Page 1 of 1

16-bit NSMBWii Grass Tiles

Posted: Sat Nov 04, 2017 5:35 pm
by Turret 3471
So, it's been quite a while since I posted any sort of graphics pack. But since I've been learning (and sort of teaching myself) how to make sprites and tilesets, I thought I'd make something special for once.
My very first complete tileset!

Before this, I tried making my own tiles in 2014 for Mari0... they didn't really look that great. Poor shading, horrible color palette choice, didn't really fit the Mario style too well. However, now that I have the right programs and experience, I've decided to work with tilesets again, this time with my favorite Mario series, New Super Mario Bros.
A few months ago, I had revealed I was working on a big NSMB pack, containing blocks, BGs, and BGOs (possibly NPCs) from the entire NSMB series. So, why not start things off with the grass tileset from NSMBWii/2!
Spoiler: show
Image
Image
There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
Image
Really hope you guys like this. I had so much fun making this tileset, especially with it being my first completed tileset. =)

Image
(hecc... my dropbox is full, so I gotta use mega now...)

Re: 16-bit NSMBWii Grass Tiles

Posted: Sat Nov 04, 2017 6:35 pm
by kojimkj
That tileset, is so good. I like the way you used BGOs and Sizeables.

Re: 16-bit NSMBWii Grass Tiles

Posted: Sat Nov 04, 2017 6:59 pm
by Turret 3471
kojimkj wrote:That tileset, is so good. I like the way you used BGOs and Sizeables.
Thanks! =)

Re: 16-bit NSMBWii Grass Tiles

Posted: Mon Nov 06, 2017 7:07 pm
by NathanBros
They look good! Very randomized feel, except for the edge tiles, maybe one or two more versions of these?

Re: 16-bit NSMBWii Grass Tiles

Posted: Sat Nov 11, 2017 1:32 pm
by Depression Kong
The structure of the grass on the ledges is really simple and flat compared to the rest of the sheet. That aside, the actual sheet itself is sound.

Re: 16-bit NSMBWii Grass Tiles

Posted: Sat Nov 11, 2017 4:07 pm
by Muncher
Wow! The graphics looks very good. I like NSMBWii tileset.

Re: 16-bit NSMBWii Grass Tiles

Posted: Sat Nov 11, 2017 4:08 pm
by Turret 3471
Muncher wrote:Wow! The graphics looks very good. I like NSMBWii tileset.
Thanks! =)

Re: 16-bit NSMBWii Grass Tiles

Posted: Mon Nov 13, 2017 8:48 pm
by AsrielHeroDonaldD
This looks great! I'd like to use this in an episode of mine if I can.

Re: 16-bit NSMBWii Grass Tiles

Posted: Mon Nov 13, 2017 11:14 pm
by Turret 3471
AsrielHeroDonaldD wrote:This looks great! I'd like to use this in an episode of mine if I can.
Sure thing! You didn't really need permission to use it in an episode, though it's nice to know people are actually using it, lol.

Re: 16-bit NSMBWii Grass Tiles

Posted: Thu Nov 16, 2017 7:16 pm
by xDestroy
Excuse me, but how are you using bgo's for your tileset?

Re: 16-bit NSMBWii Grass Tiles

Posted: Thu Nov 16, 2017 7:22 pm
by Turret 3471
xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
Image

Re: 16-bit NSMBWii Grass Tiles

Posted: Thu Nov 16, 2017 7:28 pm
by xDestroy
Turret 3471 wrote:
xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
Image
I still dont get it

Re: 16-bit NSMBWii Grass Tiles

Posted: Thu Nov 16, 2017 8:37 pm
by Matt_The_Slime
xDestroy wrote:
Turret 3471 wrote:
xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
Image
I still dont get it
Backgrounds go in front of sizables, so that gif is explaining how the backgrounds are meant to be used, including turns upwards and upside down blocks. It's pretty self explanatory actually

Re: 16-bit NSMBWii Grass Tiles

Posted: Fri Nov 17, 2017 10:09 pm
by AsrielHeroDonaldD
Ok, thanks! So I suppose any tileset provided in the Graphics section is always allowed to be used?

Re: 16-bit NSMBWii Grass Tiles

Posted: Fri Nov 17, 2017 10:12 pm
by PixelPest
AsrielHeroDonaldD wrote:Ok, thanks! So I suppose any tileset provided in the Graphics section is always allowed to be used?
Yes. You can use these assets people post as you like as long as you give credit or for something like a contest level just don't claim them as your own. Make sure not to take any graphics from any of the WIP Graphics Showcase threads

Re: 16-bit NSMBWii Grass Tiles

Posted: Tue Mar 17, 2020 6:11 pm
by MinecraftFan355
Nice tileset! I might use this later. ;)