Flappy Bird on SMBX?

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Navi
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Flappy Bird on SMBX?

Postby Navi » Wed Apr 02, 2014 7:59 am

I was thinking of this long time ago.
How about if we use DrLuigi's graphics, the secret airship piece and use events to make it.
So what do you think>?

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Re: Flappy Bird on SMBX?

Postby SuperWingedYoshi » Wed Apr 02, 2014 8:05 am

Flappy Bird was always nothing but a stupid little game to me... You control an ugly, one-eyed duck-faced bird resembling a Cheep-Cheep, you tap the screen continuously, it goes bling bling bling and then you crash into a pipe. Also, the pipes and the background were heavily inspired, if not even stolen, from the Mario franchise.
Flappy Bird on SMBX wouldn't be much different... I oppose the idea.

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Re: Flappy Bird on SMBX?

Postby Mabel » Wed Apr 02, 2014 11:34 pm

lol.
Last edited by FallingSnow on Thu Apr 03, 2014 6:24 pm, edited 1 time in total.
Reason: User has been informed not to make posts like this in the future.

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Re: Flappy Bird on SMBX?

Postby MacheTheFerret » Fri Apr 04, 2014 9:25 am

Syndrilevosse wrote:Please, just leave right now.
smwforever45 wrote:Flappy Bird was always nothing but a stupid little game to me... You control an ugly, one-eyed duck-faced bird resembling a Cheep-Cheep, you tap the screen continuously, it goes bling bling bling and then you crash into a pipe. Also, the pipes and the background were heavily inspired, if not even stolen, from the Mario franchise.
Flappy Bird on SMBX wouldn't be much different... I oppose the idea.
Mabel wrote:lol.
Sydrilevosse, that was rude, unnecessary, and irrelevant. Just because you are not a fan of a game, it does NOT mean that you have to insult people who bring it up for their own creative purposes. The same goes for if you generally don't like Snow Luigi; insulting is NOT the answer.

smwforever45, while you were more rational(ish), your brief rant on the actual game of Flappy Bird would not and most likely doesn't help Snow Luigi in what would make this a good idea or a bad idea. Also, how exactly do you know that his concept will be similar to the game it's based off of, before he has even started DESIGNING the level? Use the paragraphs I have written below as an example of what you could have posted.

And Mabel, don't spam. Simple.

Back on topic now, I think that your idea could in theory work, but there are a few flaws in it. The secret airship NPC is extremely buggy (why do you think it was stowed away in the secret tab? :) ), and a level where the premise is to fly everywhere and avoid everything (or at least that is what I presume you had in mind for game-play, considering the nature of the game you're basing this off of) is somewhat difficult to include creative features in. However, I have hope in that you can make this concept creative in some way, no matter what other people say (in reference to irrelevant and rude comments, constructive criticism you should listen to when it appears).

Here's an idea: Instead of using the secret airship piece, why not use a fairy power-up that looks like the bird we all know and hate/love, or some visual tweak to the lakitu shoe? You could even make the Blue Yoshi look like the clumsy bird! Also, in this kind of level, moving layers will be key, and possible use of the rarely used "no turn back" feature may be as well.

Now, while I myself don't like the Flappy Bird game, I would be pleased to see what you manage to create with this concept. If I find that you have made a full-fledged level off of this, I'll download it immediately and I'll tell you what I think soon after. I will warn you that I will be completely honest, so no pressure :D .

Happy level designing Snow Luigi!

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Re: Flappy Bird on SMBX?

Postby SuperWingedYoshi » Fri Apr 04, 2014 10:33 am

PaperPlayerX wrote:...your brief rant on the actual game of Flappy Bird would not and most likely doesn't help Snow Luigi in what would make this a good idea or a bad idea.
Why not? If so few people like Flappy Bird, then what kind of sense would it make to remake the game in SMBX?
Also, how exactly do you know that his concept will be similar to the game it's based off of, before he has even started DESIGNING the level?
If the concept was different than Flappy Bird, would it still be Flappy Bird?
Instead of using the secret airship piece, why not use a fairy power-up that looks like the bird we all know and hate/love, or some visual tweak to the lakitu shoe? You could even make the Blue Yoshi look like the clumsy bird!
The fairy power-up would probably be the best idea because it'd turn the player itself into the bird, bringing it closer to Flappy Bird. Reskinning the secret airship piece, the Lakitu shoe or the blue Yoshi (you could take any Yoshi, by the way, you'd just have to make the Yoshi eat a blue Koopa) would have the effect that you're only riding the bird. Which could be done as well, but it isn't as close as the idea with the fairy power-up.
Also, in this kind of level, moving layers will be key, and possible use of the rarely used "no turn back" feature may be as well.
Moving layers - of course!
No turn back - not necessary because the layers would move, anyways, but it'd be closer to Flappy Bird where you can't move to the left or the right.
If I find that you have made a full-fledged level off of this, I'll download it immediately and I'll tell you what I think soon after.
I'd do the same, even though I don't like Flappy Bird. It is an interesting concept, after all. It'd be something different than the usual objectives we have in SMBX projects.

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Re: Flappy Bird on SMBX?

Postby Murphmario » Fri Apr 04, 2014 10:09 pm

I have an idea of how to pull it off.

Use the infinite jumping code. Small flappy bird character that replaces toad. The section auto scrolls when you enter it. The pipes and ground replace lava. And every time you go through a pipe, there is a score counter above that changes.

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Re: Flappy Bird on SMBX?

Postby FanofSMBX » Fri Apr 04, 2014 10:16 pm

Wouldn't that trigger the anti cheat mechanisms? That would be no good in an episode.

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Re: Flappy Bird on SMBX?

Postby Navi » Sat Apr 05, 2014 1:25 am

For the events.... Autoscroll. And we use axes to trigger a BG and if the player scores 50 points there is an exit.
No using the jump cheat.
Just use the secret airship piece.

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Re: Flappy Bird on SMBX?

Postby MacheTheFerret » Sat Apr 05, 2014 8:53 am

Snow Luigi Revamped wrote:For the events.... Autoscroll. And we use axes to trigger a BG and if the player scores 50 points there is an exit.
No using the jump cheat.
Just use the secret airship piece.
Ahh, I see. You were trying to near-fully recreate the game in SMBX, not just have that as the theme. The notion about the airship piece though, I need to tell you again that it is glitchy and would make it look like Mario was riding the bird instead of being the bird. The fairy power-up is much, much more reliable and more easily customized than the airship piece by a landslide. The only problem I might see though is that there would still be the sparkle effect, but then again you could just make that effect invisible for your level. Invisible axes that activate backgrounds would be very difficult to pull off, as there aren't 50 backgrounds in the SMBX engine to replace. Consider the use of moving layers of BGOs. Auto-scroll might be more useful than "no turn back." However, I must disagree with you on the 50 point limit. Considering the limitations on SMBX, and the choices of "vehicles," for this level, your level would actually be EASIER than the original game. Plus, if you were to just have pipes that you avoid, it's even easier. The combination of easiness and monotony in that would most likely create a boring(ish) level, unless you utilize your moving layers and enemies. Make the pipes move up and down, maybe side to side, have piranha plants coming out of them, or even have flying enemies included. Doing this will make the trek from pipe 1 to pipe 50 much more interesting, challenging, and fun for the player. The lack of what I stated above was one of the reasons people hated the original game, so you can most definitely do better than it in SMBX. I'm counting on you to do well :D

So again, happy level designing!

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Re: Flappy Bird on SMBX?

Postby Navi » Sat Apr 05, 2014 9:16 am

We can use NPCs to replace the numbers

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Re: Flappy Bird on SMBX?

Postby mochila » Wed Apr 23, 2014 8:16 am

Well How About This?

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Re: Flappy Bird on SMBX?

Postby SuperWingedYoshi » Wed Apr 23, 2014 8:25 am

Looks nice! Only one thing... We said in the topic that the secret airship piece is rather buggy... How about using the Fairy power-up, the Lakitu shoe or Blue Yoshi instead?

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Re: Flappy Bird on SMBX?

Postby icemario12 » Wed Apr 23, 2014 8:48 am

smwforever45 wrote:Looks nice! Only one thing... We said in the topic that the secret airship piece is rather buggy... How about using the Fairy power-up, the Lakitu shoe or Blue Yoshi instead?
I agree, as if we try with the fairy, the game itself would be easier and wouldn't give challenges, UNLESS you are creative. It all depends on what do you prefer.

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Re: Flappy Bird on SMBX?

Postby SuperWingedYoshi » Wed Apr 23, 2014 9:21 am

Not only that. The fairy has another advantage. If you use the secret airship piece, the Lakitu shoe or the blue Yoshi, you can only make it look as if the character rides the bird. With the fairy, you can make it look as if the character is the bird.

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Re: Flappy Bird on SMBX?

Postby mochila » Thu Apr 24, 2014 6:24 am

but is it ok if the coins are the score
?

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Re: Flappy Bird on SMBX?

Postby Maruiki » Fri Apr 25, 2014 1:38 am

Flappy Bird sucks. That's all I have to say.

EDIT: This marks my 10th post, so that means I rank up to a Cheep-Cheep. Derp.

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Re: Flappy Bird on SMBX?

Postby Navi » Fri Apr 25, 2014 2:46 am

I didn't see this coming.
mochila: Looks very good.
smwforever45: How about the fairy pendant?
Maruiki: That doesn't help.

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Re: Flappy Bird on SMBX?

Postby mochila » Fri Apr 25, 2014 6:13 am

maybe I should change the fairy into a cheep cheep./

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Re: Flappy Bird on SMBX?

Postby Raster » Fri Apr 25, 2014 11:51 am

This is possible by:

1. Using moving layers to make an invisible platform holding Mario. Make Mario unable to change direction.

2. Make the platform move down continuously.

3. Have a switch block right above Mario that makes the platform slightly move up. Presing Jump would raise the platform

4. Replace everything with lava.

And... place invisible axes to change the score. Also turn autoscroll on.

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Re: Flappy Bird on SMBX?

Postby LM280 » Tue Apr 29, 2014 8:45 pm

FanofSMBX wrote:Wouldn't that trigger the anti cheat mechanisms? That would be no good in an episode.
You could just use the save-after-cheating cheat... (idk if i'm allowed to say it on this forum)

EDIT: This marks my 10th post, so that means I rank up to a Cheep-Cheep. Derp.


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