M42: One Town, Two Problems [THE END]

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Cedur
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Re: M42: One Town, Two Problems [Night 1]

Postby Cedur » Wed Aug 09, 2017 1:53 pm

apparently I don't think it is

I'd rather prefer the dissector to start an alliance the normal way, at the start of Day 1 or upon doctor protection. The graverobber should have the chance to assume the role of a more important blue who may die tonight or Night 2 (which means that the plan isn't even sufficiently foolproof, if one of the blues dies night 1).

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 1:56 pm

Cedur wrote:apparently I don't think it is

I'd rather prefer the dissector to start an alliance the normal way, at the start of Day 1 or upon doctor protection. The graverobber should have the chance to assume the role of a more important blue who may die tonight or Night 2 (which means that the plan isn't even sufficiently foolproof, if one of the blues dies night 1).
While it is quite true, the chance of a special being targeted tonight is pretty low, then again, this is SMBX mafia, night 1 kills for some reason are always blues.

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 1:57 pm

No, like seriously, in the first mafia game played on this forum, the doctor was killed night 1.

And in the first game i played on here, the sheriff was killed night 1.

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Re: M42: One Town, Two Problems [Night 1]

Postby Cedur » Wed Aug 09, 2017 1:58 pm

^ even if there's no blue death tonight, I'm saying that it's too costful and a classic alliance forming via dissector should be considered more.

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 2:01 pm

Cedur wrote:^ even if there's no blue death tonight, I'm saying that it's too costful and a classic alliance forming via dissector should be considered more.
But the Dissector is actually a pretty valuable role to have around, so i don't see the point in sacrificing it.

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 2:02 pm

Excuse me darn it, i mean it's a bad idea to sacrifice it

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Re: M42: One Town, Two Problems [Night 1]

Postby MECHDRAGON777 » Wed Aug 09, 2017 2:47 pm

Dissector is useful.to find the Godfather and the third parties. (Orange)

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 2:51 pm

MECHDRAGON777 wrote:Dissector is useful.to find the Godfather and the third parties. (Orange)
it's better for finding out if an orange died if their the Mantis or Mad Scientist.

What are you going on about, there is no third party.

Maybe your the Wasp and in that case the vigilante should kill him.

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Re: M42: One Town, Two Problems [Night 1]

Postby ElectriKong » Wed Aug 09, 2017 2:53 pm

MosaicMario wrote:
MECHDRAGON777 wrote:Dissector is useful.to find the Godfather and the third parties. (Orange)
it's better for finding out if an orange died if their the Mantis or Mad Scientist.

What are you going on about, there is no third party.

Maybe your the Wasp and in that case the vigilante should kill him.
I think he was talking about the bandits

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Re: M42: One Town, Two Problems [Night 1]

Postby Mosaic » Wed Aug 09, 2017 2:55 pm

Electriking wrote:
MosaicMario wrote:
MECHDRAGON777 wrote:Dissector is useful.to find the Godfather and the third parties. (Orange)
it's better for finding out if an orange died if their the Mantis or Mad Scientist.

What are you going on about, there is no third party.

Maybe your the Wasp and in that case the vigilante should kill him.
I think he was talking about the bandits
Then just say bandits

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Re: M42: One Town, Two Problems [Night 1]

Postby Cedur » Wed Aug 09, 2017 3:06 pm

The dissector is not bad, but he also gives information that essentially benefits one of the mafia or both. And as long as the doctor lives, there's also a way to keep them alive.

However if you went with the lynching plan, you'd have to sacrifice the dissector too, and then rely on the graverobber to stay alive while the mafias already know the role he's taken.

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Re: M42: One Town, Two Problems [Night 1]

Postby Julia Pseudo » Wed Aug 09, 2017 3:40 pm

Sacrificing a blue in the early game really does not seem like a good plan to me, even if it does end up with us having a semi-confirmed alliance.

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Re: M42: One Town, Two Problems [Night 1]

Postby Julia Pseudo » Wed Aug 09, 2017 3:41 pm

To clarify: this game doesn't really have any expendable blues, and I think that setting something like this up is going to lose us more players in the long run.

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Re: M42: One Town, Two Problems [Night 1]

Postby glitch4 » Wed Aug 09, 2017 3:57 pm

Cedur wrote:The dissector is not bad, but he also gives information that essentially benefits one of the mafia or both. And as long as the doctor lives, there's also a way to keep them alive.

However if you went with the lynching plan, you'd have to sacrifice the dissector too, and then rely on the graverobber to stay alive while the mafias already know the role he's taken.
are you mafia ?

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Re: M42: One Town, Two Problems [Night 1]

Postby Cedur » Wed Aug 09, 2017 3:59 pm

wow, shouldn't you rather think witchking is mafia?

(don't consider the above post to be relevant at all, anyone)

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Re: M42: One Town, Two Problems [Night 1]

Postby glitch4 » Wed Aug 09, 2017 4:12 pm

I don't know who's mafia and I don't really want to guess right now

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Re: M42: One Town, Two Problems [Night 1]

Postby Witchking666 » Wed Aug 09, 2017 4:33 pm

Cedur wrote:wow, shouldn't you rather think witchking is mafia?

(don't consider the above post to be relevant at all, anyone)
Alright, before someone takes shroom serious. (He told you not to)I am not mafia. I was just trying to set up a blue alliance early so we can get this game going. But I guess a normal alliance tactic using the dissector can work just as well. Also, should someone decide to claim I want to say that they Shouldn't do it during the night! Nightly blue claims always land you a faction kill to the brain because the mafia can immediately kill.

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Re: M42: One Town, Two Problems [Night 1]

Postby Witchking666 » Wed Aug 09, 2017 4:34 pm

I only just read pseudo's message. It might indeed be smarter not to sacrifice any blues. There are only four of them.

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Re: M42: One Town, Two Problems [Night 1]

Postby loop13 » Wed Aug 09, 2017 5:19 pm

Sorry I'm late. School was today.

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Re: M42: One Town, Two Problems [Night 1]

Postby TDK » Wed Aug 09, 2017 5:42 pm

glitch4 wrote:I don't know who's mafia and I don't really want to guess right now
Maybe you do.


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