Syndrilevosse wrote:Please, just leave right now.
smwforever45 wrote:Flappy Bird was always nothing but a stupid little game to me... You control an ugly, one-eyed duck-faced bird resembling a Cheep-Cheep, you tap the screen continuously, it goes bling bling bling and then you crash into a pipe. Also, the pipes and the background were heavily inspired, if not even stolen, from the Mario franchise.
Flappy Bird on SMBX wouldn't be much different... I oppose the idea.
Mabel wrote:lol.
Sydrilevosse, that was rude, unnecessary, and irrelevant. Just because you are not a fan of a game, it does NOT mean that you have to insult people who bring it up for their own creative purposes. The same goes for if you generally don't like Snow Luigi; insulting is NOT the answer.
smwforever45, while you were more rational(ish), your brief rant on the actual game of Flappy Bird would not and most likely doesn't help Snow Luigi in what would make this a good idea or a bad idea. Also, how exactly do you know that his concept will be similar to the game it's based off of, before he has even started DESIGNING the level? Use the paragraphs I have written below as an example of what you
could have posted.
And Mabel, don't spam. Simple.
Back on topic now, I think that your idea
could in theory work, but there are a few flaws in it. The secret airship NPC is extremely buggy (why do you think it was stowed away in the secret tab?

), and a level where the premise is to fly everywhere and avoid everything (or at least that is what I presume you had in mind for game-play, considering the nature of the game you're basing this off of) is somewhat difficult to include creative features in. However, I have hope in that
you can make this concept creative in some way, no matter what other people say (in reference to irrelevant and rude comments, constructive criticism you should listen to when it appears).
Here's an idea: Instead of using the secret airship piece, why not use a fairy power-up that looks like the bird we all know and hate/love, or some visual tweak to the lakitu shoe? You could even make the Blue Yoshi look like the clumsy bird! Also, in this kind of level, moving layers will be key, and possible use of the rarely used "no turn back" feature may be as well.
Now, while I myself don't like the Flappy Bird game, I would be pleased to see what you manage to create with this concept. If I find that you have made a full-fledged level off of this, I'll download it immediately and I'll tell you what I think soon after. I will warn you that I will be completely honest, so no pressure

.
Happy level designing Snow Luigi!