Share your work-in-progress SMBX episode or browse and support others'.
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Thu Oct 05, 2017 6:58 am
MarioKirby101 wrote:That one on the left looks really tricky. Also, you should update the OP with these pics.
It actually isn't top bad as there is telegraphing to indicate the boss's attacks and when it rotates the direction is based on the player's position as to avoid crushing the player.
Also thanks for the reminder. Completely forgot to add them
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Blu3
- Cheep-Cheep

- Posts: 11
- Joined: Mon Sep 04, 2017 12:05 pm
Postby Blu3 » Sun Oct 08, 2017 8:30 am
i have a question, this level

Is the same as this level without the smoke

is it like you have the copy level with the same boss fight just with another feature like the smoke, or was it a mistake and there both the same level?
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Sun Oct 08, 2017 8:41 am
The latter is just an updated version. I'm going to hopefully release the next demo by Monday and clean up some stuff, including the screenshots
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CoinKillerL
- Dolphin

- Posts: 92
- Joined: Mon Nov 27, 2017 2:42 pm
Postby CoinKillerL » Sat Dec 02, 2017 12:50 pm
This looks really intresting! are you using LunaLua?
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Sat Dec 02, 2017 5:11 pm
CoinKillerL wrote:This looks really intresting! are you using LunaLua?
PixelPest wrote:- Makes heavy use of LunaLua
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CoinKillerL
- Dolphin

- Posts: 92
- Joined: Mon Nov 27, 2017 2:42 pm
Postby CoinKillerL » Sun Dec 03, 2017 3:50 pm
I finished the demo and it's very good!
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Dec 03, 2017 6:10 pm
I think I'll LP this in the future.
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PixelPest
- Raccoon Mario

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Postby PixelPest » Sun Dec 03, 2017 6:21 pm
Glad you enjoyed it CoinKillerL!
PROX wrote:I think I'll LP this in the future.
Nice to hear. I'm planning on finishing a significant amount over the Christmas holidays. I'm also trying to decide whether or not to stall for a while and await Beta 4 since I want to use some features that'll be incompatible with Beta 3, although I may just choose to find workarounds with Beta 3 features for now. Also struggled with ideas for a bit but hope to get this moving soon after I find some more inspiration
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Warlock
- Eerie

- Posts: 759
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Postby Warlock » Sun Dec 03, 2017 6:45 pm
Wow, this is looking amazing so far.
Really hope you finish this, really looking forward to playing through it.
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chuckster
- Ninji

- Posts: 923
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Postby chuckster » Sat Dec 09, 2017 10:49 pm
Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Sat Dec 09, 2017 10:51 pm
The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
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chuckster
- Ninji

- Posts: 923
- Joined: Fri Apr 15, 2016 1:41 am
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Postby chuckster » Sun Dec 10, 2017 12:52 am
PixelPest wrote:The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame
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PixelPest
- Raccoon Mario

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Postby PixelPest » Sun Dec 10, 2017 7:50 am
The_Loaf_Lord wrote:PixelPest wrote:The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:
And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
What version are you using?
LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame
Try SMBX2-Beta3
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PixelPest
- Raccoon Mario

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Postby PixelPest » Thu Dec 21, 2017 8:48 pm
Here's something new...
Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.
I've remastered a bunch of levels, removed some, etc.
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chuckster
- Ninji

- Posts: 923
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Postby chuckster » Thu Dec 21, 2017 9:16 pm
PixelPest wrote:Here's something new...
Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.
I've remastered a bunch of levels, removed some, etc.
That looks so brilliant. Very interesting...
EDIT: Are those meteorites? If so, that would be a very cool bossfight.
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Thu Dec 21, 2017 9:24 pm
They are. It's inspired by 8-8 from NSMBDS
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chuckster
- Ninji

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Postby chuckster » Thu Dec 21, 2017 9:36 pm
PixelPest wrote:They are. It's inspired by 8-8 from NSMBDS
Now I'm all excited!
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Fri Dec 22, 2017 10:03 pm
Update to what I posted yesterday after some graphical tweaks and others. This level is now done:
Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!
Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated
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chuckster
- Ninji

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Postby chuckster » Fri Dec 22, 2017 10:09 pm
PixelPest wrote:Update to what I posted yesterday after some graphical tweaks and others. This level is now done:
Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!
Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated
That looks like so much fun.
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Fri Dec 22, 2017 10:36 pm
I hope it plays that way too! A lot of tweaking of this level was gameplay-specific elements and it focuses a lot on flow, developing the gimmick, and providing progressive, varied, and reasonable challenges. It's one of my favourites so far; it's a unique break from the average one-screen boss room
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