M42: One Town, Two Problems [THE END]

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Mosaic
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Re: M42: One Town, Two Problems [Night 2]

Postby Mosaic » Fri Aug 11, 2017 4:13 pm

Also, here's what I think at the moment
Pseudo: im getting town vibes from you, so yeah
Sanct: IDK really
Jayce 777: you should talk more
TheDinoKing: Talk more
Glitch4: Confirmed dissector
Nanaya Jacob: not really sure, however your being too quiet
MosaicMario: hello I'm purple here.
MECHDRAGON77: I dunno, Mech is Mach
Thehelmetguy1: I'm getting a town vibe from you at the moment
Rsuperthegreat: Talk more
Cedur: I'm not sure about you yet really
8flight: confirmed vigilante
116taj: yeah, I know your new, but you should talk more
Lukas: Talk more
Yoshi021: talk more

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Re: M42: One Town, Two Problems [Night 2]

Postby glitch4 » Fri Aug 11, 2017 4:32 pm

Since witchking is experienced guy, i dont think he would use his ability on night 1. my version of what happened in night 1 would be that the Mafia choosed witchking to kill and the bandits choosed dpvm to kill.

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Re: M42: One Town, Two Problems [Night 2]

Postby glitch4 » Fri Aug 11, 2017 4:48 pm

ALSO it must've been a lucky shot for consort to randomly picking 8flight to roleblock, but for now I have a feel consort's next turn is to roleblock me since I can reveal the roles of dead people. i think we should focus on consort first

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Re: M42: One Town, Two Problems [Night 2]

Postby loop13 » Fri Aug 11, 2017 5:24 pm

Man school takes right hours of my time.
So a red was lynched? Cool.

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Re: M42: One Town, Two Problems [Night 2]

Postby loop13 » Fri Aug 11, 2017 5:24 pm

*eight
Goddamn autocorrect

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Re: M42: One Town, Two Problems [Night 2]

Postby Yoshi021 » Fri Aug 11, 2017 7:08 pm

oh wow, I did miss a lot. What a lucky thing that Electriking was red.

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Re: M42: One Town, Two Problems [Night 2]

Postby MacDuckBeat » Fri Aug 11, 2017 7:47 pm

Nice, a red is dead. So what do we do now?

Mosaic
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Re: M42: One Town, Two Problems [Night 2]

Postby Mosaic » Fri Aug 11, 2017 7:58 pm

RSupertheGreat wrote:Nice, a red is dead. So what do we do now?
Discuss who we find supicious and could potenially lynch next day phase.

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Re: M42: One Town, Two Problems [Night 2]

Postby Thehelmetguy1 » Fri Aug 11, 2017 8:22 pm

Well, that turned out pretty well. I guess that the doctor should protect either 8flight or glitch4.

loop13
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Re: M42: One Town, Two Problems [Night 2]

Postby loop13 » Fri Aug 11, 2017 10:36 pm

I haven't been here enough to have any suspicion. I suggest keeping a close eye out though.

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Re: M42: One Town, Two Problems [Night 2]

Postby loop13 » Fri Aug 11, 2017 10:37 pm

*suspicions
My wording is bad.

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Re: M42: One Town, Two Problems [Night 2]

Postby glitch4 » Sat Aug 12, 2017 1:26 am

the doctor needs to protect 8flight

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Re: M42: One Town, Two Problems [Night 2]

Postby glitch4 » Sat Aug 12, 2017 1:44 am

i also need to all specials to claim to me in private asap

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Re: M42: One Town, Two Problems [Night 2]

Postby Nepgya » Sat Aug 12, 2017 3:51 am

glitch4 wrote:the doctor needs to protect 8flight
Yes that seems like a good idea. Also good to hear a red has died. We need to stay cautious.

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Re: M42: One Town, Two Problems [Night 2]

Postby Cedur » Sat Aug 12, 2017 11:11 am

hopefully the doctor reads this in time:

don't tie yourself down on protecting 8flight. Choose to protect 8flight or glitch4 (randomly or whatever). This should hopefully deter the mafias enough from attacking either of them.

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Re: M42: One Town, Two Problems [Night 2]

Postby loop13 » Sat Aug 12, 2017 11:33 am

Cedur wrote:hopefully the doctor reads this in time:

don't tie yourself down on protecting 8flight. Choose to protect 8flight or glitch4 (randomly or whatever). This should hopefully deter the mafias enough from attacking either of them.
I personally think they might try a hit-or-miss attack on those two. I'm sure of it.

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Re: M42: One Town, Two Problems [Night 2]

Postby ShadowStarX » Sat Aug 12, 2017 11:48 am

A little announcement:
If I receive all the ability PMs and nothing is really going on (discussion wise) then I will end the phase 15 minutes earlier. (at 19:45 CEST) I am doing this because of a potentially intense thunderstorm coming and it might temporarily wipe out the electricity around 8-10 PM.

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Re: M42: One Town, Two Problems [Night 2]

Postby MacDuckBeat » Sat Aug 12, 2017 12:12 pm

Jayce 777 wrote:
Cedur wrote:hopefully the doctor reads this in time:

don't tie yourself down on protecting 8flight. Choose to protect 8flight or glitch4 (randomly or whatever). This should hopefully deter the mafias enough from attacking either of them.
I personally think they might try a hit-or-miss attack on those two. I'm sure of it.
In my opinion, they both seems to be one of the important blues but glitch4 probably is. Don't really know what to say about 8flight though. From what I can say about him is, due to his IRL stuffs, he can't help the town when he dies which it's kinda sucks.

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Re: M42: One Town, Two Problems [Night 2]

Postby MECHDRAGON777 » Sat Aug 12, 2017 12:21 pm

Now is not this a grand turn of events. I will not be able to be that active til SCC is done and submitted. (The giant announcement that says 3 or 2 days left). I am paying attention, but can not post as mug as I usually do. Community Contests are my highest priority. I am glad that a red went down. I hope he was the Consort. He seems more devistating than the Double Speaker. On a side note, I feel like a random doctor heal should be in order. The doctor should roll a dice, and if it is even, protect 8flight, and if odd, protect glitch4. That way, it truly is random because everyone has a dice somewhere. (Even a 6 sided dice works).

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Re: M42: One Town, Two Problems [Night 2]

Postby Cedur » Sat Aug 12, 2017 12:24 pm

I have a dice called random.org

and CC ends on monday, so it's at most two phases of you being less active.


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