Zeldamaster12 wrote:
PixelPest wrote:You should NEVER have invited TDK when all Blues were accounted for and it was stupid that a Townie started the alliance.
My thoughts too. The alliance could have easily crumbled if xDestroy or TDK were mafia/TP.
thank god TDK wasn't mafia or tp, plus; TheDinoKing hasn't even seen the invite by the time i deleted it lol; he problem didn't know this whole time

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 9:05 pm
by Danny
Mosaic wrote:Okay, so though i didn't play this game, i'm going to share my thoughts.

Basically, to put it simply, THIS INACTIVITY NEEDS TO STOP.

The fact that the entire mafia were inactive in this game didn't help, and the fact that in a 4 phase cycle game the post number didn't exceed 200 is pretty
pathetic in terms of activity.

I personally think that to solve this inactivity, we should have an inactivity-ban system, like basically, your inactive too much? You get a game ban.
That's what i think could solve this issue possibly and get people active.
News flash, this isn't a new or revolutionary idea, because I already instilled/enforced this system when I was gamemaster, but I suppose that was forgotten about alongside everything else I brought to the table as GM, I have to appreciate that. The problem with this "system" is that you're banning players from playing the game. If you ban players from playing the game, even if they're inactive, you're losing Mafia players, and it's not going to promote anyone into being more active. Sure, you can weed out the people that sign up for a game and go inactive, but what if they aren't inactive consistently for this system to take effect? You could argue that you could just give people warnings for being inactive, but then my counterargument to that would be... we should be doing this already?
There's no sense in implementing a "system" of any sort for an issue that can be solved with basic common sense and an enforcement of very standard rules, which might I remind you the ghost/phantom was widely popular to the extent that it was part of the official rules at one point, but nobody uses them anymore because they're just too damn lazy to manage or play the game properly. Hey, that almost sounds like the whole thing about "safety lynches" and people complaining about "mandatory lynching".

Petition for me to be gamemaster and I will Make Mafia Great Again with my fellow gamemasters.

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 9:12 pm
by xDestroy
Danny wrote:
Mosaic wrote:Okay, so though i didn't play this game, i'm going to share my thoughts.

Basically, to put it simply, THIS INACTIVITY NEEDS TO STOP.

The fact that the entire mafia were inactive in this game didn't help, and the fact that in a 4 phase cycle game the post number didn't exceed 200 is pretty
pathetic in terms of activity.

I personally think that to solve this inactivity, we should have an inactivity-ban system, like basically, your inactive too much? You get a game ban.
That's what i think could solve this issue possibly and get people active.
News flash, this isn't a new or revolutionary idea, because I already instilled/enforced this system when I was gamemaster, but I suppose that was forgotten about alongside everything else I brought to the table as GM, I have to appreciate that. The problem with this "system" is that you're banning players from playing the game. If you ban players from playing the game, even if they're inactive, you're losing Mafia players, and it's not going to promote anyone into being more active. Sure, you can weed out the people that sign up for a game and go inactive, but what if they aren't inactive consistently for this system to take effect? You could argue that you could just give people warnings for being inactive, but then my counterargument to that would be... we should be doing this already?
There's no sense in implementing a "system" of any sort for an issue that can be solved with basic common sense and an enforcement of very standard rules, which might I remind you the ghost/phantom was widely popular to the extent that it was part of the official rules at one point, but nobody uses them anymore because they're just too damn lazy to manage or play the game properly. Hey, that almost sounds like the whole thing about "safety lynches" and people complaining about "mandatory lynching".

Petition for me to be gamemaster and I will Make Mafia Great Again with my fellow gamemasters.
ummm
xDestroy wrote: the sad thing is... this isn't the first time we had to bring this up
^^^^^ i didnt forget ^^^^^^

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 9:28 pm
by MECHDRAGON777
Can I request to stop being cycle one killed? At least I survived night 1?

Re: M46 Psychopathy Red, Postgame!

Posted: Fri Nov 10, 2017 10:15 pm
by PixelPest
Zeldamaster12 wrote:
PixelPest wrote:You should NEVER have invited TDK when all Blues were accounted for and it was stupid that a Townie started the alliance.
My thoughts too. The alliance could have easily crumbled if xDestroy or TDK were mafia/TP.
This.

Yeah you don't invite people who are Townies into alliances usually since it's the easiest role to fake

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 2:05 am
by ElectriKong
MECHDRAGON777 wrote:Can I request to stop being cycle one killed? At least I survived night 1?
Only if you are not a threat.

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 7:24 am
by Cedur
Speaking of what, why am I also always killed so much, I'm not a threat as much as I'm made out to be come on

and, only the nights were inactive ability-wise right? The days had an okayish amount of activity and discussion, stuff did happen. Can we please have the ability log?

Also EcstasyData's inactivity prods work like a charm if you define a right measure of consecutive or total prods to get you gamebanned (I'd argue that 3 consecutive day/night cycles of inactivity is indeed too lax because being inactive for this long is quite an achievement). And when there's too many people banned, we just play a smaller game. Now here, we get a returning active player and a new player, so we can go for 15-17 player games for M47 without concerns.

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 12:06 pm
by ElectriKong
So when will the player analysis and MVP awards be up?

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 1:49 pm
by 116taj
Electriking wrote:So when will the player analysis and MVP awards be up?
No one really did much this game so I'd be fine with no player analysis. Also on Discord Max already said Sanct was MVP

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:23 pm
by Chikimiko
PixelPest wrote:I'm so glad I decided to kill Chiki. I guess my suspicions were justified. Despite some of the lack of activity I did enjoy this game. I think the alliance was 100% formed too recklessly though
What did I do? I barely talked and also missed using my action during n2.

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:24 pm
by ElectriKong
Chikimiko wrote:
PixelPest wrote:I'm so glad I decided to kill Chiki. I guess my suspicions were justified. Despite some of the lack of activity I did enjoy this game. I think the alliance was 100% formed too recklessly though
What did I do? I barely talked and also missed using my action during n2.
what you said

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:27 pm
by Chikimiko
Electriking wrote:
Chikimiko wrote:
PixelPest wrote:I'm so glad I decided to kill Chiki. I guess my suspicions were justified. Despite some of the lack of activity I did enjoy this game. I think the alliance was 100% formed too recklessly though
What did I do? I barely talked and also missed using my action during n2.
what you said
I don't even remember what I said tbh other than apologizing for my inactivity.

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:30 pm
by PixelPest
When Koopa-Fan made his mistake and posted something about their identity as the Psychopath in #mafia you implicitly defended him

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:32 pm
by Chikimiko
PixelPest wrote:When Koopa-Fan made his mistake and posted something about their identity as the Psychopath in #mafia you implicitly defended him
Well even if I was a townie, I probably would have done that to be fair.

Re: M46 Psychopathy Red, Postgame!

Posted: Sat Nov 11, 2017 3:37 pm
by PixelPest
Chikimiko wrote:
PixelPest wrote:When Koopa-Fan made his mistake and posted something about their identity as the Psychopath in #mafia you implicitly defended him
Well even if I was a townie, I probably would have done that to be fair.
It obviously showed he was Mafia though so you trying to defend his mistake either way makes you appear guilty