In my personal opinion they are making way to many games. It's all the same slap some new levels on and some guns and there a new cod game same with need for speed i'm not a fan of either of the series.
The song I have provided below is the exact reason why people continue to make games, music, all that kind of thing.
The key to making a sequel to a famous game series, such as Call of Duty, would be to re-skin everything, throw in a new single-player campaign/story/adventure, slap a brand new name on it, and pump it full of hype. You'll be raking in cash by the thousands upon release date, which you should set at least half to a full year after you announce the game itself.
If you want to make a hit single/album, just add some remixed music, shit-poor quality singing fixed by auto-tune, and there you have it! Don't forget to throw in a controversial music video, and you'll be taking in not only fame, but fortune!
Want to make the next Hollywood blockbuster? Make an unnecessary sequel to a movie, or remake a movie! If you make a trailer that isn't relevant to the actual movie, millions upon millions of people would want to see it! You'll be getting so much money for that!
CoD is awful. Not only because of the fact that sequels are only released to make more and more money, but also because I can't stand first-person shooters.
NfS in general is okay when you leave out capitalism.
But I gotta agree with you nevertheless. There are more than enough CoD and NfS games. Just make one, two, maybe three parts, and that's enough for long-lasting entertainment.
By the way, speaking about that, I do appreciate that Ensemble Studios brought back Age of Empires 2 on Steam with HD graphics, a new expansion, trading cards and several bug fixes. At least one company that thinks about the glorious old games again instead of just releasing sequels all the time.
smwforever45 wrote:There are more than enough CoD and NfS games. Just make one, two, maybe three parts, and that's enough for long-lasting entertainment.
You do realize that they don't make it just for the money, right? Making a few games in a series and then just leaving it like that doesn't guarantee you long-lasting entertainment, because people are still going to want new content. A fairly good reason for releasing a new game, and I'm talking about NfS in this sense, is that, do you really want to play with cars from the 2000s? They update the game with newer car models, as well as graphics to meet the current hardware, as well as adding more maps. People will get sick of the same cars and the same maps after a while.
With your logic, by saying that Call of Duty and Need for Speed should only be making one, two, or three "parts" (and by "parts", you must be referring to games), doesn't that mean the Mario franchise should have done that as well? They should have only made Donkey Kong, Mario Bros., and Super Mario Bros. 1! Those three are enough for long-lasting entertainment!
You do have a point there, but you could as well just update the old games with new content. Like it's being done for e.g. Minecraft, Terraria and Age of Empires 2. Of course you can't change the engine that way, but it's still better than having ten different games of the same brand for all of which you have to pay, right?
Of course Donkey Kong, Mario Bros. and SMB1 aren't enough at all for long-lasting entertainment, but look... all of these were NES games... You can't simply release an update for a NES/N64/[insert any other old video game console] game that adds new features because then you'd have to send everyone who bought the game new cartridges... It's a very different situation nowadays, as all modern video game consoles have an internet connection.
And your point is? Age of Empires 2 isn't being updated anymore, but Age of Empires II HD Edition is being updated. The reason why can't really update the games with new content is simply put; there is no way to update it with new content to make it enjoyable. Besides, they aren't forcing you into buying every single game that comes out for the series. I haven't bought all of The Sims games, and they're out making a fourth one already (with enhanced graphics and new features).
Not everything can get changed in a content update. You're going to hit a limit with the engine sooner or later, and you're going to have to create a new one. The whole reason why they make new Zelda games is to utilize the new hardware they push out, which is the same exact reason why they make new Need for Speed games.
Syndrilevosse wrote:Age of Empires 2 isn't being updated anymore, but Age of Empires II HD Edition is being updated.
That's true, but still, you can call it almost the same game. I regard the HD Edition as an update to the original Age of Empires, even though you have to buy the entire game again to get the update.
...there is no way to update it with new content to make it enjoyable.
Look what Minecraft used to look like five years ago, and look what the game looks like now. The game engine hasn't changed a lot, but almost everything else in the game has been tweaked or expanded with new content by now and is still tweaked.
Besides, they aren't forcing you into buying every single game that comes out for the series.
I agree, and I never said it wasn't like that.
You're going to hit a limit with the engine sooner or later, and you're going to have to create a new one.
Rather later than sooner. You don't always need a new game engine to implement new features.
...there is no way to update it with new content to make it enjoyable.
Look what Minecraft used to look like five years ago, and look what the game looks like now. The game engine hasn't changed a lot, but almost everything else in the game has been tweaked or expanded with new content by now and is still tweaked.
lolminecraft
You're going to hit a limit with the engine sooner or later, and you're going to have to create a new one.
Rather later than sooner. You don't always need a new game engine to implement new features.
Actually, if you want to make something truly enjoyable, you actually do. VALVe is working on the Source2 Engine, which is one of the main reasons why Half-Life 2: Episode Three hasn't been released/hinted at yet. Do you really think they'd make the game on an outdated engine? If you think about it, they use completely different engines each and every time for every new Mario game released.
Besides, you've taken the meaning of a game engine way out of context. Something like the Unreal Engine is a game engine, the same goes for Unity. Games like Minecraft and Terraria weren't made using a game engine.
It'd be nice if CoD released a game less often, and just added a bunch of DLC for weapons and maps. I could imagine maybe all the Modern Warfare games being one game, with stuff mainly in MW2 and MW3 being DLC.
I don't play these kinds of games often (or games at all, really), but if the engine and gameplay and everything is unaltered, I see perhaps a lot of DLC built around this one game that they work extra hard to perfect
I'm starting to hate all of this talk about "DLC", because before DLC, we used to have "Expansion Packs", which expanded the game by a large amount, all DLC (which has ultimately replaced ExPacks) is doing is adding small bits and pieces of the game. Two DLCs for a game cost more than an actual ExPack would cost, the former having less content than the latter.
Well… probably. I don't own any Call of Duty games myself, though I have played several different games numerous times at one of my friend's houses. Honestly, from my perspective, the only substantial difference between each game is what maps it has. I'm really not seeing any new or interesting features in the later games. So yeah, overall CoD is probably in a similar situation to New Super Mario Bros., only MUCH worse. There's really no point to buying new games, the only thing that changes is the maps and maybe a few weapons or something, I don't know. These guys really need to slow down though, it's the epitome of non-creativity in gaming.