"Blossom Whisper" is the level with which I participated in The Great SMBX38A Contest I. It's surprising how I was able to finish it in just 3 days. It was kinda rushed and there were a few issues I didn't notice before sending it to the judges, so that's why I decided to upload a refined version of it with some minor changes:
- Fixed parralax layers speed;
- Roof slopes problem in the 2nd section is now fixed (I was unable to fix it in the 1st section due to glitches in the platform slopes in SMBX 1.4.4 patch 2);
- Fixed the npcs animation speed;
- Fixed parralax layers position;
- Bad quality sprites replaced with better ones.
This is probably the greatest SMBX level I've ever seen!!! It may not fit with the usual style of SMBX, but having every single custom graphic based off of the New Super Mario Bros. games was an amazing idea!
and HOLY FRICK, that framerate is godly!
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sat Nov 04, 2017 7:59 pm
by Teemster2
That is such a visually stunning level. Good job with that level. Can those graphics (background and falling flowers) be used with SMBX 2.0? If so a version for 2.0 would be amazing. Again great job.
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sat Nov 04, 2017 8:18 pm
by Greendan
Teemster2 wrote:That is such a visually stunning level. Good job with that level. Can those graphics (background and falling flowers) be used with SMBX 2.0? If so a version for 2.0 would be amazing. Again great job.
Thanks! Actually, I am not that familiar with SMBX2.0's features, so I can't help you with that, sorry. But it may be possible.
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sat Nov 04, 2017 9:57 pm
by Teemster2
Greendan wrote:
Teemster2 wrote:That is such a visually stunning level. Good job with that level. Can those graphics (background and falling flowers) be used with SMBX 2.0? If so a version for 2.0 would be amazing. Again great job.
Thanks! Actually, I am not that familiar with SMBX2.0's features, so I can't help you with that, sorry. But it may be possible.
I have never seen anything like that in SMBX 2.0. The graphics and 3d looking background with the falling flower petals and relaxing music (I liked the music) was all pretty cool. I also checked out the other levels from the contest and my favorite was the one that had music to one of my favorite songs "I'm blue" by Eiffel 65. That was an awesome song from back in the day and to hear an instrumental relaxing version to one of the levels was amazing.
It's to bad SMBX has not seen any levels like this that I know of. When I create my own game after Beta4 is released I want to have cool music and stunning graphics that come alive and breath taking backgrounds just like your level. Again great job.
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sun Nov 05, 2017 12:32 am
by The0x539
Teemster2 wrote:
Greendan wrote:
Teemster2 wrote:That is such a visually stunning level. Good job with that level. Can those graphics (background and falling flowers) be used with SMBX 2.0? If so a version for 2.0 would be amazing. Again great job.
The background looks easily handled by paralX.lua / paralX2, the foreground by particles.lua.
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sun Nov 05, 2017 6:37 pm
by Teemster2
The0x539 wrote:
Teemster2 wrote:
Greendan wrote:
The background looks easily handled by paralX.lua / paralX2, the foreground by particles.lua.
I know those are programs or subprograms or something like that. I may have to learn them because this level is amazing. Thanks for letting me know.
Re: [SMBX 1.4.4] Blossom Whisper (Refined)
Posted: Sun Nov 05, 2017 7:37 pm
by The0x539
Teemster2 wrote:
The0x539 wrote:
Teemster2 wrote:
The background looks easily handled by paralX.lua / paralX2, the foreground by particles.lua.
I know those are programs or subprograms or something like that. I may have to learn them because this level is amazing. Thanks for letting me know.
They're APIs, paralX2 runs on its own, and it works by interpreting files along the lines of background2-8.ini. Ask Hoeloe about the syntax, but paralX is the way to go until beta 4 unless a dev backports it.