Alignment Struggle:
- There is no nightkilling in this game.
- Three teams, One town, two cultist/werewolf-ish like teams.
- Town starts with 1 potion, when used they are immune to being converted for one night. When used they can no longer use the potion.
- Lynching is the only way someone can die in this game.
- Player count will be 16
- All sides can be converted over and over again. Certain roles can not be converted and can only be lynched.
- At a certain point if the game lasts to long, like around 10 days or more game-wise, then it will end with who ever has the highest count on people converted.
- People who were converted will know they were converted and which alignment they are, they will not know who their other players on the team are.
- Teams will not know each other unless direct communication is used which is rather risky.
- In order for the Law or Chaos to win, they need to Convert more town then the Chaos or Law respectively or until Neutral is removed from play (dead or converted.)
- In order for Neutral to win, they need to convert all of Law and Chaos, or remove all of Law and Chaos
- Conversions are not public.
- Lynches not ballot box styled.
- It is roleflip with conversions from the past.
- When converters die the only way to win is by lynching opposing party members, there will be no extra converters.
Law
Lawful Converter - Can convert a player to become a lawful player. They are immune to being converted other alignments. Those that they convert can be reconverted to along alignment.
Lawful Player - They are the units converted. Lawful players can be reconverted to another Alignment. This Alignment starts out with one Lawful Player at the start.
Neutral
Neutral Converter - Can convert players to become a Neutral player. If they were already a neutral player, instead of the ability being wasted, they are protected from being converted that night. Can not be converted.
Neutral Converter - Can convert players to become a Neutral player. If they were already a neutral player, instead of the ability being wasted, they are protected from being converted that night. Can not be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.
Chaos
Chaotic Converter - Can convert a player a night to become a Chaos player. Can not be converted. Those converted can be converted into something else.
Chaotic Player - A Chaotic aligned player. Can be converted. Chaos starts with one automatically.
Witchking666 wrote:Oh look we got ourselves an experimental game, Interesting! It is pretty hard to determine this game's balance because I have never seen something like this before. I guess the only way to find out is by playing the game, approved.
Pseudo wrote:Seems pretty cool.
Please choose a specific length that the game lasts, though. 10 days as you suggest at the top sounds fine, but the game definitely needs specific mechanics.
PixelPest wrote:Quite an interesting mechanic however I can see it being a bit of a struggle since it's, as far as I can tell, taking shots in the dark to try to land other players from other teams. I feel like this would be significantly more enjoyable as a player if the teams were equal in size (since I just feel like for Neutral not much will happen and their chances of finding someone are very low for the first few phases). It also might be worthwhile to give converters (or at least one per team, so only one Neutral) a special ability that allows them to either use it or convert someone. I feel like it would make them game so much more interesting. At this point it is still playable for sure but could benefit from some assets that would make it more exciting to play