SMBX.org Format wrote:Mafia 46: Heaven and the Underworld.
Players: 18
Author: MECHDRAGON777
Mafia Wins by being out numbering Earthlings and Heaven combined.
Witchking666 - As the leader of the Underworld, can inspect any person to find their job (role).
Propagandist - Can modify the Newspaper with her powers of persuasion. Is allowed up to 500 characters, or an image/video. (Images and Video may not contain any info about the game.)
Reverser of Darkness - The Identical Twin sister of the Reverser of Light. Reflects all abilities used on her to the original user.
Half-Angel - Can roleblock one user every phase.
Town Wins by wiping out the Underworld. Can win with Heaven if all specials die.
Fallen Angel - Can inspect a player to find their card info. Can re-inspect anyone to find out their job.
Assassin - Someone from the old mafia that is helping the others by trying to kill the Dæmons. Loses his Weapon and right to vote if he kills a mortal.
Reverser of Light - The Identical Twin sister of the Reverser of Darkness. Is immune to all twilight/night kills that target her.
Journalist - Can modify the Newspaper with her powers of persuasion. Is allowed up to 500 characters, or an image/video. (Images and Video may not contain any info about the game.)
Surgeon - The former renowned doctor that has been able to save anyone of their death, not matter how messed up the death was by sewing the pieces of their body back together. Anytime they are targeted, weather they were attacked or not, their job is sawed into their chest above their heart with sutures making them role-flip on death.
Human
Human
Human
Human
Human
Dæmonic Human - Thinks she is a normal Human.
Angelic Human - Thinks she is a normal Human.
Third Party Wins by wiping out the Underworld. Can steal a victory away from the Earthlines if they have specials alive.
Fallen Dæmon - Can either kill one player each Night, or can save a person from death each night. If all Earthlines with a special ability are dead, then she can not kill the next night if she killed an Earthling.
Angel - Can either inspect one dead player or one alive player to find their role. Can not be killed during the day.
Mechanics:
The Identical Twin sister of the Reverser of Light. Reflects Is immune to all abilities used on her to the original user.
Once in the game, can add both a Twilight phase and a Dawn phase into the game. The Underworld may only user their ability on Nights. Other Specials may only use their abilities on Twilights. Can roleblock one user every phase
PixelPest wrote:This game is very confusing and unclear, often due to a lot of inconsistent wording. Sometimes you refer to the Mafia as the "Underworld" and sometimes you refer to the Town as "Earthlings/Earthlines", as well as the TP as "Heaven"; choose one name for each team and stick with it throughout the game. In Witchking666's role I don't understand what you mean by "inspect any person back together"; please try to find better wording. Furthermore, a Bartender role has enough power without having an additional ability which makes it OP. Also for the Reverser of Darkness, if all abilities used on them are blocked what does the user of the ability find out? Because there isn't a roleblocking role associated with this game that role is basically useless as the only outcome to a failed ability usage is that it hit the Reverser of Darkness. The Half-Angel's role should be bolded and is also very confusing. Also please state mechanics that apply to multiple players at the bottom of the game outline instead of inside a role as it makes it more readable. Also, does that mean that Town specials can only use their abilities once in the game? Also the Win Conditions for the Town and TP conflict, since the Town can win with TP if none of their specials are alive but TP can only win with Town if there are specials alive. This doesn't make sense to me. The Assassin should also not lose their ability for the rest of the game. Furthermore the TP has very low chance of winning as they have almost no way to support the survival of the Town which is required for them to win. Also, Lynch immunity is usually a relatively useless mechanic.
This game is very confusing and unclear, often due to a lot of inconsistent wording. Sometimes you refer to the Mafia as the "Underworld" and sometimes you refer to the Town as "Earthlings/Earthlines", as well as the TP as "Heaven"; choose one name for each team and stick with it throughout the game.
I did. I may not know how to spell `Earthlings` that well, but I was consistent in my wording originally:
In Witchking666's role I don't understand what you mean by "inspect any person back together"; please try to find better wording.
How did I miss that typo?
Furthermore, a Bartender role has enough power without having an additional ability which makes it OP.
Is not a normal Consigliere Green? Would it be recommended to make Witchking Green instead of Blue?
Also for the Reverser of Darkness, if all abilities used on them are blocked what does the user of the ability find out? Because there isn't a roleblocking role associated with this game that role is basically useless as the only outcome to a failed ability usage is that it hit the Reverser of Darkness.
I am thinking about replacing the Assassin with a Role Blocking type role, but I have no idea what it would be called. Furthermore, the Reverser makes their abilities reflect to who used them. I.E. Fallen Angel/Sheriff's inspection comes up Blue. (I need to reword it.)
The Half-Angel's role should be bolded and is also very confusing.
Done
Also please state mechanics that apply to multiple players at the bottom of the game outline instead of inside a role as it makes it more readable. Also, does that mean that Town specials can only use their abilities once in the game?
Actually, the Night's would be permanently split in half. Town Specials and Third Party get their action first, then the Mafia the second half. It also allows for two consecutive lynching phases. Hence "Dawn-->Day-->Twilight-->Night-->Repeat". Also, done.
Also the Win Conditions for the Town and TP conflict, since the Town can win with TP if none of their specials are alive but TP can only win with Town if there are specials alive. This doesn't make sense to me.
I already said they never contradicted. The Town and Third Party work together, but the Town must either wipe out the Third Party, or their own specials to secure a win.
The Assassin should also not lose their ability for the rest of the game.
Might switch them to a roleblocker.
Furthermore the TP has very low chance of winning as they have almost no way to support the survival of the Town which is required for them to win.
Nowhere does it say the Town has to be alive for the Third Party to win. They just need the Underworld gone. If the Town has no specials left, then the Third Party wins with the Town, if the Town happen to have specials alive, even if it is just one, the Third Party wins when the Underworld is wiped out. They get the win regardless. If anything, the Mafia/Underworld has it the hardest while the Third Party has it the easiest. Hence why the Mafia/Underworld has a powerful role.