Need help with any SMBX game-related issues? Ask your questions here.
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UlticraftMTT
- Fighter Fly

- Posts: 41
- Joined: Tue Jul 09, 2019 3:43 am
Postby UlticraftMTT » Thu Aug 01, 2019 10:38 pm
A few things i would like to see:
X2 Characters (Mega Man, Samus, Bowser, Wario, Rosalina, Solid Snake, Klonoa, Uncle Broadsword, Ultimate Rinka, Zelda) hardcoded into the game, allowing them to be blocked in episodes and other things like that without the need of LunaLua, also the ability to enable or disable certain costumes for a specific episode.
SMB3 Damage system and an option to turn off the Item Box.
Enemies/Bosses i would like to see:
Super Mario Bros. 2:
Pidgit and Magic Carpet
Whale
Tryclyde
Super Mario Bros. 3:
Angry Sun
Pile Driver Micro Goomba
Chain Chomp (I suggest slowing it down to its Super Mario Maker speed as the original SMB3 Chain Chomp is really fast and sometimes unfair)
Cannon
Boss Bass
Super Mario World:
Fishin' Lakitu
Fishin' Boo
Lakitu in a Pipe
Climbing Koopa
Iggy Koopa
Super Mario Maker/Super Mario Maker 2:
Twister
Koopa Troopa Car
Stiletto Goomba
Super Mario Land 2:
Bomubomu/Pig Cannon
Jack-In-The-Box
Bopping Toady
Super Mario 64:
Chuckya
Whomp
Super Mario 3D Land:
Goomba Stack
Super Mario 3D World:
Skipsqueak
Spiny Skipsqueak
Conkdor
Piranha Creeper
Cat Banzai Bill
Hop-Chops
Ant Trooper
Horned Ant Trooper
Zelda Series:
Link's Adventure Goomba
Mega Man Series:
Metall
Telly
Kerog/Croaker
Power-Ups:
Cape Feather
P-Balloon
Superball Flower
Super Mario Maker Clown Car and Fire Clown Car
Buzzy Beetle and Spiny Shellmets
Obstacles:
SMW Disco Ball
SM3DW Blinking Blocks
NSMBW Rolling Hills
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Aug 02, 2019 5:26 am
Reminder that builds more recent than Beta 3 (released since this topic's recent bump) make it easy to create custom NPC packs and that literally nothing is stopping anyone from implementing the NPCs and obstacles they wish to see.
https://www.youtube.com/watch?v=LsT7ItnnVzY
Suggestions like "make all characters work on the launcher" make more sense to put here, but then again that particular suggestion has also been on our to-do list for a long time already.
https://docs.google.com/spreadsheets/d/ ... =568611324
Beyond that, before typing a long list of iconic or less-iconic nintendo enemy names it might be good to take a look through what other people have already made:
SM3DW Blinking Blocks viewtopic.php?f=101&t=24259
Skipsqueak-like viewtopic.php?f=101&t=24438
Stiletto Goomba is literally the already-basegame shoe goomba just with the added impossibility of a useless mount we cannot currently add, so just resprite that.
SMB3 damage system was posted 4 days ago viewtopic.php?f=101&t=24446
Fishin' Boo was posted 3 days ago viewtopic.php?f=101&t=24457
Cannons were posted 1 day ago and already had a previous incarnation in the days of beta 3 viewtopic.php?f=101&t=24469
This thread is pretty much ignored when it comes to actually putting stuff into basegame, but since anyone can add this stuff these days, the void people have been shouting into in this thread has become a bit more filled.
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DrMekar
- Eerie

- Posts: 759
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Fri Aug 02, 2019 7:52 am
Well, okay. My Suggestions for not NPC Stuff:
New Characters (If this could be a thing):
Pyscho Waluigi - Waluigi
New Costumes:
Mario:
SMB2 Mario
Luigi:
SMB2 Luigi
MH2 Ninja Girl (Since this is my Wish List. I'd make all Graphics of course)
Toad:
Diffrent Colour Toads
Mega Man:
MM Series - Mr. X
CaD - Skinner
Wario:
YI - Fat Guy
WMoD Wario
Snake:
Hitman - Agent 47
Uncle Broadsworth:
Just Anythink.
General:
More Vanilla Music/ Or More Custom Music per Section:
While the Music Inis or LunaDLL Method are a thing the ini versionisen't working quite some times and it's
kind of annoying to write/copy a Luna File everytime just to use to Custom Music in one Section for Things
like Boss Fights.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Aug 02, 2019 8:11 am
No, we're not going to bloat the download with junk like costumes and music. I also don't know in what situation you'd ever need to "copy a luna file" in order to play music during a boss fight. You just do Audio.MusicChange(filename) in onEvent when a boss trigger event happens. The music.ini method is reliable too. It reloads music information whenever the smbx process is restarted iirc.
Make waluigi yourself and if it's coded well... you know the drill.
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DrMekar
- Eerie

- Posts: 759
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Fri Aug 02, 2019 8:28 am
Enjl wrote: ↑Fri Aug 02, 2019 8:11 am
No, we're not going to bloat the download with junk like costumes and music. I also don't know in what situation you'd ever need to "copy a luna file" in order to play music during a boss fight. You just do Audio.MusicChange(filename) in onEvent when a boss trigger event happens. The music.ini method is reliable too. It reloads music information whenever the smbx process is restarted iirc.
Make waluigi yourself and if it's coded well... you know the drill.
I understand it with the Costumes, so an offical Subforum for Customes would be Nice. With the Copy I meant for every level you want to use it in. The Music ini method didn't worked for me the last time, thought I'm not
sure if it was because of the Music Length, which was 30 Minutes for the High Quality Version or somethink else. Well, okay. Though I honestly don't know how to make a Character, but Thanks anyway for the offer.
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sammerbro
- Buster Beetle

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Contact:
Postby sammerbro » Fri Aug 02, 2019 8:35 am
Enjl wrote: ↑Fri Aug 02, 2019 8:11 am
junk like costumes
How are costumes junk? I like them!
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: semi-retired user, only interested in post ranks
- Pronouns: he/him
Postby Cedur » Fri Aug 02, 2019 8:53 am
sammerbro wrote: ↑Fri Aug 02, 2019 8:35 am
Enjl wrote: ↑Fri Aug 02, 2019 8:11 am
junk like costumes
How are costumes junk? I like them!
pretty sure "junk" is used in the context "stuff that takes up disproportionately much space"
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Aug 02, 2019 9:17 am
DrMekar wrote: ↑Fri Aug 02, 2019 8:28 am
I understand it with the Costumes, so an offical Subforum for Customes would be Nice.
viewforum.php?f=31
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strab
- Dolphin

- Posts: 80
- Joined: Mon Jun 18, 2018 11:13 pm
- Flair: Xander
- Pronouns: they/them
Postby strab » Fri Aug 02, 2019 10:58 pm
Since everyone else is posting a list of what they wanna see, I'll post my list
Playable characters:
Donkey Kong (w/ his country moveset)
-Can pick up & throw things which then roll (such as an npc barrel you could add)
-Can roll by pressing alt-run
-Can do the ground slap by pressing down and alt-run/run
-Has the coconut gun (that fires in spurts) replacing the fire flower
Sonic The Hedgehog (w/ genesis moveset)
-Rolls into a ball by running and pressing down (and sliding)
-Can spindash by standing still, pressing down, and pushing jump
Powerups:
Frog Suit
Enemies:
DK Barrel (Arcade)
-Rolls around slowly and hurts you when stepped on/walked into
Icicles that fall down when approached
Donkey Kong (arcade) as a boss
-Remains stationary
-Throws DK Barrels at you
Misc:
More SMB3 level tiles, such as the number tiles (world map)
SMB3 paths (world map)
Being able to select new characters (Wario, Snake, Rosalina) in the launcher and title screen
Being able to block new characters (Wario, Snake, Rosalina) in the map editor (like how you can block mario, luigi, peach, toad, and link)
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Abrahamsitokun2004
- Bob-Omb

- Posts: 23
- Joined: Fri Jul 26, 2019 3:41 am
- Flair: Play smbx, it's the best, and there will be more!
Postby Abrahamsitokun2004 » Tue Sep 17, 2019 9:53 am
They could add to the mysterious moon (which we are already creating, so wait). You can also add rock, bee and boo mushroom. Please
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Bulby_VR
- Rex

- Posts: 33
- Joined: Wed Aug 07, 2019 11:18 am
Postby Bulby_VR » Sun Nov 24, 2019 4:02 pm
I'm not sure if is already implemented, or implementable with lua, but I would like easier access to add frames to player characters, and call frames. Also, (if possible) More limited scope define fields, so you could make 2 player compatible scripts that only apply a define on one player.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Nov 24, 2019 4:11 pm
Bulby_VR wrote: ↑Sun Nov 24, 2019 4:02 pm
Also, (if possible) More limited scope define fields, so you could make 2 player compatible scripts that only apply a define on one player
This stuff missing is literally why multiplayer with new characters is currently unsupported. Adding this functionality will be the focus of Beta 5's development.
Bulby_VR wrote: ↑Sun Nov 24, 2019 4:02 pm
but I would like easier access to add frames to player characters
Basegame playables use playeranim.lua to define custom animation sets. That covers any use case restricted to the vanilla spritesheet layout. If you need a second spritesheet for a playable, you just have to draw the secondary sheet at the right time and set player frame to -50 * player.direction for the duration.
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Teemster2
- Rocky Wrench

- Posts: 621
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Mon Nov 25, 2019 12:27 am
Everyone needs to remember the development team may be limited on man power thus they can only do so much.
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cato
- Volcano Lotus

- Posts: 537
- Joined: Thu Aug 24, 2017 3:06 am
- Flair: Koishi enjoyer
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Contact:
Postby cato » Mon Nov 25, 2019 9:58 am
Touhou playable as the characters.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Tue Nov 26, 2019 3:48 am
Enjl wrote: ↑Sun Nov 24, 2019 4:11 pm
Bulby_VR wrote: ↑Sun Nov 24, 2019 4:02 pm
Also, (if possible) More limited scope define fields, so you could make 2 player compatible scripts that only apply a define on one player
This stuff missing is literally why multiplayer with new characters is currently unsupported. Adding this functionality will be the focus of Beta 5's development.
By focus, do you mean that will be the most important feature to get done for beta 5? As I don't think that many people even bother using multiplayer
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ElectriKong
- Posts: 4646
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- Flair: I have NO idea what to put here
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Postby ElectriKong » Tue Nov 26, 2019 6:13 am
Taycamgame wrote: ↑Tue Nov 26, 2019 3:48 am
Enjl wrote: ↑Sun Nov 24, 2019 4:11 pm
Bulby_VR wrote: ↑Sun Nov 24, 2019 4:02 pm
Also, (if possible) More limited scope define fields, so you could make 2 player compatible scripts that only apply a define on one player
This stuff missing is literally why multiplayer with new characters is currently unsupported. Adding this functionality will be the focus of Beta 5's development.
By focus, do you mean that will be the most important feature to get done for beta 5? As I don't think that many people even bother using multiplayer
More people would bother with multilayer if it functioned properly.
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Hoeloe
- Foo

- Posts: 1442
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Tue Nov 26, 2019 7:49 am
Electriking wrote: ↑Tue Nov 26, 2019 6:13 am
More people would bother with multilayer if it functioned properly.
More, perhaps, but still not many. Multiplayer was an underutilised feature in 1.3 too.
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Cigarettes
- Fighter Fly

- Posts: 49
- Joined: Fri Oct 25, 2019 9:15 am
Postby Cigarettes » Tue Nov 26, 2019 12:43 pm
I would like to see some new npc enemys added such as this guy also star power would be nice

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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
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Contact:
Postby Taycamgame » Wed Nov 27, 2019 12:48 pm
BTW can this thread also be used in the way previously mentioned by Enjl? So basically these suggestions don't necessarily need to be implemented into basegame, but people could dip in, have a go at making these suggestions themselves, and then releasing them as a pack? Especially as we have a lot more freedom now when it comes to custom content (such as the expanded range of most things of IDs 751 - 1000), a lot of these suggestions don't seem like they would be needed in basegame.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Wed Nov 27, 2019 3:51 pm
I mean no dev ever was influenced by this thread so I thought it was already used that way.
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