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Go-through Slopes
Posted: Sat Apr 05, 2014 11:36 am
by Zant
Is there any way to make go-through slopes in SMBX?
If yes, how?
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 11:39 am
by silent_
What do you mean? You make a slope replacing a certain background object.
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 11:45 am
by HeroLinik
He means like those in SMW, on Yoshi's Island 1, there's one at the start of the level. I think someone did make one in the Ultimate SMBX CGFX Pack but I can't find it.
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 11:54 am
by Emral
Sakke once made slopes like that. I think he did it by using invisible axes, layers and events, but I'm not sure.
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 12:27 pm
by bossedit8
@Valtteri did this on a Level "The Golden Palace". Here is the topic:
http://www.smbxgame.com/forums/v ... f=63&t=453
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 12:29 pm
by Chad
I've seen it a couple of times. It involves putting a lot of 2x2-sized veggies (or an NPC coded to act similarly) into pixel-perfect spots on the upper outline of slope background objects. The veggies have nogravity applied and you can't grab/eat them. However, that many NPCs on-screen at once can be very lag-inducing. They should also be generators in case one fails to spawn and makes you walk through the slope and fall, but that might lag it more, so use it at your own risk.
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 12:56 pm
by Valtteri
The method Emral mentioned works the best to my experience. It was invented by a user called GreenGreen (not Sakke, he used a different method), I think, and he used it in his Community Contest 5 level called Volcano Underpass Cross. I later used it in a couple of levels in Return to Dinosaur Land and Valtteri Island: Revisited, and The Golden Palace as bossedit8 said. The method Chad is talking about was invented and only ever used by Sakke in his Community Contest 2 level, Scenic Hillside.
Both methods have their pros and cons. The choice is yours. Sakke's method works perfectly except for the fact that you can't slide the slopes and the numerous veggies lag the game drastically. GreenGreen's method is less time-consuming and you can slide the slopes, but it can glitch sometimes, and enemies will collide with the axes even if both have npcblock=0 applied. Despite this, I prefer GreenGreen's method.
Re: Go-through Slopes
Posted: Sat Apr 05, 2014 1:27 pm
by Zant
Thanks for the answers guys, i'll use GreenGreen's method since it suits my needs.