Inspirited's Best Levels
Posted: Tue Sep 26, 2017 5:25 pm
I've explained in the first post how you can instantly skip a section, in case you wanna take a break from level and get back to where you were.and paired with the fact that per-room checkpoints don't actually save once you exit the level
The rooms don't necessarily have to be single screens, or even shrunken down that much at all, depending on what fix you make. There are two in particular I can think of:Inspirited wrote:Thanks a lot for playing, and for that review. Your complaints matches with someone else suggestion I got, that said "the sections should be single screens, instead of having pseudo-exploration". I made these big sections because I've been using another game-making engine for the longest time, and in that one you couldn't have a room bigger than the screen (ala Zelda 1, or VVVVV). So the big rooms you can make in SMBX just fascinated me too much. I had a hunch that this would be a problem, so I made sure to never have a super hard challenge at the end of a level at least.
This probably wasn't the best of ideas then, for such a long level. Even Enjl's SCC level, which doesn't take nearly as much time as yours, changed its music halfway through to keep the feel of the level fresh. I'd recommend changing your entire aesthetic if you choose to do so, however, since it's only made up of three things anyway.The theme stays the same throughout the whole level.
This is true, but you also said:I've explained in the first post how you can instantly skip a section, in case you wanna take a break from level and get back to where you were.
Implying this method isn't intended to be used.(this is considered cheating and gets you no points).
please dont double post and advertisediego corp wrote:viewtopic.php?f=89&t=19698&p=297510&hilit=tempo#p297510
xDestroy wrote:please dont double post and advertisediego corp wrote:viewtopic.php?f=89&t=19698&p=297510&hilit=tempo#p297510
You literally posted a link to your level which has nothing to do with Inspirited's thread so the logical conclusion is that you are advertising your contentdiego corp wrote:wat im not advertising xDestroyxDestroy wrote:please dont double post and advertisediego corp wrote:viewtopic.php?f=89&t=19698&p=297510&hilit=tempo#p297510
its not my thread...PixelPest wrote:You literally posted a link to your level which has nothing to do with xDestroy's thread so the logical conclusion is that you are advertising your contentdiego corp wrote:wat im not advertising xDestroyxDestroy wrote: please dont double post and advertise
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatxDestroy wrote:its not my thread...PixelPest wrote:You literally posted a link to your level which has nothing to do with xDestroy's thread so the logical conclusion is that you are advertising your contentdiego corp wrote: wat im not advertising xDestroy
Thanks! My thinking to using smwcam was that it would be easier to click on things with the cursor when the camera moves as little as possible.Radiance wrote:Came here to say I enjoyed Let's break the 4th wall and gave it a high score. I also want to ask why you used smwcam.lua for it. I might try Falling Again later.