Need help with any SMBX game-related issues? Ask your questions here.
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Danny
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Postby Danny » Mon Jul 24, 2017 4:56 pm
I'm Not Entirely Sure I Understand What You Mean By This. Could You Elaborate A Little Bit And Maybe Provide Some Examples Of What You Mean? Like SMB2 Luigi's Floaty Jump, Or Something Else?
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PixelPest
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Postby PixelPest » Mon Jul 24, 2017 6:28 pm
38A doesn't listen to feedback or hang around here but I know for sure it's doable in SMBX2
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The0x539
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Postby The0x539 » Mon Jul 24, 2017 8:27 pm
Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
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PixelPest
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Postby PixelPest » Mon Jul 24, 2017 9:49 pm
The0x539 wrote:Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
I could definitely do the floaty jump for Luigi as a tweak and maybe even the P-meter too (tweaks are just modules included by default that serve smaller purposes as libraries just to make minor changes to a certain mechanic)
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HenryRichard
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Postby HenryRichard » Sun Jul 30, 2017 11:08 pm
Doable means "it can be done"
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PixelPest
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Postby PixelPest » Sun Aug 06, 2017 10:04 pm
You don't need to PM developers. If they have interest in it and you mention it here they'll notice. Also what do you even mean by a "special event" and why would the P-meter be up on the HUD there? That's where timers go and P-meter goes at the bottom of the screen iirc
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PixelPest
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Postby PixelPest » Sun Aug 06, 2017 10:08 pm
You didn't really answer either of my questions afaik
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PixelPest
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Postby PixelPest » Sun Aug 06, 2017 10:14 pm
Don't really get how special event and LunaLua scripts are connected but okay. Also it might be worthwhile not to try to tell people how to develop something when you obviously have little knowledge as to how LunaLua even works.
If you have any ideas feel free to throw them in this thread and I'll at least take a look
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PixelPest
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Postby PixelPest » Sun Aug 06, 2017 10:30 pm
- A lot of animations like that are small and pointless in the big picture and aren't too hard for a user to make themselves for a single episode since it'll probably only be used and even noticed by a few people
- 2 player mode isn't supported much in SMBX2 at this point although it will be later. Would probably be doable and maybe kinda fun but definitely super-low priority rn
- Make sure if you want to suggest things that you keep up with the claims sheet. There are already existing scripts for Green and Red Birdos since they're just small changes and Clawgrip is a claimed NPC on the claims sheet (I think by Rocky) which means there's plans for it to be in SMBX2 as it's own NPC
- Honestly another obsolete thing that's just configuring a sounds.ini file if I understand what you're referring to.
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PixelPest
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Postby PixelPest » Sun Aug 06, 2017 10:42 pm
As I said a number of these suggestions just seem so obsolete, unnoticeable, and ultimately unnecessary
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Radiance
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Postby Radiance » Mon Aug 07, 2017 5:18 pm
World map events in SMW
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MrPunchia
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Postby MrPunchia » Mon Aug 07, 2017 6:15 pm
would the types of Eeries that move in wave patterns be up for consideration?
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The0x539
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Postby The0x539 » Mon Aug 07, 2017 7:39 pm
MrPunchia wrote:would the types of Eeries that move in wave patterns be up for consideration?
yeah sure
the code is trivial, just a matter of deciding how to implement 'em
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Trace
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Postby Trace » Mon Aug 07, 2017 8:10 pm
LET GROOSE BE LOOOSE 2k17
MAKE IT HAPPEN VALATERRIA
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The0x539
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Postby The0x539 » Tue Aug 08, 2017 11:53 pm
MrPunchia wrote:would the types of Eeries that move in wave patterns be up for consideration?
Done. You can now write any valid LunaLua expression, with the NPC's x position in blocks, and a timer that counts seconds, being provided, and it will be offset by that many blocks from its source position. Currently uses NPC messages, and I'm not comfortable actually releasing it without plugins.
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HenryRichard
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Postby HenryRichard » Wed Aug 09, 2017 3:01 am
Man, once plugins are implemented basically anything will be possible without any coding knowledge at all. Is changing the amount of hitpoints a boss has planned? It would be really easy to code iirc.
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PixelPest
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Postby PixelPest » Wed Aug 09, 2017 6:37 am
HenryRichard wrote:Man, once plugins are implemented basically anything will be possible without any coding knowledge at all. Is changing the amount of hitpoints a boss has planned? It would be really easy to code iirc.
I know I do it in my project and could probably write an API for it
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Hoeloe
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Postby Hoeloe » Wed Sep 06, 2017 8:41 pm
TheKidCodee wrote:
1. Custom Transperency.
So some stuff like overworld blocks have no transperency right? Well when adding transperency, it still shows the entire image. it may not seem like a big deal, but a lot of inportant stuff like dummy bocks have no transperency. So this needs to get fixed.
This is literally already fixed and has been for a while. Any .png graphics (and you should be using .png and not .gif) allow you to use transparency and semitransparency on any graphics. You don't even need a mask file, as .png supports transparency as part of the image.
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HenryRichard
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Postby HenryRichard » Wed Sep 06, 2017 10:13 pm
Yeah that was around like a year before SMBX2 was even announced.
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The0x539
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Postby The0x539 » Wed Sep 06, 2017 10:36 pm
TheKidCodee wrote:Unlike the rest of the of the stuff ive requested, this should be default, its been default since SMB3. And it should be here.
This kills the compatibility.
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