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M42: One Town, Two Problems [THE END]
Posted: Wed Aug 09, 2017 9:37 am
by ShadowStarX
M42: One Town, Two Problems
- 18 players
- Double Mafia
- Cardflip
Mafia
Godfather: A mafioso who cardflips green upon death and inspection.
Consort: Can distract a player each night in order to roleblock them. The target will be notified if successful.
Doublespeaker: May fake his vote in the thread by voting via ballot-box. When using this ability, his vote in the thread won't count.
Bandit Crew
Hitman: Can violently beat up a player each night to make them unable to move and speak for the following day.
Kamikaze: Can blow himself up as well as a player of his choice. This attack goes through protection. Cannot be roleblocked.
Poacher: Can survive a single nightkill attempt.
Town
Sheriff: Can inspect a player each night to learn their color. May also inspect a player twice to learn their exact role.
Doctor: Can protect a player from nightkills each night. Can't self-protect.
Vigilante: Can kill a player each night. If he kills an innocent, he'll be voteblocked for the following day.
Dissector: Can anatomize a dead player each day to learn their exact role.
Graverobber: Assumes the role of the town special that dies the earliest of the 4. Their cardflip color changes to
blue after receiving an ability.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller: thinks they're an ordinary townsperson.
Millwright: Thinks they're an ordinary townsperson.
- If the Town is completely eliminated but both Mafias are alive, the one with the more alive players will win. If the amount of them is equal, the game will end as a tie.
- If multiple blues die at once, the Graverobber gets to handpick the role he wants.
- If the Doublespeaker is targetted by the Hitman, he will be voteblocked like anyone else.
- The Vigilante won't be voteblocked upon killing the Miller, Millwright or powerless Graverobber.
- If the Dissector is roleblocked by the Consort, they'll be notified about it at the start of the day.
Role PM wrote:You are the Godfather, the leader of the Mafia. Thanks to your manipulative skills, you aren't considered suspicious among the town and cardflip green upon death and inspection. The dissector can still tell if you were not a townsperson, though. Your teammates are: Player (Consort), Player (Doublespeaker)
Role PM wrote:You are the Consort. You are the wife of the Godfather. Thanks to your bamboozling looks, you can distract a player during the night in order to stop them from using their ability. Your teammates are: Player (Godfather), Player (Doublespeaker)
Role PM wrote:You are the Doublespeaker. You are a piece of shit skillful liar inside the mafia. Your lying skills makes you able to fake your public lynchvotes. Your teammates are: Player (Godfather), Player (Consort)
Role PM wrote:You are the Hitman. You are the main executor of the Bandit Crew. Therefore, your job is to beat up a player in order to injure them and make them unable to speak for the following day. Your teammates are: Player (Kamikaze), Player (Poacher)
Role PM wrote:You are the Kamikaze. You are such a determined bandit that you'd even sacrifice your own life to help your fellow bandits by killing off one of your enemies. Your teammates are: Player (Hitman), Player (Poacher)
Role PM wrote:You are the Poacher. You have experience in survival thanks to you illegally hunting down animals for your own good. These survival skills give you the ability to say "fuck you" to nightkills once in the game. Your teammates are: Player (Hitman), Player (Kamikaze)
Role PM wrote:You are the Sheriff, the local investigator in the town. You can inspect a player each night to have more clue about who the heck they are.
Role PM wrote:You are the Doctor. Your job is to save fellow townspeople from death during the nightl. However, you are so underpaid that you cannot afford a fancy car to reach the victim in time, so you have to predict who's going to be the likely victim during the night.
Role PM wrote:You are the Vigilante. You are the bounty hunter sided with the town who can kill a player during the night if it seems like a fair choice.
However if you're a reckless moron and you kill an innocent, the fellow townspeople will disrespect your opinion and your lynchvote will be nullified for the following day.
Role PM wrote:You are the Dissector. You are a professional anatomist who can identify the exact identity of a dead person. For some weird reason, you fear the darkness more than the dead, therefore you do your job during the day.
Role PM wrote:You are the Graverobber. You are a relatively decent multitasker who can inherit a town special's abilities by stealing their equipment.
Your disrespect to dead player's belongings makes you suspicious and cardflip yellow but as soon as the town sees that you do it for their good, you will cardflip blue.
Role PM wrote:You are a Townsperson. You cooperate with your fellow townspeople to lynch off the mafiosi and the bandits. Watch out though, because you might be Miller or Millwright.
Peopleplayers (4/18 alive)
1. Pseudo
2.
Sanct
3.
Jayce 777
4.
Witchking666
5.
Doesntpostverymuch
6.
TheDinoKing
7.
Glitch4
8.
Nanaya Jacob
9.
Electriking
10. MosaicMario
11.
Mechdragon777
12. thehelmetguy1
13.
RSuperTheGreat
14.
Cedur
15.
8flight
16.
116taj
17.
Lukas
18.
Yoshi021
Backups:
1.
2.
3.
4.
It is now night 1. Day 1 will start at 8 PM CEST on August 10.
Re: M42: One Town, Two Problems [Role PMs are being sent]
Posted: Wed Aug 09, 2017 9:49 am
by ElectriKong
Finally.

Re: M42: One Town, Two Problems [Role PMs are being sent]
Posted: Wed Aug 09, 2017 9:53 am
by Witchking666
Oh hey yeah.
(Insert obligatory N1 message here)
Re: M42: One Town, Two Problems [Role PMs are being sent]
Posted: Wed Aug 09, 2017 9:59 am
by MacDuckBeat
*screams in spanish*
Re: M42: One Town, Two Problems [Role PMs are being sent]
Posted: Wed Aug 09, 2017 10:00 am
by ShadowStarX
IT IS NOW NIGHT 1.
DAY 1 WILL BEGIN AT 8:00 PM CEST ON AUGUST 10.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 10:04 am
by Valentine
ding
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 10:07 am
by Yoshi021
hello
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 10:08 am
by Mosaic
What's with my bad luck lately?, whatever lets begin
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 10:32 am
by glitch4
good day everyone
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 11:40 am
by ShadowStarX
Oh also I'd like to clarify these 2 things if they weren't obvious yet:
If you're not using your ability during (or during the day if you're the Dissector or the Doublespeaker) (in case you have one), I'd still like you to inform me about it via DM or PM. Otherwise I will still count it as idling obviously, but this way it's more convenient for me.
Also I'd like to see DM conversations logged after the game so that I can make sure that noone is/was doing anything shady and it will also help me in making the player analysis after the game will have ended. I'd prefer the logs to be sent ASAP but it's fine if I can only see them after the final phase.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 12:02 pm
by Cedur
egassem 1N yrotagilbo
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 12:10 pm
by Thehelmetguy1
i exist
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 12:18 pm
by MECHDRAGON777
I had a brilliant plan until I saw that the doctor could not self heal. Back to square one. I guess I should look closer before lieing down and thinking of a stratagey for a few hours to make sure it is feasible.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 12:44 pm
by Julia Pseudo
Hey y'all, it's good to be here.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 12:55 pm
by Doesntpostverymuch
I'm never anything special
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 1:04 pm
by Witchking666
Ok. I have a plan to get a quick alliance going. One of the blues (Preferably not the sheriff) claims. The remaining blues will then claim to the claimer. We will then lynch the blue claimer by the end of day 1. It might seem fucking dumb to lynch a blue, but hear me out.
If this blue-claimer was indeed blue, the graverobber will assume their role. So we will not be losing any of the blue powers by doing this. If the "blue" who claimed comes up red or yellow when we lynch them, we will have exposed ourselves to their particular mafia faction. This isnt as much of a problem as it might seem as we can still take one hit using the graverobber's ability. This is the worst case scenario however. Assuming we really did lynch a blue. The next step involves the dissector inspecting the dead blue to know which one they were. Should someone claim to be the graverobber who transformed into a different blue, we will know they're scum.
Its a risky plan, but I think its the best one we've got since it gives us an alliance relatively soon. Opinions please?
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 1:14 pm
by MECHDRAGON777
Witchking666 wrote:Ok. I have a plan to get a quick alliance going. One of the blues (Preferably not the sheriff) claims. The remaining blues will then claim to the claimer. We will then lynch the blue claimer by the end of day 1. It might seem fucking dumb to lynch a blue, but hear me out.
If this blue-claimer was indeed blue, the graverobber will assume their role. So we will not be losing any of the blue powers by doing this. If the "blue" who claimed comes up red or yellow when we lynch them, we will have exposed ourselves to their particular mafia faction. This isnt as much of a problem as it might seem as we can still take one hit using the graverobber's ability. This is the worst case scenario however. Assuming we really did lynch a blue. The next step involves the dissector inspecting the dead blue to know which one they were. Should someone claim to be the graverobber who transformed into a different blue, we will know they're scum.
Its a risky plan, but I think its the best one we've got since it gives us an alliance relatively soon. Opinions please?
That seems like it is too good to be fooled proof.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 1:18 pm
by ElectriKong
So if someone claims graverobber then the sheriff should inspect them. Even if they are a Bandit crew member (since they are the ones who are the same colour and I would doubt the millwright would fake claim) fake claiming, they will be caught and then they could just be vigi'd or lynched. This of course would not help if the graverobber becomes the sheriff but then the sheriff should not claim of course.
I am definitely in full support of this plan. There are just too many ways to spot liars for any to get away with it.
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 1:47 pm
by Nepgya
Hella yes let's go
Re: M42: One Town, Two Problems [Night 1]
Posted: Wed Aug 09, 2017 1:48 pm
by Thehelmetguy1
Looks like a good plan, I am up for it