Looks interesting.... I ought to try it, once I get a better computer!*
*The laptop I'm using is kinda laggy thanks to me being a idiot and downloading Camstudio! #FML
Re: Mega Man Level Editor Official Trailer
Posted: Tue Jul 11, 2017 1:06 pm
by Nepgya
This looks very interesting so far. Can't wait to try it and play around with the possibilities.
Re: Mega Man Level Editor Official Trailer
Posted: Tue Jul 11, 2017 3:52 pm
by DarkMatt
>Next Saturday
>Get to use this after playing Splatfest
Hype as fug for saturday.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 5:30 am
by Snessy the duck
I absolutely adore the NES MegaMan games, and I loved Super Mario Maker, so I'm pretty darn' hyped to try this. I really hope they're gonna implement stuff from 9 and 10, as well as custom graphics and music.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 5:54 am
by ShadowStarX
Snessy the duck wrote:I absolutely adore the NES MegaMan games, and I loved Super Mario Maker, so I'm pretty darn' hyped to try this. I really hope they're gonna implement stuff from 9 and 10, as well as custom graphics and music.
They aren't going to implement custom gfx and music as far as I know since the servers are quite expensive so if they're gonna add custom stuff, they're going to implement it globally and most likely just after most of the vanilla features being added.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 6:27 am
by glitch4
My dream became true when I see this. This is an impressive editor. Can't wait to use it when it will be released.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 12:36 pm
by Snessy the duck
ShadowStarX wrote:
Snessy the duck wrote:I absolutely adore the NES MegaMan games, and I loved Super Mario Maker, so I'm pretty darn' hyped to try this. I really hope they're gonna implement stuff from 9 and 10, as well as custom graphics and music.
They aren't going to implement custom gfx and music as far as I know since the servers are quite expensive so if they're gonna add custom stuff, they're going to implement it globally and most likely just after most of the vanilla features being added.
I think they should probably focus on implementing more stuff from 1-6 (And maybe 7-10?) before adding more custom stuff.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 2:28 pm
by glitch4
Can't wait to make a level with lazors and temporaly appearing blocks
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 2:47 pm
by Amine Retro
This looks easy to use and fun to try... I'm definetly not playing this as my computer is totally full and old.
Crap.
Re: Mega Man Level Editor Official Trailer
Posted: Wed Jul 12, 2017 3:21 pm
by Black Mamba
wasn't an unfinished version of this used for MaGMML
Re: Mega Man Level Editor Official Trailer
Posted: Thu Jul 13, 2017 7:03 am
by Snessy the duck
glitch4 wrote:Can't wait to make a level with lazors and temporaly appearing blocks
Don't forget lots of spikes!
Re: Mega Man Level Editor Official Trailer
Posted: Thu Jul 13, 2017 8:32 am
by TDK
Snessy the duck wrote:
glitch4 wrote:Can't wait to make a level with lazors and temporaly appearing blocks
Don't forget lots of spikes!
And footholders.
Although from the video, it doesn't seem like it'll be moving randomly.
Re: Mega Man Level Editor Official Trailer
Posted: Fri Jul 14, 2017 5:55 am
by Dr Vivian
Depending on how interesting this is, I might be spending less time on SMBX. I think the main factor is if Proto Man is playable, which I doubt (because that sounds soooo hard to implement...)
Re: Mega Man Level Editor Official Trailer
Posted: Fri Jul 14, 2017 10:45 am
by IAmPlayer
Actually, It's awesome and it's gonna be released tommorow, so i wanted to play it but my PC is kinda mad at me. So probably i'd play it next week...
Re: Mega Man Level Editor Official Trailer
Posted: Fri Jul 14, 2017 4:29 pm
by RhysOwens
Is it funny that I had this in my mind a year ago?
Re: Mega Man Level Editor Official Trailer
Posted: Fri Jul 14, 2017 5:21 pm
by Artemis008
Since I don't think a separate mm editor deserves its own thread, I'll post this here.
In 2013 somebody created a 1:1 port of Megaman 2 to 3DS using the flexible petit computer engine. It perfectly replicates everything, and it has a few new features. Because it's not emulated, sprite flickering is completely gone! It also includes a save system, a level editor, and a revamped weapons system that puts all weapons on the bottom screen, so you don't have to pause the game every time you want to switch items. The best part, petit computer is only 8 bucks. 2 dollars more then the virtual console release of Megaman 2.
I rarely ever here people talk about this gem. It definitely deserves it!