Mea Culpa by 7nameSam (Scc 3rd place!)

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7NameSam
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Mea Culpa by 7nameSam (Scc 3rd place!)

Postby 7NameSam » Wed Sep 06, 2017 8:00 pm

Whoa! this level got 3rd place in the Super Community Contest!

Download:
https://www.dropbox.com/s/oee9hpyhqsxrm ... a.zip?dl=0

Images:
Spoiler: show
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Zha Hong Lang
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Posts: 445
Joined: Thu Jun 22, 2017 10:14 am

Re: Mea Culpa by 7nameSam (Scc 3rd place!)

Postby Zha Hong Lang » Wed Sep 06, 2017 10:11 pm

I'm gonna try my first level review on your level since it's the most recent I've played! Anyway, let's get the show on the road:

[center]BEVEL REVIEW BY 查紅狼[/center]

A delightful On/Off switch level that makes a ton of cool choices in using it

I really liked the progression of this level, it's one of the things I think it nailed spot-on from the painless beginning to the kamikaze shell finale. Nearly every room utilizes all four parts of 4 step design; the fourth part never failing to be a great wind-down of what happened earlier. I especially like how some later rooms are harder versions of previous rooms. However, this level suffers a bit from iteration times--There are some challenges in a single room which realistically need a few successive tries to get the coordination down, such as the thwomp in the 4th room that stomps on the switches twice for the player to progress. I'd prefer to have a checkpoint before facing this part, maybe before the kamikaze/nipper challenge in the 8th room as well, but I also felt like that part was one of the less fun challenges in this level and may do better if it were changed somehow. Aesthetically this level is nice, it's a simple but fun SMW castle theme. Probably could do with both tilesets in the same room though, or something else to make the level more visually pleasing since it doesn't step outside simple boundaries already set up by the original SMW. The level was already super nice as it was though, keep it up!

Design: 46/50
Creativity: 29/30
Aesthetics: 12/20
Total score: 87/100


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