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M44: Midnight on the Docks (TOWN VICTORY)

Posted: Sat Sep 16, 2017 4:46 pm
by Danny
M44: Midnight on the Docks
17 players
Cardflip
Town wins if all the werewolves and The Stranger are killed.
Werewolves win if the number of surviving town members equals or is less than the number of surviving werewolves.
The Stranger wins if all of the werewolves and all of the specials are killed.
Lynch votes must be in red. Bolding is optional but highly recommended.

In the peaceful seaside town of Blackwater, a murder strikes every midnight. The townsfolk have become aware that this murder is not committed by any man, and so the rumors of werewolves have spread. Paranoid and fearful of this invisible threat, the townsfolk have rallied, being wary of one another, including the strange, robed visitor that has come to the town. No one is innocent, not until proven otherwise... how will the town hold up against the dangers of the night?

Werewolves
Werewolf: Decides with the other Werewolves on who to kill each night.
Werewolf
Werewolf
Half-Lycanthrope: Decides with the other Werewolves on who to kill each night. Cardflips green when inspected or killed. During each Night phase, the Half-Lycanthrope may choose one of two things that will happen when he would die during the night.
1. He saves himself and becomes a regular Werewolf, cardflipping red upon inspection and death and losing all other special abilities.
2. When he chooses this ability, he must also pick a player. That player will die when the Half-Lycanthrope dies.

Town
Seer: May inspect a player each night, learning their color.
Acolyte: Acts as a normal Townsfolk, but becomes the Seer when the current Seer dies.
Gravekeeper: May inspect a dead player each night, learning their role.
Priest: May save a player from death each night.
Huntsman: May kill a player once per night.
Lover: Acts as a normal Townsfolk, but is in contact with the other Lover.
Lover
Townsfolk: Can vote to lynch a player each day.
Townsfolk
Townsfolk
Townsfolk
Madman: Acts as a normal Townsfolk, but cardflips red upon inspection and death. Is aware that they're the Madman.

Third Party
The Stranger: Can kill a player once per night. Alongside being able to kill a player, he may choose one of three abilities each night.
1. He can don a disguise and paint himself green for the Day phase. This disguise wears off the next Night phase.
2. He can place a mysterious ward on himself. If he would die during this Night phase, he may save himself.
3. Once throughout the entire game he may use this ability, invoking the anger of the Old Gods and crashing a wave into the village. This ability roleblocks every single player (not including The Stranger), and kills off a player chosen at random (also not including the Stranger or the Stranger's original kill target). Once this ability is used, The Stranger cannot make a kill during the following Night phase, although he can still use one of his other two abilities.

1. Pseudo
2. TLtimelord
3. Nanaya Jacob
4. Zeldamaster12
5. MECHDRAGON777
6. ShadowStarX
7. Electriking
8. Cedur
9. thehelmetguy1
10. glitch4
11. Sanct
12. Witchking666
13. Warlock
14. 116taj
15. xDestroy
16. TheDinoKing
17. Frad

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 4:46 pm
by Danny
IT IS NIGHT 1. THE NIGHT WILL END AT 12 AM EST ON SEPTEMBER 18TH.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 4:49 pm
by Julia Pseudo
Hey everyone.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 4:49 pm
by xDestroy
I got my pm and ready to get started. (BTW Night 1 post)

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 4:56 pm
by Witchking666
(insert witty Night 1 post here)

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 5:01 pm
by ShadowStarX
Hello there, imma here.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 5:02 pm
by Danny
Just a friendly reminder to please include me in all group conversations or PMs or whatever else.

Also I fixed the night length so it actually ends at the proper time.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 5:37 pm
by Thehelmetguy1
Time to start the show

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 5:46 pm
by Warlock
my name jeff

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 5:53 pm
by Valentine
ding a ling ping

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 6:20 pm
by MECHDRAGON777
I just realized how threatening the the stranger is.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 6:26 pm
by Sevennights
GOTTA ENJOY THAT RNG HUH
ello

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 6:28 pm
by Zeldamaster12
sup

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 7:18 pm
by 116taj
woah townie pm! also night 1 post yay

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 7:49 pm
by ElectriKong
Hi

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sat Sep 16, 2017 8:07 pm
by Julia Pseudo
Helmet had a great plan on Discord y'all.

All werewolves please claim to me so we can lynch you on the first four days.

Thanks.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sun Sep 17, 2017 5:15 am
by Warlock
Pseudo wrote:Helmet had a great plan on Discord y'all.

All werewolves please claim to me so we can lynch you on the first four days.

Thanks.
lol nice strat

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sun Sep 17, 2017 8:19 am
by Cedur
Here we go again.

The current side game is obviously a good lesson to make early votes each day phase.

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sun Sep 17, 2017 8:24 am
by xDestroy
Cedur wrote:Here we go again.

The current side game is obviously a good lesson to make early votes each day phase.
yup....im such a idiot

Re: M44: Midnight on the Docks (NIGHT 1)

Posted: Sun Sep 17, 2017 8:35 am
by Witchking666
So the stranger is essentially a serial killer on crack?