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SMW WorldMap levels DX

Posted: Mon Oct 09, 2017 5:19 pm
by kojimkj

Some not cool Levels for you to use! They all replace SMB3.

all of them:

Image

>>-XDownload-X<<


Re: SMW WorldMap levels DX

Posted: Mon Oct 09, 2017 6:28 pm
by HenryRichard
Cool, but a lot of them lack shading - with kinda fits with the SMW style, but I don't like it. Also the 4x4 pixels are weird, and I know you can do better.
The ghost house, tank and ship are my favorites - they're pretty well done other than slight pillowshading on the wheels and sail.

Re: SMW WorldMap levels DX

Posted: Mon Oct 09, 2017 9:28 pm
by Zha Hong Lang
Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?

Re: SMW WorldMap levels DX

Posted: Mon Oct 09, 2017 10:05 pm
by PixelPest
Also as mentioned previously solely removing shading does not make something SMW-styled; the toad houses and flower stand out as desperately needing some sense of depth

Re: SMW WorldMap levels DX

Posted: Tue Oct 10, 2017 8:53 am
by TheOnlyKerbal
While It Does Look Kinda Cool, It Doesn't Fit The SMW Style Perfectly, Mainly Due To The Lack Of Simple Shading, Which Is A Key Part Of The SMW Style.

Re: SMW WorldMap levels DX

Posted: Tue Oct 10, 2017 9:24 am
by arcade999
Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.

Re: SMW WorldMap levels DX

Posted: Tue Oct 10, 2017 10:36 am
by Zha Hong Lang
arcade999 wrote:
Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.
But why? What purpose does having the SMB3 pipe in SMW style fulfill, other than the sake of it? Sure a lot of people like to restyle things, but that doesn't mean they're doing it with good reason. It's just... awkward to add something in when it already exists, and arguably in better form.

Re: SMW WorldMap levels DX

Posted: Tue Oct 10, 2017 11:24 am
by RhysOwens
The White Castle seems to have windows, but they're too yellow and bright to be seen.

Re: SMW WorldMap levels DX

Posted: Tue Oct 10, 2017 8:53 pm
by xDestroy
It has a lot of pillow shading (which is not good at all) but i wont go into detail about it since your shading has already been established on this thread, it honestly just doesn't look good at all what so ever. The only thing i like is the toad houses, even thoe not shaded, they still establish the SMW theme, rest make no sense , like is that a level but instead of the number theirs a star? Seriously, wtf