Page 1 of 3
Mario's Quest [Hiatus]
Posted: Wed Sep 06, 2017 7:29 pm
by xDestroy
Hello everyone! Your daily dose of smbx cancer here! Today, I present

geeez that logo is big...
Hello everyone welcome to my first project called MARIO'S QUEST! The game is going to have 8 worlds , 6 levels per world, 1 tower per world, and 1 airship... so 8 total levels per 8 worlds so 64 Levels
Plot
While Bowser's on vacation with peach, the koopalings get bored... So they deside "Hey lets steal stars...its not like we do that before" but then one of them says "where will we hide them, mario can just come here and kick our asses" so one koopaling says "lets hide the stars around the world... its not like hes collected them all before" so that they did...
Worlds
World 1: Mushroom Kingdom (8 levels 6 finished 1 WIP)
World 2: Shy Guy Beach (8 levels 1 finished 0 WIP)
World 3: Winter Wonderland (8 levels 0 finished 1 WIP)
World 4: Dry Dry Desert (8 levels 0 finished 1 WIP)
World 5: Poisoned Jungle (8 levels 0 finished 1 WIP)
World 6: Volcanic Mountain (8 levels 0 finished 0 WIP)
World 7: High Flyer Zone (8 levels 0 finished 1 WIP)
World 8: Bowsers Death Arena (8 levels 0finished 0 WIP)
Screenshots
Jobs
Leader
-xDestroy
Beta Testers
-MasonMan1118
-Blu3
-Super Luigi!
-
-
Level Designers
-xDestroy
-
-
-
GFX Designers
-xDestroy
-
-
-
Discord
If you want to surrport this project just copy this smaller logo
Code: Select all
[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=19557&p=297756#p297756][img]https://i.imgur.com/tbE9zS0.png[/img][/url]
A progress meter and a demo will be coming shortly 
This thread will be updated daily
Re: Mario's Quest
Posted: Sun Sep 10, 2017 9:57 am
by RhysOwens
That's a generic title but looks promising.
Re: Mario's Quest
Posted: Wed Sep 13, 2017 7:43 pm
by xDestroy
Re: Mario's Quest
Posted: Fri Sep 15, 2017 1:41 pm
by glitch4
Oh man how does everyone else don't make feedback on this. THIS IS one of the great projects that have put effort on it. The design and the graphic choice have been done very well and there's some interesting placement of NPCs in these screens. Keep up the good work!!
Re: Mario's Quest
Posted: Sun Sep 17, 2017 5:08 pm
by Chipss
Since you are beta testing my project, I'd love to help out and test yours if you'd like!
Re: Mario's Quest
Posted: Tue Sep 26, 2017 8:20 pm
by xDestroy
Re: Mario's Quest
Posted: Sun Oct 01, 2017 2:46 pm
by xDestroy
Project is taking longer then expected, demo 0.1 will most likely come 1-2 months
Re: Mario's Quest
Posted: Mon Oct 02, 2017 8:14 pm
by diego corp
Re: Mario's Quest
Posted: Mon Oct 02, 2017 8:15 pm
by xDestroy
Whats that supposed to mean
Re: Mario's Quest
Posted: Mon Oct 02, 2017 8:16 pm
by diego corp
xDestroy wrote:
Whats that supposed to mean
IM SUPORTING
Re: Mario's Quest
Posted: Mon Oct 02, 2017 8:18 pm
by Super Luigi!
This is definitely interesting, xDestroy. Take your time and keep up the good work!
Re: Mario's Quest
Posted: Mon Oct 02, 2017 11:52 pm
by PopYoshi
Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here
Okay, I'll support this
wait, does it use LunaLua or SMBX2 elements?
Re: Mario's Quest
Posted: Tue Oct 03, 2017 7:39 am
by xDestroy
Pop Yoshi Bros wrote:Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here
Okay, I'll support this
wait, does it use LunaLua or SMBX2 elements?
Its compatible with 2.0 but recommended in 1.3.0.1
Re: Mario's Quest
Posted: Tue Oct 03, 2017 9:53 am
by Snessy the duck
diego corp wrote:xDestroy wrote:
Whats that supposed to mean
IM SUPORTING
How is spamming smilies considered supporting exactly?
Re: Mario's Quest
Posted: Tue Oct 03, 2017 12:03 pm
by ElectriKong
xDestroy wrote:but recommended in 1.3.0.1
Why?
Re: Mario's Quest
Posted: Tue Oct 03, 2017 1:00 pm
by PopYoshi
xDestroy wrote:Pop Yoshi Bros wrote:Man, you said this is your first project and look what a wonderful levels you have there! (or at least screenshots). This makes me rebember when I had my own project, I see a lot of potencial here
Okay, I'll support this
wait, does it use LunaLua or SMBX2 elements?
Its compatible with 2.0 but recommended in 1.3.0.1
Then I'll support it with the hope that I'll play it with the 1.3 version

thank you
Re: Mario's Quest
Posted: Tue Oct 03, 2017 7:10 pm
by Super Luigi!
It's good to know that 1.3 is supported. As such, I can support this project. Therefore, I hope this post is supportive!
Re: Mario's Quest
Posted: Sat Oct 14, 2017 8:05 pm
by Blu3
Beta test please! I want to find all the glitches and bugs to make this as good as it possibly can!
Re: Mario's Quest
Posted: Sat Oct 14, 2017 10:33 pm
by Oshi
I think I see 1x1 pixels on those ? blocks
Re: Mario's Quest
Posted: Sat Oct 14, 2017 10:46 pm
by xDestroy
Musicality_Minister45 wrote:I think I see 1x1 pixels on those ? blocks
Oh yeah, don't worry about that... its not in this project, thats just connected to my SMBX... its wierd