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Fortification Breakdown

Posted: Thu Aug 31, 2017 11:03 am
by Delinard
This is a classic level that has some inspiration from fanmade PC game Mario Forever world 5.
It mostly uses SMB 1 style and thats why it's classic.
Its a bit difficult even i fail at it sometimes but it is beatable.
This level also uses custom music.

http://www.mediafire.com/file/p73g6p7ck ... akdown.rar
Spoiler: show
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Spoiler: show
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Re: Fortification Breakdown

Posted: Mon Sep 04, 2017 8:25 pm
by CynicHost
Review of Fortification Breakdown by Delinard

This level is a grassy-blocky level taking place outside of a castle (I assume). It's SMB1-styled, aside from one or two SMB3 elements here and there. Graphically, it's hard to tell though; you did a good job at making everything look decent together clash-wise.

The level is vanilla aside from some custom music, which fits nicely. There's nothing particularly wrong with the vanilla-styled graphics, however this does mean that you can only do so much in making it look aesthetically pleasing, which is this level's greatest fault. It.. just doesn't look very nice, or something Nintendo would do. I will forgive this, as it's "Mario Forever" inspired, which wasn't.. exactly focused on aesthetic design.

NPC placement is alright overall, with a little enemy spam in various locations, and some really bad spam here:
Spoiler: show
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This. Please. Never do this. I get you want to make the level harder, but that's not a healthy or fun way to do it, nor is it something Nintendo would do unless you're trying to make an edgy Kaizo level, and even still, it's incredibly lazy.

Nothing to complain about in terms of coin and powerup placement, pretty balanced overall.

Given the use of the vanilla graphic style, you did a good job with filling out the level so that it never looks boring or bland.

Took me about 5 minutes to beat on my first time through. There are a couple little secrets, and an optional interior area near the beginning.

This level gets a 4.5/10
(Average)

Re: Fortification Breakdown

Posted: Tue Sep 05, 2017 1:23 pm
by Delinard
CynicHost wrote:Review of Fortification Breakdown by Delinard

This level is a grassy-blocky level taking place outside of a castle (I assume). It's SMB1-styled, aside from one or two SMB3 elements here and there. Graphically, it's hard to tell though; you did a good job at making everything look decent together clash-wise.

The level is vanilla aside from some custom music, which fits nicely. There's nothing particularly wrong with the vanilla-styled graphics, however this does mean that you can only do so much in making it look aesthetically pleasing, which is this level's greatest fault. It.. just doesn't look very nice, or something Nintendo would do. I will forgive this, as it's "Mario Forever" inspired, which wasn't.. exactly focused on aesthetic design.

NPC placement is alright overall, with a little enemy spam in various locations, and some really bad spam here:
Spoiler: show
Image
This. Please. Never do this. I get you want to make the level harder, but that's not a healthy or fun way to do it, nor is it something Nintendo would do unless you're trying to make an edgy Kaizo level, and even still, it's incredibly lazy.

Nothing to complain about in terms of coin and powerup placement, pretty balanced overall.

Given the use of the vanilla graphic style, you did a good job with filling out the level so that it never looks boring or bland.

Took me about 5 minutes to beat on my first time through. There are a couple little secrets, and an optional interior area near the beginning.

This level gets a 4.5/10
(Average)
Thanks for playing ^^ Yeah i really should have looked at that area,it was supposed to be a sorta tower where you will have to deal with an army,didnt work out so well,thanks for the much needed opinion on my level making x3.