Lets not be pessimistic, I'm going to submit my game and HOPE, that I get another chance, and don't worry, this game isn't anywhere near as over complex.
M46: Dual Threats
- 19 Players
- Double Mafia
- Mandatory Role Usage unless stated otherwise
- Mandatory Lynching
- The Slime monster was not created by me, they were created by SSX and Witchking666
- Mafia-Visit is ON
Mafia
Artist: Can at night paint themselves
green or
blue for a phase cycle(a day and night phase) twice in the game. This takes effect the phase AFTER they use it, which means for example if they painted themselves
green night 2, they'd flip
green day 2 and night 3.
Bomber: Can plant a bomb on a player once in the game during the night, if this player is lynched next day phase, the last player to vote them will die as well.
Sliencer: Can silence a player each night, not allowing them to say anything next day phase aside from "i'm slienced" or similar.
Monsters
Slime Monster: May absorb someone else into itself every night. The Slime will learn their victim’s exact role and roleblock them. Any abilities used on either the slime or its victim will be shared except for inspection. So if one of them gets killed, both die. The victim will leave the slime again when the night is over. Can only select each player once.
Basilisk: They can go alert twice in the game, anyone that visits them in this time period will die.
Werewolf: night-immune, flips
green during the day and
purple during the night.
Town
Mayor: Can twice in the game count every aligned to the town's votes as two for the following day phase, this will be announced.
Resucuer: Can rescue a player each night, he'll protect them and inspect them at the same time, can only select each player once. Can't protect self.
Librarian: Can read a player a long chapter book each night, roleblocking them that night and vote blocking them next day phase.
Hunter: Can kill a player each night, killing someone part of the town will make them flip
red next day phase.
Graverobber: When a special dies, they'll take on their role and color will become
blue, if more than one special dies in one night, they can handpick which special role they get. Can't take on the Mayor's ability.
Townsperson: No abilities, may cast a lynch vote each day phase.
Townsperson
Townsperson
Townsperson
Townsperson
Former Criminal
Lycanthrope
Independent
Angel: Assigned a random player at the beginning of the game to protect, they can protect that player once in the game and self heal once as well.
Win conditions:
Mafia: Kill off all the monsters and outnumber the town
Monsters: Kill off all the mafia and outnumber the town
Town: Eliminate all the Mafia and all the Monsters
Independent: Either have their assigned player survive to the end of the game or alternately be the last player standing.
- A Kill attempt failing due to nightkill immunity will NOT be announced.
- A kill attempt failing because of a heal WILL be announced.
- The Rescuer and Angel's heal messages are indistinguishable.
- If the Mayor dies the same night they use their ability, it'll still go through.
- If the Artist uses their ability and happens to die the same night, they will flip red upon death.
- If the Slime Monster is targeted by the Librarian, only they will be roleblocked and voteblocked as they couldn't absorb their victim to begin with.
- The Basilisk can only only be voteblocked by the Librarian if their targeted a night they didn't use an alert.
- The following roles AREN'T REQUIRED to use their ability; (Artist, Bomber, Basilisk, Mayor, Hunter, Angel)
- If the Graverobber dies the same night another special does, they'll still come up purple.
- Incase the entire town is gone and only the Mafia and Monsters remain, the one with more members will win, if it's the same, it'll end as a draw and town loses.
- If the Angel along with one of the mafias is the last one standing, the mafia wins if it has more members, but it'll end on a draw if that mafia had only one member left.
Pseudo wrote:Mayor and Secretary together seem VERY strong. I would reduce the mayor's ability to once per game, and/or remove contact with the secretary (probably just replace the secretary with a normal townie).
The rest of the game seems pretty good.
OK, approved. The town seems pretty strong still but they'll probably need it with the large amount of opposition.
Witchking666 wrote:Looks good,
approved!
PixelPest wrote:Interesting concept. Approved