Page 1 of 1

Needed helpers for SMBX´s Proyect

Posted: Sun Oct 22, 2017 9:05 pm
by Kaiser Sekirei
Hello everybody!!! :D


I am new to this forum a big greeting. :)

Anyway, I have come to request a petition from interested people. I will tell you that I am a person who has worked on projects. I need people who are responsible and dedicated, so excuse my behavior is that I am picky :!: :!: :!: . My goal is to make it different from many projects.


I'm looking for people who:

- Graphics Creator for the project (To be able to create graphics from other games, not from generics that are made from SMB1-2-3-W)

- A programmer (To create algorithms, Scripts and Events for levels and creations of bosses)

- Designer of Levels and Map (That can develop Dynamic levels and not monotomous so that they do not bore the player)
(Music that is used in one level can not be repeated in another)
(In the case of the maps I will tell you in brief how it will develop)

-The Testers can be all to check the levels (Review errors, their mechanics, etc.)


I handle all of these areas. And I know how to work it.

What I am looking for is recruiting people who are interested in developing a good project that is extensive, difficult and fun.

I hope your answers in this forum, then write more details about the project, I will leave some images as references.

Thank you very much for your attention and thanks... :D


Image

Image

Re: Needed helpers for SMBX´s Proyect

Posted: Mon Oct 23, 2017 12:23 am
by MECHDRAGON777
The screenshot looks interesting and I wonder if this is 2.0 or 1.4. if this is 2.0, I can help out with the world map and testing, otherwise, I would not be much help. If this is 2.0 based instead, I can record a level every now and then for ya.

Re: Needed helpers for SMBX´s Proyect

Posted: Mon Oct 23, 2017 3:19 am
by ElectriKong
MECHDRAGON777 wrote:I wonder if this is 2.0 or 1.4.
It is 1.4

Re: Needed helpers for SMBX´s Proyect

Posted: Tue Oct 24, 2017 11:29 pm
by Kaiser Sekirei
Hi again, I have been analyzing some points that could help explain my purpose better.

(FIRST)
I was thinking with which engine to work, 1.4 or 2.0. Although I would like you to use both unfortunately your ".lvl" files are not compatible with each other.


I've been thinking a lot about using the 2.0 engine because:

-I would like to make Wallpapers moveable (move background details).

-It has more characters (there would be the possibility of playing with more characters, that would make the game more dynamic with new challenges)

- It could have a high range of programming for level events and boss mechanics.


(SECOND)
Find if there is a possibility to create a "REALISTIC MAP" that makes you stand out, example, as well as DKC1-2-3 style (I leave an image for reference)

Image

(THIRD)
Anyone who is interested can be welcome, I will not be demanding with the project, I want the project to be carried out with tranquility and with good relation.


Otherwise, if they say it can result in v. 1.4 let me know.

The project will start from ZERO, so that the plans for the development of our project are applied.

IF I HAVE AN ERROR THAT I SAID, PLEASE MAKE ME KNOW AS SOON AS POSSIBLE.

I HOPE FOR A QUICK RESPONSE, thank you very much for your understanding and time.

Re: Needed helpers for SMBX´s Proyect

Posted: Wed Oct 25, 2017 3:41 am
by ElectriKong
Kaiser Sekirei wrote:
Spoiler: show
Hi again, I have been analyzing some points that could help explain my purpose better.

(FIRST)
I was thinking with which engine to work, 1.4 or 2.0. Although I would like you to use both unfortunately your ".lvl" files are not compatible with each other.


I've been thinking a lot about using the 2.0 engine because:

-I would like to make Wallpapers moveable (move background details).

-It has more characters (there would be the possibility of playing with more characters, that would make the game more dynamic with new challenges)

- It could have a high range of programming for level events and boss mechanics.


(SECOND)
Find if there is a possibility to create a "REALISTIC MAP" that makes you stand out, example, as well as DKC1-2-3 style (I leave an image for reference)

Image

(THIRD)
Anyone who is interested can be welcome, I will not be demanding with the project, I want the project to be carried out with tranquility and with good relation.


Otherwise, if they say it can result in v. 1.4 let me know.

The project will start from ZERO, so that the plans for the development of our project are applied.

IF I HAVE AN ERROR THAT I SAID, PLEASE MAKE ME KNOW AS SOON AS POSSIBLE.

I HOPE FOR A QUICK RESPONSE, thank you very much for your understanding and time.
1) I would say use 2.0 since it is better and has less bugs
2) Realistic maps cause clash though, so you may want to avoid it.
3) I could help with the map but that depend on what you would want really. I don't think I could deliver a 'realistic' map, which is not really what SMBX is designed to do.

Re: Needed helpers for SMBX´s Proyect

Posted: Wed Oct 25, 2017 11:18 am
by Kaiser Sekirei
Thank you very much for the answer, it has helped me a lot. :)

I will take into account your help with the maps, if you want to integrate, just write me in the email I will write, you are welcome, in case you find someone interested too, send the address please.

To the interested people, they are very welcome :D .

You can send me a Private Message here, the mail is:

smbxproject@gmail.com

Re: Needed helpers for SMBX´s Proyect

Posted: Thu Oct 26, 2017 10:20 pm
by PixelPest
Kaiser Sekirei wrote:Thank you very much for the answer, it has helped me a lot. :)

I will take into account your help with the maps, if you want to integrate, just write me in the email I will write, you are welcome, in case you find someone interested too, send the address please.

To the interested people, they are very welcome :D , the mail is:

smbxproject@gmail.com
You know people can just message you in private on the forums though, right? Also in terms of the realistic maps, I like the idea, but, as was mentioned before, be careful about how the graphics fit together with each other. If you were to use SMBX2 I'd consider helping with some scripting since I we potential here and you would be able to access an API that redraws normal 2D maps in 3D which you could use to make some really cool realistic maps that actually look good

Re: Needed helpers for SMBX´s Proyect

Posted: Fri Oct 27, 2017 3:51 am
by ElectriKong
Yeah, I would rather do PM or DM on Discord

Re: Needed helpers for SMBX´s Proyect

Posted: Sun Oct 29, 2017 10:03 pm
by potato_lord_44
give me an idea of what to make, and i could design levels

Re: Needed helpers for SMBX´s Proyect

Posted: Mon Oct 30, 2017 1:01 pm
by Kaiser Sekirei
Guys and girls, tomorrow or the next I'll put more captures of sample levels I've designed.

I published that I would like us to design more dynamic levels, that are creative, without using the typical original SMB1-2-3W designs.

When you have recruited people, we will devise the plan for the project. Think it is very extensive, I will even have in mind to change the main HUD, remaster the design, including the main screen of the game.

Thank you.