Put Your Suggestions For 2.0 Here!

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Eri7
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Re: Put Your Suggestions For 2.0 Here!

Postby Eri7 » Sat Jan 06, 2018 4:46 am

My suggestion is to expand upon layer movement option in events by giving us a lot more slots where we can move layers than just one (borrowed from 38A's events system).My other suggestion is to stop a certain event or events by having this option when a certain event is activated, I know this can be done with Luna lua but its not easy and people prefer the easy option.

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Re: Put Your Suggestions For 2.0 Here!

Postby Taycamgame » Sat Jan 06, 2018 6:14 am

I suggest a new help and info page detailing what each special blocks, NPC's etc. included in the folder. Like Microsoft Office apps, they have help guides installed, maybe this could too?

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Re: Put Your Suggestions For 2.0 Here!

Postby TheNewGuy » Sat Jan 06, 2018 6:23 am

Taycamgame wrote:I suggest a new help and info page detailing what each special blocks, NPC's etc. included in the folder. Like Microsoft Office apps, they have help guides installed, maybe this could too?
Why are you too lazy to test it? It would be useless.

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Re: Put Your Suggestions For 2.0 Here!

Postby Taycamgame » Sat Jan 06, 2018 6:57 am

TheNewGuy wrote:
Taycamgame wrote:I suggest a new help and info page detailing what each special blocks, NPC's etc. included in the folder. Like Microsoft Office apps, they have help guides installed, maybe this could too?
Why are you too lazy to test it? It would be useless.
I'm not lazy, it's just that new users may have trouble with certain items, especially those that were never in the original Mario games.
Anyway, will 2.0 Beta 4 be more stable than Beta 3? My game has crashed and it won't let me close the window.

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Re: Put Your Suggestions For 2.0 Here!

Postby Emral » Sat Jan 06, 2018 7:13 am

Taycamgame wrote:I suggest a new help and info page detailing what each special blocks, NPC's etc. included in the folder. Like Microsoft Office apps, they have help guides installed, maybe this could too?
We're adding tooltips in Beta 4. You can get them when hovering over an object in the tileset itembox. Here's a sneak peek:
Image

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Re: Put Your Suggestions For 2.0 Here!

Postby Taycamgame » Sat Jan 06, 2018 7:18 am

Wow, that was more than I was expecting to see! We even get a glimpse at some new enemies.
...on that image, what are the red crosses for? Will they be removed in Beta 4?

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Re: Put Your Suggestions For 2.0 Here!

Postby PixelPest » Sat Jan 06, 2018 7:42 am

Eri7 wrote:My suggestion is to expand upon layer movement option in events by giving us a lot more slots where we can move layers than just one (borrowed from 38A's events system).My other suggestion is to stop a certain event or events by having this option when a certain event is activated, I know this can be done with Luna lua but its not easy and people prefer the easy option.
The latter might be an option at some point however for the former, there's no issue at hand as you can instantly trigger events from other events to move multiple layers on the same frame

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Re: Put Your Suggestions For 2.0 Here!

Postby Hoeloe » Sat Jan 06, 2018 7:52 am

Taycamgame wrote:Wow, that was more than I was expecting to see! We even get a glimpse at some new enemies.
...on that image, what are the red crosses for? Will they be removed in Beta 4?
The red crosses mark deprecated NPCs. They won't be removed from the game for compatibility, but we are adding strong insentive not to use them. All of those NPCs have newer replacements with better functionality which you can use instead, but older 1.3 levels will still work even though they use the deprecated NPCs.

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Re: Put Your Suggestions For 2.0 Here!

Postby FireyPaperMario » Sat Jan 06, 2018 8:02 am

Here's my suggestion for 2.0 beta 4:

Cheats that are fun to experiment with, and not required to beat a extremely tough smbx level! Just like in SMB Crossover! ^^

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Re: Put Your Suggestions For 2.0 Here!

Postby PixelPest » Sat Jan 06, 2018 8:03 am

MarioRPGExpert93 wrote:Here's my suggestion for 2.0 beta 4:

Cheats that are fun to experiment with, and not required to beat a extremely tough smbx level! Just like in SMB Crossover! ^^
How about name a few examples? We already have upwards of like 30 or 40 iirc

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Re: Put Your Suggestions For 2.0 Here!

Postby FireyPaperMario » Sat Jan 06, 2018 8:13 am

PixelPest wrote:
MarioRPGExpert93 wrote:Here's my suggestion for 2.0 beta 4:

Cheats that are fun to experiment with, and not required to beat a extremely tough smbx level! Just like in SMB Crossover! ^^
How about name a few examples? We already have upwards of like 30 or 40 iirc
here's a few examples of cheats from Super Mario Bros. Crossover I'd like to see in SMBX2 Beta 4:
  • Bouncy Pits that makes you bounce instead of killing you
  • Unlimited use of a character's limited ammo (Examples. Link's bombs, Ninja Bomberman's fireball bombs he gets once he collects a fire flower, Samus's missiles, etc.)
  • Swimming in the air

That's all the cheats from Crossover I can think of that'll look nice in SMBX2 Beta 4


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Re: Put Your Suggestions For 2.0 Here!

Postby Emral » Sat Jan 06, 2018 8:26 am

MarioRPGExpert93 wrote:
  • Swimming in the air
wetwater

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Re: Put Your Suggestions For 2.0 Here!

Postby Taycamgame » Sat Jan 06, 2018 9:01 am

Hoeloe wrote:
Taycamgame wrote:Wow, that was more than I was expecting to see! We even get a glimpse at some new enemies.
...on that image, what are the red crosses for? Will they be removed in Beta 4?
The red crosses mark deprecated NPCs. They won't be removed from the game for compatibility, but we are adding strong insentive not to use them. All of those NPCs have newer replacements with better functionality which you can use instead, but older 1.3 levels will still work even though they use the deprecated NPCs.
I don't understand. Could you give an example of an NPC that will be affected in this way, and why we shouldn't use the old version of it?

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Re: Put Your Suggestions For 2.0 Here!

Postby PixelPest » Sat Jan 06, 2018 9:07 am

Taycamgame wrote:
Hoeloe wrote:
Taycamgame wrote:Wow, that was more than I was expecting to see! We even get a glimpse at some new enemies.
...on that image, what are the red crosses for? Will they be removed in Beta 4?
The red crosses mark deprecated NPCs. They won't be removed from the game for compatibility, but we are adding strong insentive not to use them. All of those NPCs have newer replacements with better functionality which you can use instead, but older 1.3 levels will still work even though they use the deprecated NPCs.
I don't understand. Could you give an example of an NPC that will be affected in this way, and why we shouldn't use the old version of it?
All of the NPCs shown in that screenshot with an "X". It's mostly fixing incorrect AI iirc and then the midpoint fixes some issues and also allows for multiple checkpoints in a level without programming it with LunaLua

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Re: Put Your Suggestions For 2.0 Here!

Postby The0x539 » Sat Jan 06, 2018 12:48 pm

MarioRPGExpert93 wrote:Bouncy Pits that makes you bounce instead of killing you
y'know what
why not
Image
fromthedepths: show
Image

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Re: Put Your Suggestions For 2.0 Here!

Postby Emral » Sat Jan 06, 2018 1:08 pm

Taycamgame wrote:
Hoeloe wrote:
Taycamgame wrote:Wow, that was more than I was expecting to see! We even get a glimpse at some new enemies.
...on that image, what are the red crosses for? Will they be removed in Beta 4?
The red crosses mark deprecated NPCs. They won't be removed from the game for compatibility, but we are adding strong insentive not to use them. All of those NPCs have newer replacements with better functionality which you can use instead, but older 1.3 levels will still work even though they use the deprecated NPCs.
I don't understand. Could you give an example of an NPC that will be affected in this way, and why we shouldn't use the old version of it?
New checkpoints have multi-midpoint support and are incompatible with old checkpoints.
New blurps use their SMW AI and the old ones have been pushed aside to keep consistency going forward.
New thwomps can go both up and down depending on their direction and have extended configuration options, through which you can make them smash blocks or constantly smash back and forth.

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Re: Put Your Suggestions For 2.0 Here!

Postby TheNewGuy » Tue Jan 09, 2018 4:18 am

More Metroid and Super Metroid tilesets.

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Re: Put Your Suggestions For 2.0 Here!

Postby PixelPest » Tue Jan 09, 2018 7:43 am

TheNewGuy wrote:More Metroid and Super Metroid tilesets.
Just replace current blocks using custom graphics

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Re: Put Your Suggestions For 2.0 Here!

Postby TheNewGuy » Tue Jan 09, 2018 7:48 am

PixelPest wrote:
TheNewGuy wrote:More Metroid and Super Metroid tilesets.
Just replace current blocks using custom graphics
I think there are none Metroid graphics packs, or It's very hard to find.

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Re: Put Your Suggestions For 2.0 Here!

Postby PixelPest » Tue Jan 09, 2018 7:56 am

TheNewGuy wrote:
PixelPest wrote:
TheNewGuy wrote:More Metroid and Super Metroid tilesets.
Just replace current blocks using custom graphics
I think there are none Metroid graphics packs, or It's very hard to find.
There's a whole section of Metroid graphics in the Community GFX Pack and you can always download tilesets from Spriters Resource and rip them to SMBX tilesets


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