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Mario's Quest [Hiatus]

Posted: Wed Sep 06, 2017 7:29 pm
by xDestroy

Hello everyone! Your daily dose of smbx cancer here! Today, I present

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geeez that logo is big...

Hello everyone welcome to my first project called MARIO'S QUEST! The game is going to have 8 worlds , 6 levels per world, 1 tower per world, and 1 airship... so 8 total levels per 8 worlds so 64 Levels

Plot
Spoiler: show
While Bowser's on vacation with peach, the koopalings get bored... So they deside "Hey lets steal stars...its not like we do that before" but then one of them says "where will we hide them, mario can just come here and kick our asses" so one koopaling says "lets hide the stars around the world... its not like hes collected them all before" so that they did...
Worlds
Spoiler: show
World 1: Mushroom Kingdom (8 levels 6 finished 1 WIP)
World 2: Shy Guy Beach (8 levels 1 finished 0 WIP)
World 3: Winter Wonderland (8 levels 0 finished 1 WIP)
World 4: Dry Dry Desert (8 levels 0 finished 1 WIP)
World 5: Poisoned Jungle (8 levels 0 finished 1 WIP)
World 6: Volcanic Mountain (8 levels 0 finished 0 WIP)
World 7: High Flyer Zone (8 levels 0 finished 1 WIP)
World 8: Bowsers Death Arena (8 levels 0finished 0 WIP)
Screenshots
Spoiler: show
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Jobs
Spoiler: show
Leader
-xDestroy

Beta Testers
-MasonMan1118
-Blu3
-Super Luigi!
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Level Designers
-xDestroy
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GFX Designers
-xDestroy
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Discord
Spoiler: show
If you want to surrport this project just copy this smaller logo :)

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=19557&p=297756#p297756][img]https://i.imgur.com/tbE9zS0.png[/img][/url]
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A progress meter and a demo will be coming shortly :)

This thread will be updated daily


Re: Mario's Quest

Posted: Sun Sep 10, 2017 9:57 am
by RhysOwens
That's a generic title but looks promising.

Re: Mario's Quest

Posted: Wed Sep 13, 2017 7:43 pm
by xDestroy
NEW SCREENSHOTS!

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Re: Mario's Quest

Posted: Fri Sep 15, 2017 1:41 pm
by glitch4
Oh man how does everyone else don't make feedback on this. THIS IS one of the great projects that have put effort on it. The design and the graphic choice have been done very well and there's some interesting placement of NPCs in these screens. Keep up the good work!!

Re: Mario's Quest

Posted: Sun Sep 17, 2017 5:08 pm
by Chipss
Since you are beta testing my project, I'd love to help out and test yours if you'd like!

Re: Mario's Quest

Posted: Tue Sep 26, 2017 8:20 pm
by xDestroy
Added discord server! https://discord.gg/Epjg575

Re: Mario's Quest

Posted: Sun Oct 01, 2017 2:46 pm
by xDestroy
Project is taking longer then expected, demo 0.1 will most likely come 1-2 months

Re: Mario's Quest

Posted: Mon Oct 02, 2017 8:14 pm
by diego corp
:o :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Re: Mario's Quest

Posted: Mon Oct 02, 2017 8:15 pm
by xDestroy
diego corp wrote::o :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
Whats that supposed to mean

Re: Mario's Quest

Posted: Mon Oct 02, 2017 8:16 pm
by diego corp
xDestroy wrote:
diego corp wrote::o :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
Whats that supposed to mean
IM SUPORTING

Re: Mario's Quest

Posted: Mon Oct 02, 2017 8:18 pm
by Super Luigi!
This is definitely interesting, xDestroy. Take your time and keep up the good work!

Re: Mario's Quest

Posted: Mon Oct 02, 2017 11:52 pm
by PopYoshi
Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here

Okay, I'll support this :?

wait, does it use LunaLua or SMBX2 elements?

Re: Mario's Quest

Posted: Tue Oct 03, 2017 7:39 am
by xDestroy
Pop Yoshi Bros wrote:Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here

Okay, I'll support this :?

wait, does it use LunaLua or SMBX2 elements?
Its compatible with 2.0 but recommended in 1.3.0.1

Re: Mario's Quest

Posted: Tue Oct 03, 2017 9:53 am
by Snessy the duck
diego corp wrote:
xDestroy wrote:
diego corp wrote::o :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
Whats that supposed to mean
IM SUPORTING
How is spamming smilies considered supporting exactly?

Re: Mario's Quest

Posted: Tue Oct 03, 2017 12:03 pm
by ElectriKong
xDestroy wrote:but recommended in 1.3.0.1
Why?

Re: Mario's Quest

Posted: Tue Oct 03, 2017 1:00 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here

Okay, I'll support this :?

wait, does it use LunaLua or SMBX2 elements?
Its compatible with 2.0 but recommended in 1.3.0.1
Then I'll support it with the hope that I'll play it with the 1.3 version :D thank you

Re: Mario's Quest

Posted: Tue Oct 03, 2017 7:10 pm
by Super Luigi!
It's good to know that 1.3 is supported. As such, I can support this project. Therefore, I hope this post is supportive!

Re: Mario's Quest

Posted: Sat Oct 14, 2017 8:05 pm
by Blu3
Beta test please! I want to find all the glitches and bugs to make this as good as it possibly can!

Re: Mario's Quest

Posted: Sat Oct 14, 2017 10:33 pm
by Oshi
I think I see 1x1 pixels on those ? blocks

Re: Mario's Quest

Posted: Sat Oct 14, 2017 10:46 pm
by xDestroy
Musicality_Minister45 wrote:I think I see 1x1 pixels on those ? blocks
Oh yeah, don't worry about that... its not in this project, thats just connected to my SMBX... its wierd