M45 (Special): Two Towns, One Problem [Hot Town Victory]

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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ShadowStarX
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Re: M45 (Special): Two Towns, One Problem [Day 1]

Postby ShadowStarX » Sun Oct 15, 2017 12:56 pm

The sun has settled and the town has decided to listen to Pseudo crying out and saying that Witchking666 is a potential murderer. They dragged Witchking666 to the town's square who was willing to accept his fate. Thanks to his willingness, the town let Witchking666 decide the method of him dying. He chose fireworks. The folks attached him to a firework and sent him high up in the sky.

Witchking666 is now here and there.

It is now Night 2. Day 2 will begin at 7 PM CEST on August 16.

SAStar777
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby SAStar777 » Sun Oct 15, 2017 12:59 pm

Alright, hopefully Max Witchking was indeed the Serial Killer, because that would mean the one problem is out.

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Valentine » Sun Oct 15, 2017 1:00 pm

eh still nice even if it's just millwright.

Julia Pseudo
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Julia Pseudo » Sun Oct 15, 2017 1:01 pm

A reminder to the Vigilantes - if you kill me, you might be killing your team's sheriff.

xDestroy
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby xDestroy » Sun Oct 15, 2017 1:13 pm

Alright! Two millwrights down... this might be a good game :)

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Thehelmetguy1 » Sun Oct 15, 2017 1:23 pm

With the TP potentially dead(And I hope he is), the teams can go assault each other.

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Warlock » Sun Oct 15, 2017 1:52 pm

Sorry for not posting during the day, I've been busy rehearsing for a pantomime I'm in. We have a 50/50 chance that the serial killer is down this game, but we should still look for the third orange and find him soon so we can be sure he's gone.

ShadowStarX
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby ShadowStarX » Sun Oct 15, 2017 1:53 pm

For those who haven't said anything yet, I'm warning them that they should get active.

SAStar777
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby SAStar777 » Sun Oct 15, 2017 5:14 pm

So...how are we gonna find more leads?

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby PixelPest » Sun Oct 15, 2017 5:30 pm

SAStar777 wrote:So...how are we gonna find more leads?
I'm just waiting for Day 2 rn to see what it brings

Julia Pseudo
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Julia Pseudo » Sun Oct 15, 2017 9:34 pm

Well, assuming the serial killer is gone, this isn't quite going to be a leads-based game but something a bit more directly adversarial.

But yeah, we can't do much until Day 2.

loop13
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby loop13 » Sun Oct 15, 2017 9:38 pm

Goddammit I missed two phases
Can somebody sum up what happened?

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby loop13 » Sun Oct 15, 2017 9:39 pm

Holy shit two yellows are dead?
Then the serial killer is probably dead.

SAStar777
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby SAStar777 » Sun Oct 15, 2017 9:40 pm

Jayce 777 wrote:Goddammit I missed two phases
Can somebody sum up what happened?
Well, basically, the Serial Killer didn't kill night 1, Mech was revealed to be a Millwtight when he got killed night 1, Pseudo claimed Sheriff and revealed her findings that Max was orange, and Max got insta'd.

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Julia Pseudo » Sun Oct 15, 2017 9:42 pm

There's actually only a 50% chance of the serial killer being dead, because the role can't be night killed so we can say for sure that Mechdragon was a Millwright. That leaves Witchking and another orange, and Witchking was quite possibly a millwright as well but we can't really say for sure.

loop13
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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby loop13 » Sun Oct 15, 2017 9:45 pm

Sounds reasonable enough
I fucked up lmfao

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Warlock » Mon Oct 16, 2017 11:00 am

Jayce 777 wrote:Sounds reasonable enough
I fucked up lmfao
What did you fuck up?

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby loop13 » Mon Oct 16, 2017 11:06 am

Warlock wrote:
Jayce 777 wrote:Sounds reasonable enough
I fucked up lmfao
What did you fuck up?
Missed the entire beginning of the game

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby Warlock » Mon Oct 16, 2017 12:45 pm

Jayce 777 wrote:
Warlock wrote:
Jayce 777 wrote:Sounds reasonable enough
I fucked up lmfao
What did you fuck up?
Missed the entire beginning of the game
Oh ok lol

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Re: M45 (Special): Two Towns, One Problem [Night 2]

Postby ElectriKong » Mon Oct 16, 2017 1:27 pm

Phase Change?


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