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M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 2:07 pm
by ShadowStarX
M42: One Town, Two Problems
- 18 players
- Double Mafia
- Cardflip

Mafia
Godfather: A mafioso who cardflips green upon death and inspection. (MECHDRAGON777)
Consort: Can distract a player each night in order to roleblock them. The target will be notified if successful. (Electriking)
Doublespeaker: May fake his vote in the thread by voting via ballot-box. When using this ability, his vote in the thread won't count. (RSupertheGreat)

Bandit Crew
Hitman: Can violently beat up a player each night to make them unable to move and speak for the following day. (Lukas)
Kamikaze: Can blow himself up as well as a player of his choice. This attack goes through protection. Cannot be roleblocked. (Witchking666)
Poacher: Can survive a single nightkill attempt. (thehelmetguy1)

Town
Sheriff: Can inspect a player each night to learn their color. May also inspect a player twice to learn their exact role. (Nanaya Jacob)
Doctor: Can protect a player from nightkills each night. Can't self-protect. (TheDinoKing)
Vigilante: Can kill a player each night. If he kills an innocent, he'll be voteblocked for the following day. (8flight)
Dissector: Can anatomize a dead player each day to learn their exact role. (glitch4)
Graverobber: Assumes the role of the town special that dies the earliest of the 4. Their cardflip color changes to blue after receiving an ability. (Sanct)
Townsperson (116taj)
Townsperson (MosaicMario)
Townsperson (Pseudo)
Townsperson (Yoshi021)
Townsperson (Doesntpostverymuch)
Miller: thinks they're an ordinary townsperson. (Jayce 777)
Millwright: Thinks they're an ordinary townsperson. (Cedur)
Notes: show
  • If the Town is completely eliminated but both Mafias are alive, the one with the more alive players will win. If the amount of them is equal, the game will end as a tie.
  • If multiple blues die at once, the Graverobber gets to handpick the role he wants.
  • If the Doublespeaker is targetted by the Hitman, he will be voteblocked like anyone else.
  • The Vigilante won't be voteblocked upon killing the Miller, Millwright or powerless Graverobber.
  • If the Dissector is roleblocked by the Consort, they'll be notified about it at the start of the day.
Role PMs: show
Role PM wrote:You are the Godfather, the leader of the Mafia. Thanks to your manipulative skills, you aren't considered suspicious among the town and cardflip green upon death and inspection. The dissector can still tell if you were not a townsperson, though. Your teammates are: Player (Consort), Player (Doublespeaker)
Role PM wrote:You are the Consort. You are the wife of the Godfather. Thanks to your bamboozling looks, you can distract a player during the night in order to stop them from using their ability. Your teammates are: Player (Godfather), Player (Doublespeaker)
Role PM wrote:You are the Doublespeaker. You are a piece of shit skillful liar inside the mafia. Your lying skills makes you able to fake your public lynchvotes. Your teammates are: Player (Godfather), Player (Consort)
Role PM wrote:You are the Hitman. You are the main executor of the Bandit Crew. Therefore, your job is to beat up a player in order to injure them and make them unable to speak for the following day. Your teammates are: Player (Kamikaze), Player (Poacher)
Role PM wrote:You are the Kamikaze. You are such a determined bandit that you'd even sacrifice your own life to help your fellow bandits by killing off one of your enemies. Your teammates are: Player (Hitman), Player (Poacher)
Role PM wrote:You are the Poacher. You have experience in survival thanks to you illegally hunting down animals for your own good. These survival skills give you the ability to say "fuck you" to nightkills once in the game. Your teammates are: Player (Hitman), Player (Kamikaze)
Role PM wrote:You are the Sheriff, the local investigator in the town. You can inspect a player each night to have more clue about who the heck they are.
Role PM wrote:You are the Doctor. Your job is to save fellow townspeople from death during the nightl. However, you are so underpaid that you cannot afford a fancy car to reach the victim in time, so you have to predict who's going to be the likely victim during the night.
Role PM wrote:You are the Vigilante. You are the bounty hunter sided with the town who can kill a player during the night if it seems like a fair choice.
However if you're a reckless moron and you kill an innocent, the fellow townspeople will disrespect your opinion and your lynchvote will be nullified for the following day.
Role PM wrote:You are the Dissector. You are a professional anatomist who can identify the exact identity of a dead person. For some weird reason, you fear the darkness more than the dead, therefore you do your job during the day.
Role PM wrote:You are the Graverobber. You are a relatively decent multitasker who can inherit a town special's abilities by stealing their equipment.
Your disrespect to dead player's belongings makes you suspicious and cardflip yellow but as soon as the town sees that you do it for their good, you will cardflip blue.
Role PM wrote:You are a Townsperson. You cooperate with your fellow townspeople to lynch off the mafiosi and the bandits. Watch out though, because you might be Miller or Millwright.
Peopleplayers
1. Pseudo (Townie) - Survivor
2. Sanct (Graverobber/Vigilante) - D4
3. Jayce 777 (Miller) - N3
4. Witchking666 (Kamikaze) - N1
5. Doesntpostverymuch (Townie) - N1
6. TheDinoKing (Doctor) - N6
7. Glitch4 (Dissector) - D3
8. Nanaya Jacob (Sheriff) - N3
9. Electriking (Consort) - D1
10. MosaicMario (Townie) - Survivor
11. Mechdragon777 (Godfather) - N4
12. thehelmetguy1 (Poacher) - Survivor
13. RSuperTheGreat (Doublespeaker) - D6
14. Cedur (Millwright) - N2
15. 8flight (Vigilante) - N2
16. 116taj (Townie) - D2
17. Lukas (Hitman) - D5
18. Yoshi021 (Townie) - N5
Player Analysis: show
Mechdragon777, Godfather: In my opinion, you did quite a good job at strategizing and a decent job at hiding. However, the fact that you teamed up with Sanct way too strongly (in the public) on D3 and N4 made Sanct decide to nightkill you.
Electriking, Consort: You were lynched on D1 because of a slight but not baseless lead. Not much to say.
RSupertheGreat, Doublespeaker: You were the mafia who did the best job at survival. You weren't all that amazingly active in the mid-game though but it was acceptable. However I'm giving you mafia MVP even though mechdragon did almost as well as you, he messed up on D3 and N4 by being very close to Sanct. Also you survived much longer.

Lukas, Hitman: Quite a good performance for a newcomer. Didn't play amazingly but still did a relatively good performance and managed to stay out of suspicion until D5. Sanct had a minor hunch on you but it wasn't enough for him to nightkill you. Anyways, I'd love to see you play more mafia games in the future.
Witchking666, Kamikaze: R.I.P. Night 1. However, you actually managed to gain 8flight's (Vigilante) trust and manipulate him into trying to kill glitch4 even tho 8 got roleblocked.
Thehelmetguy1, Poacher: MVP of the game. Managed to stay out of suspicion for the entirety of the game. (well almost, Mosaic had a slight hunch on you at the end of D6 but it was a lose-lose situation for him anyway)

Nanaya Jacob, Sheriff: Oh well. You managed to inspect players who were killed on the night you inspected them and then glitch4 kind of exposed you which made you a target of the bandits. Even though he was acting shady, I think that you should be a little bit less doubtful about people blue-claimers that haven't been counterclaimed for like 2 phases. A rather intermediate performance.
TheDinoKing, Doctor: Oh boy, you were striving for town special MVP in the mid-late game but then you prevented the death of a mafioso. You did quite a good job at predicting nightkills but you should have taken into consideration who you trust as well. In the mid game you suspected RSuper but on N6 you seem to have forgotten that fact.
8flight, Vigilante: Dead on N2. Couldn't partake due to IRL issues though. Also had some questionable plans in the early game anyways. (like, killing off townspeople is just... idk)
glitch4, Dissector: Oh boy. You were acting rather shadily as a mouthpiece but I wouldn't say that you performed terribly. However, the fact that you voted for Sanct in the last hour of the phase caused your doom and you could have easily voted for him in the early hours so it can be discussed by the town. Anyways, a rather mediocre performance but I wouldn't call it terrible.
Sanct, Graverobber: Oh boy. I am not going to blame you for revenge voting glitch4 since honestly that was a relatively justified reaction after him voting in the last hour of the phase meanwhile he could've done that like at the beginning of the phase. However I don't get why you didn't claim to him. Even if you didn't trust him, you could still have interrogated him to gain trust or suspicion. However, the fact that you killed the godfather had a very crucial effect for the late game. I don't know how the town didn't notice that you were silenced on D4 though. I personally see where your anti-alliance mentality is coming from even though it didn't have all that many good effects. You were quite good at reading the other players, even though you didn't kill mech for majorly suspecting him. If you had trusted your instincts about Lukas and killed him on N3 you could have changed the game but you still did quite well in my opinion but nowhere near amazing or perfect.

116taj, Townsperson: Newcomer, wasn't all that active. Not much to say.
MosaicMario, Townsperson: Town MVP. Made a few mistakes but only one of them had a bad effect on the town, the other was rather good. However, you figured out that Lukas and RSuper were scums, even though in the late game, so definitely props for that. You also remained very trustworthy throughout the game from what I noticed.
Pseudo, Townsperson: A relatively good performance with a few mistakes. Contributed in the conflict between Sanct and glitch4 but remained decently but still not solidly trustable. Overall, a bit better than decent performance.
Yoshi021, Townsperson: Quite inactive and survived for a long time. But I'm not going to blame you for it since I was the one asking if you wanna join or not.
Doesntpostverymuch, Townsperson: R.I.P. Night 1.
Jayce, Miller: Remained active enough but didn't do all that much. You played decently but nothing spectacular. Quite satisfied.
Cedur, Millwright: R.I.P. on Night 2 and silenced on Day 1. Luckily you still managed to come up with a better alliance plan than Witchking which was technically and practically more effective so props for that at least.
Overall thoughts on the game:
I am relatively satisfied even though it had some points when I couldn't help but cringe. For example, on Day 4 I can't believe how you did not notice how Sanct checked the thread multiple times yet didn't save himself from an insta. There is also the thing that glitch4 started a lynch against someone as a town alliance mouthpiece in the last hour of the phase instead of voting earlier so that they can gather more leads. Also I love how the bandits missed like 3 kills in a row yet managed to win the game. Also the town was very lucky in the early game since in the span of 4 phases, the roles that died are the kamikaze, the consort, 2 townies, the vigilante and the millwright, which is quite lucky I must say. I've gotta admit the bandits were slightly overpowered but not in a game-breaking degree. (well it kind of compensated the fact that the kamikaze was nightkilled on N1) The singular immunity could've made a huge difference (but it didn't, thg1 could have still survived like that even if he had just been an ordinary mafioso/bandit) and there is also the fact that silenced people couldn't cry out. Anyways, this game wasn't spectacularly good but it was enjoyable I guess. So overall, this game was going well but not pefectly.

Report on the Dead Player Group DM/Chat:
I think that a chat for the active dead players was a very good decision and it definitely had good impact on the game. Dead players could discuss their opinions without having influence on the game. I recommend upcoming hosts to make chats for the nightkilled and lynched players in the future. True the fact that there is a 10 member limit in Group DMs on discord is not a good thing but I'm sure this problem can be overcome.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 2:07 pm
by MECHDRAGON777
Nice to see Sanct having a purple name.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 2:10 pm
by loop13
You forgot my role.
Anyway, I was the miller.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 2:10 pm
by Mosaic
It was lose-lose scenario to begin with which i found upsetting. But still, GG i guess.

I just don't like how absurdly unlucky i am all the time.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 2:11 pm
by MECHDRAGON777
Cedur wrote:sure, since you were the godfather :>

at the end, it really came down to the townspeople deciding which of the mafias would win
Well, why do you think I wanted Helemt to be lynched instead or even Pseudo-Dino or whoever else was alive.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 2:12 pm
by Thehelmetguy1

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 3:31 pm
by Valentine
"oh he hasn't responded to the topic even though he's looked at it 7 times today and he's being lynched, nah it's fine he just doesn't want to defend himself"

ffs

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 3:59 pm
by ShadowStarX
Player Analysis: show
Mechdragon777, Godfather: In my opinion, you did quite a good job at strategizing and a decent job at hiding. However, the fact that you teamed up with Sanct way too strongly (in the public) on D3 and N4 made Sanct decide to nightkill you.
Electriking, Consort: You were lynched on D1 because of a slight but not baseless lead. Not much to say.
RSupertheGreat, Doublespeaker: You were the mafia who did the best job at survival. You weren't all that amazingly active in the mid-game though but it was acceptable. However I'm giving you mafia MVP even though mechdragon did almost as well as you, he messed up on D3 and N4 by being very close to Sanct. Also you survived much longer.

Lukas, Hitman: Quite a good performance for a newcomer. Didn't play amazingly but still did a relatively good performance and managed to stay out of suspicion until D5. Sanct had a minor hunch on you but it wasn't enough for him to nightkill you. Anyways, I'd love to see you play more mafia games in the future.
Witchking666, Kamikaze: R.I.P. Night 1. However, you actually managed to gain 8flight's (Vigilante) trust and manipulate him into trying to kill glitch4 even tho 8 got roleblocked.
Thehelmetguy1, Poacher: MVP of the game. Managed to stay out of suspicion for the entirety of the game. (well almost, Mosaic had a slight hunch on you at the end of D6 but it was a lose-lose situation for him anyway)

Nanaya Jacob, Sheriff: Oh well. You managed to inspect players who were killed on the night you inspected them and then glitch4 kind of exposed you which made you a target of the bandits. Even though he was acting shady, I think that you should be a little bit less doubtful about people blue-claimers that haven't been counterclaimed for like 2 phases. A rather intermediate performance.
TheDinoKing, Doctor: Oh boy, you were striving for town special MVP in the mid-late game but then you prevented the death of a mafioso. You did quite a good job at predicting nightkills but you should have taken into consideration who you trust as well. In the mid game you suspected RSuper but on N6 you seem to have forgotten that fact.
8flight, Vigilante: Dead on N2. Couldn't partake due to IRL issues though. Also had some questionable plans in the early game anyways. (like, killing off townspeople is just... idk)
glitch4, Dissector: Oh boy. You were acting rather shadily as a mouthpiece but I wouldn't say that you performed terribly. However, the fact that you voted for Sanct in the last hour of the phase caused your doom and you could have easily voted for him in the early hours so it can be discussed by the town. Anyways, a rather mediocre performance but I wouldn't call it terrible.
Sanct, Graverobber: Oh boy. I am not going to blame you for revenge voting glitch4 since honestly that was a relatively justified reaction after him voting in the last hour of the phase meanwhile he could've done that like at the beginning of the phase. However I don't get why you didn't claim to him. Even if you didn't trust him, you could still have interrogated him to gain trust or suspicion. However, the fact that you killed the godfather had a very crucial effect for the late game. I don't know how the town didn't notice that you were silenced on D4 though. I personally see where your anti-alliance mentality is coming from even though it didn't have all that many good effects. You were quite good at reading the other players, even though you didn't kill mech for majorly suspecting him. If you had trusted your instincts about Lukas and killed him on N3 you could have changed the game but you still did quite well in my opinion but nowhere near amazing or perfect.

116taj, Townsperson: Newcomer, wasn't all that active. Not much to say.
MosaicMario, Townsperson: Town MVP. Made a few mistakes but only one of them had a bad effect on the town, the other was rather good. However, you figured out that Lukas and RSuper were scums, even though in the late game, so definitely props for that. You also remained very trustworthy throughout the game from what I noticed.
Pseudo, Townsperson: A relatively good performance with a few mistakes. Contributed in the conflict between Sanct and glitch4 but remained decently but still not solidly trustable. Overall, a bit better than decent performance.
Yoshi021, Townsperson: Quite inactive and survived for a long time. But I'm not going to blame you for it since I was the one asking if you wanna join or not.
Doesntpostverymuch, Townsperson: R.I.P. Night 1.
Jayce, Miller: Remained active enough but didn't do all that much. You played decently but nothing spectacular. Quite satisfied.
Cedur, Millwright: R.I.P. on Night 2 and silenced on Day 1. Luckily you still managed to come up with a better alliance plan than Witchking which was technically and practically more effective so props for that at least.
Overall thoughts on the game:
I am relatively satisfied even though it had some points when I couldn't help but cringe. For example, on Day 4 I can't believe how you did not notice how Sanct checked the thread multiple times yet didn't save himself from an insta. There is also the thing that glitch4 started a lynch against someone as a town alliance mouthpiece in the last hour of the phase instead of voting earlier so that they can gather more leads. Also I love how the bandits missed like 3 kills in a row yet managed to win the game. Also the town was very lucky in the early game since in the span of 4 phases, the roles that died are the kamikaze, the consort, 2 townies, the vigilante and the millwright, which is quite lucky I must say. I've gotta admit the bandits were slightly overpowered but not in a game-breaking degree. (well it kind of compensated the fact that the kamikaze was nightkilled on N1) The singular immunity could've made a huge difference (but it didn't, thg1 could have still survived like that even if he had just been an ordinary mafioso/bandit) and there is also the fact that silenced people couldn't cry out. Anyways, this game wasn't spectacularly good but it was enjoyable I guess. So overall, this game was going well but not pefectly.

Report on the Dead Player Group DM/Chat:
I think that a chat for the active dead players was a very good decision and it definitely had good impact on the game. Dead players could discuss their opinions without having influence on the game. I recommend upcoming hosts to make chats for the nightkilled and lynched players in the future. True the fact that there is a 10 member limit in Group DMs on discord is not a good thing but I'm sure this problem can be overcome.

Re: M42: One Town, Two Problems - POSTGAME

Posted: Sat Aug 19, 2017 4:07 pm
by TDK
GDI JACOB!

Also congratulations to thehelmetguy1 and the bandits for winning the game.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 4:14 pm
by Thehelmetguy1
A fine game. I really enjoyed to play, and get a FAIR(Looking at you M36) win as a scum

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 5:42 pm
by Nanaya
shady gameplans the game

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 6:37 pm
by Doesntpostverymuch
i knew the town would lose.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 6:47 pm
by Valentine
Doesntpostverymuch wrote:i knew the town would lose.
Well good for you, trying being a bit more optimistic next time

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 7:18 pm
by MacDuckBeat
Good game, although I was noscoped lynched at the end of Day 6 when I was sleeping. It's still a pretty good game though. And congrats the Bandits.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 9:31 pm
by Julia Pseudo
Good game y'all. I made a few mistakes, sorry about that.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sat Aug 19, 2017 11:20 pm
by Doesntpostverymuch
Sanct wrote:
Doesntpostverymuch wrote:i knew the town would lose.
Well good for you, trying being a bit more optimistic next time
thanks!

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sun Aug 20, 2017 2:14 am
by 116taj
Stinks that I forgot about timezone differences so when I went to check how the game was going at 6PM EST only to realize that I got lynched.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sun Aug 20, 2017 9:28 am
by Cedur
116taj wrote:Stinks that I forgot about timezone differences so when I went to check how the game was going at 6PM EST only to realize that I got lynched.
You were inactive overall. You didn't talk anything during three phases, your only post was during Night 1.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sun Aug 20, 2017 6:49 pm
by Witchking666
I would have said whether I enjoyed playing this game or not. But I didn't play it so I wouldnt know.

Re: M42: One Town, Two Problems - POSTGAME [Player Analysis]

Posted: Sun Aug 20, 2017 8:38 pm
by Delete if Allowed
I hate playing town. Whens the next faction game? I want to put shroom in a lose-lose situation again lol.