Grass graphics pack (Style SMB 3) for SMBX 1.4.x

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FEDOR
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Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby FEDOR » Thu Nov 02, 2017 3:40 am

(I'm sorry if my English is bad)
Hello. I'm posting my graphics here. If you use it then please write me so I know.

Image

https://yadi.sk/d/3bvoRRKv3PL6vh
Last edited by FEDOR on Thu Nov 02, 2017 4:00 am, edited 1 time in total.

MegaDood
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Re: Grass graphics pack (Style SMB 3)

Postby MegaDood » Thu Nov 02, 2017 4:00 am

Looks nice. Well done.

FEDOR
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Re: Grass graphics pack (Style SMB 3)

Postby FEDOR » Thu Nov 02, 2017 4:03 am

MegaDood wrote:Looks nice. Well done.
I'm thinking of making a winter version of this graphics.

PopYoshi
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby PopYoshi » Thu Nov 02, 2017 5:49 am

Better if you post screenshots, of that way we'll know if the GFXs calls our attention

FEDOR
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby FEDOR » Thu Nov 02, 2017 6:07 am

Pop Yoshi Bros wrote:Better if you post screenshots, of that way we'll know if the GFXs calls our attention
Screenshots of the winter version?

Witchking666
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby Witchking666 » Thu Nov 02, 2017 6:08 am

This is looking pretty good considering it most likely is one of your first graphics. I do have some contructive critisism though.
The green colour is way too bright and there is too little contrast between the different shades aswell. I suggest you darken the darker shades of green more and desaturate the whole thing to get rid of the brightness. I also recommend you to change this lime green to more of a leaf green colour. Since grass is never that vibrant. The fill tile (dirt) is looking pretty good though it needs some modification. As it is right now the fill tile is totally symmetrical, which would be fine in a castle but not in a grassland since dirt never looks exactly the same. This can be fixed easily by adding some random pixels of the other colours into the lines of one colour.

FEDOR
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby FEDOR » Thu Nov 02, 2017 6:12 am

Witchking666 wrote:This is looking pretty good considering it most likely is one of your first graphics. I do have some contructive critisism though.
The green colour is way too bright and there is too little contrast between the different shades aswell. I suggest you darken the darker shades of green more and desaturate the whole thing to get rid of the brightness. I also recommend you to change this lime green to more of a leaf green colour. Since grass is never that vibrant. The fill tile (dirt) is looking pretty good though it needs some modification. As it is right now the fill tile is totally symmetrical, which would be fine in a castle but not in a grassland since dirt never looks exactly the same. This can be fixed easily by adding some random pixels of the other colours into the lines of one colour.
Well, I think I can fix all the mistakes.

arcade999
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby arcade999 » Fri Nov 03, 2017 12:53 pm

I tried to view the picture and this happened
Spoiler: show
Image

xDestroy
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby xDestroy » Fri Nov 03, 2017 5:18 pm

arcade999 wrote:I tried to view the picture and this happened
Spoiler: show
Image
i cklicked it and its fine for me...

Kley
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Re: Grass graphics pack (Style SMB 3)

Postby Kley » Sat Nov 04, 2017 9:50 am

MegaDood wrote:Looks nice. Well done.
Praise is welcomed, but let's try to be constructive or at least have more to say about the graphics ;)

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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby FireyPaperMario » Sat Nov 04, 2017 10:46 am

Here's my constructive advice:
I could believe you used the Mario 3 palette to make these graphics.... But they look Too original to be Mario 3 graphics imo

MegaDood
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Re: Grass graphics pack (Style SMB 3)

Postby MegaDood » Sat Nov 04, 2017 8:19 pm

Kley wrote:
MegaDood wrote:Looks nice. Well done.
Praise is welcomed, but let's try to be constructive or at least have more to say about the graphics ;)
Sorry, I guess it looks good because it looks simple enough to be in any first world. My only real criticism is that the grass is a little bit too green for the dirt underneath. But, hey, that's just how I feel. Feel free to disagree. :D

PopYoshi
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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby PopYoshi » Sat Nov 04, 2017 8:30 pm

Ok now that there's screenshots...

I kinda like what you did here, I'll like to see this tileset but now with BGOs, only if you can of course

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Re: Grass graphics pack (Style SMB 3) for SMBX 1.4.x

Postby Black Mamba » Sun Nov 05, 2017 1:04 pm

I really don't like the fill. It repeats too quickly and looks ugly IMO. It gave me a headache looking at it since the full itself is very colorful


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