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Re: WIP Graphics Showcase III
Posted: Sun Aug 27, 2017 9:08 pm
by PROX
Hani wrote:PROX wrote:Hani wrote:Which one is better?


I take it that those are roto disks? Well in that case, I would say the bottom left one. I don't exactly know what's going on with all those though.
The rotodisc has 8 frames, so left one or right one
ok left
Re: WIP Graphics Showcase III
Posted: Wed Sep 06, 2017 4:38 pm
by PROX
sorry for double posting, but here's something I'm working on. I might include outlines for the rocks since I don't really like how they blend as of now. I think the noise could also be reduced as well. This should look familiar since it's a remake of an old tileset.
EDIT: nvm, I did. It looks waaaay better now. Also tweaked the colors a bit.
Re: WIP Graphics Showcase III
Posted: Thu Sep 07, 2017 11:09 am
by Snessy the duck
I think the darkest brick looks a bit too much like a BGO, try making it a bit brighter.
Re: WIP Graphics Showcase III
Posted: Thu Sep 07, 2017 3:08 pm
by HenryRichard
That's really noisy - have you considered using less?
Re: WIP Graphics Showcase III
Posted: Thu Sep 07, 2017 3:17 pm
by PROX
HenryRichard wrote:That's really noisy - have you considered using less?
I lowered the contrast considerably from the last version. If I'm making rough stone, it probably should be somewhat noisy.
Re: WIP Graphics Showcase III
Posted: Fri Sep 08, 2017 9:51 am
by Black Mamba
IMO I think there should also be some shadow on the left side of the bgos to keep it consistant with the light source
Re: WIP Graphics Showcase III
Posted: Fri Sep 08, 2017 1:30 pm
by PROX
Uzendayo wrote:IMO I think there should also be some shadow on the left side of the bgos to keep it consistant with the light source
yeah I agree, that's going to be a lot of blocks though xD
Re: WIP Graphics Showcase III
Posted: Wed Sep 13, 2017 6:06 pm
by FireyPaperMario
I wish I can showcase my new 16-bit monochrome tileset* from my DeviantArt, but ever damn time I post 1 of them, the image is broken.
*I post my tilesets often in .gif file fyi
Re: WIP Graphics Showcase III
Posted: Wed Sep 13, 2017 9:04 pm
by PROX
MarioRPGExpert93 wrote:I wish I can showcase my new 16-bit monochrome tileset* from my DeviantArt, but ever damn time I post 1 of them, the image is broken.
*I post my tilesets often in .gif file fyi
put it on imgur, go to share>BB Code(Forums), copy paste the link, and we'll all see it.
Re: WIP Graphics Showcase III
Posted: Wed Sep 13, 2017 9:14 pm
by PROX
Sorry for double posting, but I have yet another update for my Bowser's Castle Tileset. (Remade from old version)
We can all agree the old fill was bad, so here's a dramatic improvement.
Re: WIP Graphics Showcase III
Posted: Wed Sep 13, 2017 10:15 pm
by HenryRichard
That looks much better! You may consider adding variations on the fill tile that make it look a little less repetitive, though that would likely be rather difficult.
Re: WIP Graphics Showcase III
Posted: Wed Sep 13, 2017 11:52 pm
by PROX
HenryRichard wrote:That looks much better! You may consider adding variations on the fill tile that make it look a little less repetitive, though that would likely be rather difficult.
it won't be since people will most likely put bricks in the fill when this is in use. Also I'm planning on including a Bowser emblem in the tileset fill kinda like what I did with the first version.
Re: WIP Graphics Showcase III
Posted: Thu Sep 14, 2017 1:41 pm
by kojimkj
PROX wrote:Sorry for double posting, but I have yet another update for my Bowser's Castle Tileset. (Remade from old version)
We can all agree the old fill was bad, so here's a dramatic improvement.
I really like that, but I think the stone pattern could be improved a little.
Also here is something I made :
In order : Forest, alternative underground, volcano.
The Beach is nothing new, just some old thing in my ded GFX pack.
oh no its not SMB3 gfx, lets kill kojimkj
Re: WIP Graphics Showcase III
Posted: Fri Sep 15, 2017 10:27 pm
by kojimkj
Made a animation for SMB1 mushroom, and made a edited version of SMB1 ? block
SMB1 Question Mark Block
Re: WIP Graphics Showcase III
Posted: Tue Sep 19, 2017 12:41 pm
by Turret 3471
Woah, this looks awesome!!! I sort of did the same thing years ago with the SMB3 mushrooms. Man, the memories.
Re: WIP Graphics Showcase III
Posted: Fri Sep 22, 2017 9:28 pm
by kojimkj
Making this for no reason :

Re: WIP Graphics Showcase III
Posted: Sat Sep 23, 2017 12:57 pm
by kojimkj
Wow, this topic is really inactive now
I also extended SMW pipes:

Re: WIP Graphics Showcase III
Posted: Fri Sep 29, 2017 10:08 pm
by smbx GaMERDoG
kojimkj wrote:Wow, this topic is really inactive now
I also extended SMW pipes:

Those giant pipes though. 9001/10.
Re: WIP Graphics Showcase III
Posted: Thu Oct 05, 2017 1:50 pm
by litchh
Just SMB1 recolored Morton Koopa Jr.

Re: WIP Graphics Showcase III
Posted: Thu Oct 05, 2017 2:20 pm
by Turret 3471
Pretty sure no one's done this yet. I'm planning on making a 16-bit New Super Mario Bros. GFX Pack, containing 16-bit rendered graphics of blocks, background objects, BGs, anything I can think of from NSMBDS, Wii, 2, and U.
I've only started on one BG so far. The jungle background from NSMBU (extreme WIP incoming):
It's in SMB1 colors for now, at least for the sky, though I'll most likely make SMB3 and SMW colored versions as well.
I'll also be using a couple other reference images for this BG, ones that include the real background from the game, so that I can draw the trees closer to the player for more accuracy.