M42: One Town, Two Problems [THE END]

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Valentine
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Re: M42: One Town, Two Problems [Night 1]

Postby Valentine » Wed Aug 09, 2017 9:09 pm

glitch4 wrote:I don't know who's mafia and I don't really want to guess right now
what

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Re: M42: One Town, Two Problems [Night 1]

Postby MacDuckBeat » Thu Aug 10, 2017 2:03 am

Those stuffs would be fit for sheriff to find who's a red colored lol.
OK that might be a false answer but.. on the role searching or whatever subject, I had no ideas what to say other than saying this: The dissector may or would need to start up an alliance (like someone said that). I might be guessing the other blues should claim to it because dissect's an important role (or.. nah if someone answers like that).

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Re: M42: One Town, Two Problems [Night 1]

Postby Nepgya » Thu Aug 10, 2017 3:40 am

First nights are usually nothing special. Let's wait it out for now. Also just saying I am still active.

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Re: M42: One Town, Two Problems [Night 1]

Postby glitch4 » Thu Aug 10, 2017 6:48 am

Sanct wrote:
glitch4 wrote:I don't know who's mafia and I don't really want to guess right now
what
don't bother

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Re: M42: One Town, Two Problems [Night 1]

Postby Witchking666 » Thu Aug 10, 2017 8:47 am

glitch4 wrote:
Sanct wrote:
glitch4 wrote:I don't know who's mafia and I don't really want to guess right now
what
don't bother
That's not how this game works though.

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Re: M42: One Town, Two Problems [Night 1]

Postby Cedur » Thu Aug 10, 2017 9:14 am

Yeah glitch4, I'm not sure what to think about you making a strange post first and then pretending like you wrote nothing.

Anyway I'm iterating the suggestion of dissector claiming at the start of Day 1 and then being protected by the doctor.

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Thu Aug 10, 2017 10:03 am

Cedur wrote:Yeah glitch4, I'm not sure what to think about you making a strange post first and then pretending like you wrote nothing.

Anyway I'm iterating the suggestion of dissector claiming at the start of Day 1 and then being protected by the doctor.
But what do we do if one of the mafias get a lucky shot on the doctor?

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Re: M42: One Town, Two Problems [Night 1]

Postby Julia Pseudo » Thu Aug 10, 2017 12:58 pm

glitch4 is saying some seriously weird stuff at the moment. Let's keep an eye on him.

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Re: M42: One Town, Two Problems [Night 1]

Postby ElectriKong » Thu Aug 10, 2017 1:11 pm

OK I will pull out my Night 1 Suspicion list:

Highly Suspicious:
No one - It is too early and there is not really anyone we can call out

Slightly suspicious:
Glitch4 - Has been a bit weird

Currently off the hook:
Everyone Else: There does not seem to be anything off about anybody excpt Glitch4

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Re: M42: One Town, Two Problems [Night 1]

Postby Valentine » Thu Aug 10, 2017 1:30 pm

Suspicion lists really don't work on night 1

Doesntpostverymuch
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Re: M42: One Town, Two Problems [Night 1]

Postby Doesntpostverymuch » Thu Aug 10, 2017 1:35 pm

Sanct wrote:Suspicion lists really don't work on night 1
i agree

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Re: M42: One Town, Two Problems [Night 1]

Postby ShadowStarX » Thu Aug 10, 2017 1:41 pm

Sanct wrote:Suspicion lists really don't work on night 1
Image

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Re: M42: One Town, Two Problems [Night 1]

Postby ElectriKong » Thu Aug 10, 2017 1:53 pm

Doesntpostverymuch wrote:
Sanct wrote:Suspicion lists really don't work on night 1
i agree
It will change as the game progresses (probably). I just created it in response to Glitch4. Not really anything to worry about. Also, we have 7 minutes until dawn.

116taj
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Re: M42: One Town, Two Problems [Night 1]

Postby 116taj » Thu Aug 10, 2017 1:58 pm

2 mins also i am active if anyone was wondering

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Re: M42: One Town, Two Problems [Night 1]

Postby ShadowStarX » Thu Aug 10, 2017 2:00 pm

The Sun has risen to shine 2 dead bodies laying on the streets of the town and it raised mixed feelings among the citizens.

By the hands of some mysterious beings lurking in the shadows, Doesntpostverymuch now lives up to his name due to being dead.

Witchking666 was deservedly sent to Heaven. (just kidding he was sent to Hell)

IT IS NOW DAY 1, NIGHT 2 WILL BEGIN AT 8:00 PM ON AUGUST 11 OR EARLIER IF AN INSTA HAPPENS.

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Re: M42: One Town, Two Problems [Day 1]

Postby Mosaic » Thu Aug 10, 2017 2:06 pm

So a orange and green are dead, it would REALLY suck if Witchking666 was the graverobber.

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Re: M42: One Town, Two Problems [Day 1]

Postby ElectriKong » Thu Aug 10, 2017 2:07 pm

So best case scenario: DPVM was the Godfather and Witchking666 was a bandit (unsure which one is most powerful)
Worst: DPVM was a townie and Witchking666 was the Graverobber

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Re: M42: One Town, Two Problems [Day 1]

Postby ShadowStarX » Thu Aug 10, 2017 2:09 pm

Also if it hadn't been obvious or if it had been forgotten:
If you don't lynch anybody this day, a random player will die at the end of the day.

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Re: M42: One Town, Two Problems [Day 1]

Postby ElectriKong » Thu Aug 10, 2017 2:12 pm

So the most suspicious person right now would be Glitch4. He is fooling around too much for me to trust him.

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Re: M42: One Town, Two Problems [Day 1]

Postby MECHDRAGON777 » Thu Aug 10, 2017 2:13 pm

Electriking wrote:So best case scenario: DPVM was the Godfather and Witchking666 was a bandit (unsure which one is most powerful)
Worst: DPVM was a townie and Witchking666 was the Graverobber
ShadowStarX wrote:Bandit Crew
Hitman: Can violently beat up a player each night to make them unable to move and speak for the following day.
Kamikaze: Can blow himself up as well as a player of his choice. This attack goes through protection. Cannot be roleblocked.
Poacher: Can survive a single nightkill attempt.
Witchking666 was not the Poacher.

He could be have been the Kamikazi in which case the mafia did not kill.
I think the best case scenario would be if he was the Hitman or Kamikazi. I think the Hitman is a bigger threat.


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