WIP Graphics Showcase III

Share anything artistic that you've made, like short stories, drawings, and music.
Hani
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Re: WIP Graphics Showcase III

Postby Hani » Sun Oct 15, 2017 7:10 pm

For my episode most of the graphics will be a completely different look with the same original SNES SMB3 colors.
Image Image Image Image Image

Turret 3471
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Re: WIP Graphics Showcase III

Postby Turret 3471 » Sun Oct 15, 2017 7:17 pm

Hani wrote:For my episode most of the graphics will be a completely different look with the same original SNES SMB3 colors.
Image Image Image Image Image
YO, these look awesome!! Great work on these! =D (the shading on the hills I particularly like)

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Sun Oct 15, 2017 7:22 pm

Hani wrote:For my episode most of the graphics will be a completely different look with the same original SNES SMB3 colors.
Image Image Image Image Image
I like what you did with the older hills better, but these look great too. Also what's with the pattern on the grass world map tileset?
Edit: On closer inspection, they look like leaves, but they look like someone stamped them on. Idk how I feel about that. The other ones look pretty good though.

Hani
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Re: WIP Graphics Showcase III

Postby Hani » Sun Oct 15, 2017 7:35 pm

Turret 3471 wrote: YO, these look awesome!! Great work on these! =D (the shading on the hills I particularly like)
Thanks! I wanted to reshade the hills because I personally don't like dithering.
PROX wrote: I like what you did with the older hills better, but these look great too. Also what's with the pattern on the grass world map tileset?
Edit: On closer inspection, they look like leaves, but they look like someone stamped them on. Idk how I feel about that. The other ones look pretty good though.
Leaves are very flat ;)
I can use the older hills for ideas and such, maybe I should release them since I won't be using them anytime soon.

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Sun Oct 15, 2017 7:38 pm

Hani wrote:
Turret 3471 wrote: YO, these look awesome!! Great work on these! =D (the shading on the hills I particularly like)
Thanks! I wanted to reshade the hills because I personally don't like dithering.
PROX wrote: I like what you did with the older hills better, but these look great too. Also what's with the pattern on the grass world map tileset?
Edit: On closer inspection, they look like leaves, but they look like someone stamped them on. Idk how I feel about that. The other ones look pretty good though.
Leaves are very flat ;)
I can use the older hills for ideas and such, maybe I should release them since I won't be using them anytime soon.
that would be cool. I might use them for my project since they kind of go with the particular style I'm using.

Anyway I modified your hills and turned them into sand versions. I also added the eyes from the hills I already released to them. (I put a read-me in the folder crediting you.)
Spoiler: show
Image
Also here are some cacti I drew for bgos:
Spoiler: show
Image

VitellaryJr
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Re: WIP Graphics Showcase III

Postby VitellaryJr » Mon Oct 16, 2017 11:49 pm

Image

hey i'm making things

will add fill tiles and torches and such, but for now what do you think

Hani
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Re: WIP Graphics Showcase III

Postby Hani » Tue Oct 17, 2017 12:14 am

Redid Mystic (pink) and Ice (purple) tiles and added Wind (white clouds) and Storm (dark clouds) tiles.
Image

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Tue Oct 17, 2017 1:00 am

Vitellaryjr2003 wrote:Image

hey i'm making things

will add fill tiles and torches and such, but for now what do you think
That looks incredible! Very good job on that.

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Thu Oct 26, 2017 5:01 am

sorry for double posting, but here's an update on the BC tileset(I just have a little bit more to go):
Spoiler: show
Image

FireyPaperMario
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Oct 26, 2017 7:23 am

PROX wrote:sorry for double posting, but here's an update on the BC tileset(I just have a little bit more to go):
Spoiler: show
Image
Looking good man, keep it up! :D

PopYoshi
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Re: WIP Graphics Showcase III

Postby PopYoshi » Thu Oct 26, 2017 3:08 pm

I did a palm

Image

I know is shit but I don't hae experience doing custom GFXs

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Thu Oct 26, 2017 3:14 pm

Pop Yoshi Bros wrote:I did a palm

Image

I know is shit but I don't hae experience doing custom GFXs
well that's how people start out lol

PopYoshi
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Re: WIP Graphics Showcase III

Postby PopYoshi » Thu Oct 26, 2017 4:07 pm

PROX wrote:
Pop Yoshi Bros wrote:I did a palm

Image

I know is shit but I don't hae experience doing custom GFXs
well that's how people start out lol
At least is a bit decent... I guess

VitellaryJr
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Re: WIP Graphics Showcase III

Postby VitellaryJr » Thu Oct 26, 2017 5:27 pm

Pop Yoshi Bros wrote:
PROX wrote:
Pop Yoshi Bros wrote:I did a palm

Image

I know is shit but I don't have experience doing custom GFXs
well that's how people start out lol
At least is a bit decent... I guess
the shape is pretty good but the shading makes it look flat

round shading takes a bit to figure out, so don't feel bad

anyways, have a preview of the first tileset in my project:
Image

the shading feels off for me, what do you think

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Thu Oct 26, 2017 5:50 pm

ok I think we're done here.
Spoiler: show
Image

FireyPaperMario
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Oct 26, 2017 6:09 pm

Pop Yoshi Bros wrote:I did a palm

Image

I know is shit but I don't hae experience doing custom GFXs
Looks standard imo

PopYoshi
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Re: WIP Graphics Showcase III

Postby PopYoshi » Thu Oct 26, 2017 6:36 pm

VitellaryJr wrote:
Pop Yoshi Bros wrote:
PROX wrote:
well that's how people start out lol
At least is a bit decent... I guess
the shape is pretty good but the shading makes it look flat

round shading takes a bit to figure out, so don't feel bad

anyways, have a preview of the first tileset in my project:
Image

the shading feels off for me, what do you think
Looks pretty good, I like the numbers in the grass~

RPG_Magician
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Re: WIP Graphics Showcase III

Postby RPG_Magician » Thu Oct 26, 2017 9:29 pm

Here's Shrine of Dolls Rework WIP sneakpeek!

Image

Coins are currently heavily WIP and will rotate in the future!

Here's the old version which is *Cough*Notgood*Cough*
ew: show
Image

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Fri Oct 27, 2017 1:39 am

RPG_Magician wrote:Here's Shrine of Dolls Rework WIP sneakpeek!

Image

Coins are currently heavily WIP and will rotate in the future!

Here's the old version which is *Cough*Notgood*Cough*
ew: show
Image
I think the older one looks better tbh. The new platforms are all over the place with the shading, and the pillars look a lot more bland as well. (I recommend adding a wooden texture to it without adding colors) The pots are pillowshaded and the dolls no longer look like dolls, just random....things. I don't even know what they look like. The special blocks look ok as well as the rope noose. The other one was a lot more accurate with the shading, and the texture was a lot more convincing compared to what it is now.

RPG_Magician
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Re: WIP Graphics Showcase III

Postby RPG_Magician » Fri Oct 27, 2017 5:28 am

PROX wrote:
RPG_Magician wrote:Here's Shrine of Dolls Rework WIP sneakpeek!

Image

Coins are currently heavily WIP and will rotate in the future!

Here's the old version which is *Cough*Notgood*Cough*
ew: show
Image
I think the older one looks better tbh. The new platforms are all over the place with the shading, and the pillars look a lot more bland as well. (I recommend adding a wooden texture to it without adding colors) The pots are pillowshaded and the dolls no longer look like dolls, just random....things. I don't even know what they look like. The special blocks look ok as well as the rope noose. The other one was a lot more accurate with the shading, and the texture was a lot more convincing compared to what it is now.
So I should redo the old version with the new version colours? I tried to create like a dirty underside of the wooden platforms but it seems like it didn't work so well haha.


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