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The Koopalings are back 2! (LunaDLL and new screens!)

Posted: Sat Apr 05, 2014 10:07 am
by Darkonius Mavakar

Image

(logo by me)



yes, i'm doing ANOTHER project, while Mario and Luigi's Delightful Adventure features unique themes, this one's has a more 'smb3-ish' gameplay.
this is the sequel of my very first episode 'The Koopalings are back!' wich is considered to be a really hard episode by some.

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Spoiler: show
Peach is kidnapped, the Koopalings steal the wands again, do you need more information, genius?
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New!!!
Spoiler: show
Image Image Image Image Image
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Spoiler: show
Beta Testers:
Fanofsmbx
Mechdragon777
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LunaDLL-ers
FanofSMBX
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Haven't played the original? then play it now! http://www.smbxgame.com//forums/ ... =36&t=1945
and check out Delightful Adventure too! http://www.smbxgame.com//forums/ ... =34&t=1805

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 10:17 am
by Emral
I think you should stick with one project. Knowing you, the one with less attention will get cancelled in less than two weeks from now.

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 10:20 am
by Darkonius Mavakar
Emral wrote:I think you should stick with one project. Knowing you, the one with less attention will get cancelled in less than two weeks from now.
this project was started 1 month before M&L delightful adventure, this has already the worldmap and the first world done, including the toad houses and the coin ships.
also don't be so negative!

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 1:12 pm
by bossedit8
Yes no negativity please.

I really like that you are still making SMBX Projects. That gives me more time to play a Game. This looks very great what I can see. I wish you good luck and I am looking forward to it.

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 2:45 pm
by Emral
I didn't know experience and drawing conclusions with a little mix of rationalism is equal to being negative around here...
Btw I just noticed the pirate ship in the sand and why is that there?
Do the bridges have any purpose except looking sassy and not being the regular SMB3 path-bridge?
What's that yellow 2x32 pixel pillar in the 3rd screen?

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 6:15 pm
by Darkonius Mavakar
Emral wrote:I didn't know experience and drawing conclusions with a little mix of rationalism is equal to being negative around here...
Btw I just noticed the pirate ship in the sand and why is that there?
Do the bridges have any purpose except looking sassy and not being the regular SMB3 path-bridge?
What's that yellow 2x32 pixel pillar in the 3rd screen?

the pirate ships, yeah i've got to fix them, also what pillar? I don't see 2x32 pixels...

Also do you actually have a positive comment? i appreciate the feedback though

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 6:30 pm
by Valtteri
working on 10 projects at the same time is © me

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 6:43 pm
by MrPunchia
Valtteri wrote:working on 10 projects at the same time is © me
Whaddaya mean?

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 7:01 pm
by Valtteri
Aeon Wisp wrote:
Valtteri wrote:working on 10 projects at the same time is © me
Whaddaya mean?
Because, like, I do it all the time.

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 8:36 pm
by John The White Yoshi
Darkonius Mavakar, this episode looks really nice. The graphics are SMB3 but have a NSMB feel to them(The Koopa Troopas for example). I would also like to be a beta tester for your project, if that is possible at all.

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 8:43 pm
by Emral
Darkonius Mavakar wrote:also what pillar? I don't see 2x32 pixels...
Spoiler: show
Image
on top of the wood blocks
Darkonius Mavakar wrote:Also do you actually have a positive comment? i appreciate the feedback though
nothing really stands out from the rest of the projects in this forum, like you even mentioned in the OP yourself, so I don't think I have anything to praise this for.

Re: The Koopalings are back 2!

Posted: Sat Apr 05, 2014 8:59 pm
by FanofSMBX
It's one of those 5-20 coins, turned at the thin point.

Re: The Koopalings are back 2!

Posted: Sun Apr 06, 2014 5:48 am
by Darkonius Mavakar
Emral wrote:
Darkonius Mavakar wrote:also what pillar? I don't see 2x32 pixels...
Spoiler: show
Image
on top of the wood blocks
Darkonius Mavakar wrote:Also do you actually have a positive comment? i appreciate the feedback though
nothing really stands out from the rest of the projects in this forum, like you even mentioned in the OP yourself, so I don't think I have anything to praise this for.
ah THAT pillar, it's just a blockade, what's the problem with that?
also are episodes FORCED to have gimmicks? i don't think so

Re: The Koopalings are back 2!

Posted: Sun Apr 06, 2014 5:52 am
by Emral
No problem with the pillar. Just wanted to know.

I didn't say that episodes have to have gimmicks.

Re: The Koopalings are back 2!

Posted: Sun Apr 06, 2014 5:56 am
by bossedit8
@Darkonius Mavakar: Once your SMBX Episode is completed, I am gonna playthrough it and be happy with all your creativity and bugs floating around (He).

Re: The Koopalings are back 2!

Posted: Sun Apr 06, 2014 6:09 am
by Darkonius Mavakar
bossedit8 wrote:@Darkonius Mavakar: Once your SMBX Episode is completed, I am gonna playthrough it and be happy with all your creativity and bugs floating around (He).

holy crap don't tell me you'll do like my past episode where you posted thousand of bugs, you know what, since you're really good at finding bugs, what about becoming a beta tester?
PM me with the answer

Re: The Koopalings are back 2!

Posted: Wed Apr 09, 2014 7:54 pm
by StrikeForcer
Darkonius Mavakar wrote:
Emral wrote:I think you should stick with one project. Knowing you, the one with less attention will get cancelled in less than two weeks from now.
this project was started 1 month before M&L delightful adventure, this has already the worldmap and the first world done, including the toad houses and the coin ships.
also don't be so negative!
There is nothing wrong with people saying that you should stick to one project. Its not a negative thing to say. In fact, from where I actively post (on MFGG), I learned from there that its recommended to concentrate on one project at a time because unless you know how to make a schedule for yourself, you could get demotivated more easily due to a possible burden effect on what you set can have on you.
Darkonius Mavakar wrote:
also are episodes FORCED to have gimmicks? i don't think so
True, but they add or subtract the replay value depending on how it is executed.

BTW, screenshots look like an all, but other than that, there isn't much else or me to comment on as I do not see any problems with how the graphics are used.

Re: The Koopalings are back 2!

Posted: Thu Apr 10, 2014 2:56 pm
by Darkonius Mavakar
from Sylverdeoxys' koopa pack, and don't double post

Re: The Koopalings are back 2!

Posted: Thu May 22, 2014 10:06 am
by Darkonius Mavakar
SparkleYoshiFan wrote:Why are you not taking this as an compliment? I only try to be friendly. But it seems that's bad. :(
...what compliment...? you asked for the koopas

Re: The Koopalings are back 2!

Posted: Thu May 22, 2014 10:44 am
by Emral
Darkonius Mavakar wrote:
SparkleYoshiFan wrote:Why are you not taking this as an compliment? I only try to be friendly. But it seems that's bad. :(
...what compliment...? you asked for the koopas
SparkleYoshiFan wrote:Hello, Its really so awesome to you are coming up with a "the koopalings are back!" sequel. I really like your style of desing!
Good luck with your new project!
Do people even read?