Stephanie's Quest/Tamara's Quest: Remastered Edition (Update 2/17/18)

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Stephanie's Quest/Tamara's Quest: Remastered Edition (Update 2/17/18)

Postby KingBowser24 » Wed Jun 28, 2017 8:28 pm

(Scroll to my latest reply on page 2 of this thread to see some updated information) -KB 2/17/18

So here it is- the "newbie" project the I mentioned quite a while ago. (viewtopic.php?f=69&t=12993)

Plot:
The Main Protagonist, Stephanie, is informed that her best friend Faith has been kidnapped by a certain Monster (Who basically looks like Bowser :lol: ), and she sets out to go rescue her. Steph also has a friend named Jackson who helps her along her way. (He is kind of an idiot, youll see this especially in the first world :lol: :lol: )

Screenshots:
Spoiler: show
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Alright, so here's the important part. I won't lie, I made this back in 2012, when i was an SMBX newbie. It was my first project! So at least compared to alot of the things uploaded here, it's not that great. There are a couple bugs, but it is playable, as i have played through this many times! Almost all the sprites are Vanilla sprites, and most of the custom sprites are pretty quirky. Plus, I am missing the Last Level. It somehow got deleted, so technically the episode isnt even complete, even though the last level in the world map does have a fight with The Monster at the end.

But I am not gonna bother with that, because I am going to rebuild Stephanie's Quest from the ground up! That's right, new levels, new world map, new graphics, its gonna be like a whole new game. However, the new version wont even be called Stephanie's quest. Originally, when i first made this episode, the main character was a girl named Tamara, but eventually, for whatever reason, I changed the sprite and renamed her Stephanie. So for the remastered version, I am switching the character back to Tamara, so it will be called "Tamara's Quest: Remastered Edition"!

So just a note- if you find a few dialogue boxes that say "Tamara" instead of Stephanie in the old version, its because I had already completed the episode when Tamara was still the main character, and may have missed a few when changing all the dialogue to "Stephanie".

Here are the sprites from over the years, just for lols :D I am nearly done with my new Tamara playable for TQ remastered!
Left: The original Tamara sprite, made in 2012 (ewwwwwww lol)
Middle: The slightly improved Stephanie sprite, made about a year after I first completed this episode
Right: a sample of the new Tamara sprite I am currently working on for TQ Remastered :D
Spoiler: show
Image
Another note: The new one is smaller because the older ones were too big. Plus, Tamara is a young teenage girl, so it would make sense that she is a few pixels shorter than your average 64 pixel tall character. If i recall correctly the new sprite is 60 pixels tall.

So my main point in this long post of mine is that I'd like to get a few pairs of eyes on my old version. Feedback on the old newbie version would be tremendously helpful as I rebuild it from the ground up!

I also have a text file that lists most of the major changes and repairs ill be making, so if any issues are found that i didnt address here, please let me know!:
Spoiler: show
To-Do list for "Tamara's Quest: Remastered Edition"

General:
Give more background on characters like Jackson and Roy. (Roy just randomly appears a few times, not info is given about him) (He's also a birdo)
Change the main character back to Tamara (Originally the protagonist's name was Tamara, who also had a different physical appearance from Stephanie)
Create more custom enemies to use in game
More detailed levels and features
Re-Do World Map completely
Build more plot- Reasons why the worlds are overrun with the Monster's henchmen, even though the quest is to rescue your friend?
Levels:
Will be redone completely, though i may keep a couple particularly good levels and use them for SQ Remastered Edition.
Possibly have more levels in each world, may do a more SMW style world map rather than the SMB style "w-1 to w-4" levels
Make some enemies more varied and consistent- some enemies appear in 1 or 2 levels and never appear again, other levels just spam one type of enemy
Sprites:

Stephanie/Tamara:
Redo Stephanie completely, change her back to Tamara
Give Tamara a Shield, so projectiles wont just "poof" in front of her, or at least find a way to explain why she can block projectiles (Ring of Protection?)
Different outfits for each powerup instead of just the same outfit with a different colored shirt
Give Tamara a world map sprite (right not she appears as a big grey block on the world map)

NPC's
Friendlies
Redo Jackson's Sprite

Enemy Sprites
Various Sprites to be changed
"Repair" some sprites
Edit " The MOnster's " Sprite, make it more custom
Edit/improve "King T's" Sprite
Fix graphic bug on the "Monster Clone" enemy
Redo or at least recolor enemy sprites, to make them look more original

Blocks and other objects in the enviroment
Darken Grass and Dirt sprites
Recolor some blocks
Add more custom Background Graphics
Redo the "Neo Monster City" background

Soundtrack:
Most music in SQ Remastered will be the same as the original, but might change some
Get extended versions of some tracks to prevent long music pause when track ends, Especially for the Boss Battle Music


SFX (requires replacing files in Sound folder)
Change The sound effect for Stephanie getting hit/hurt
Possibly change sound for Explosions
Possibly change sound for when Stephanie dies
Possibly change sound for enemies being killed
Last edited by KingBowser24 on Sat Dec 02, 2023 8:35 pm, edited 8 times in total.

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Re: Stephanie's Quest

Postby Public Enemy Number 1 » Wed Jun 28, 2017 10:48 pm

This looks quite interesting!

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Re: Stephanie's Quest

Postby krakin » Wed Jun 28, 2017 11:36 pm

I like how the main character is not just Mario

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Re: Stephanie's Quest

Postby ElectriKong » Thu Jun 29, 2017 2:26 am

The player does clash with everything else though.

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Re: Stephanie's Quest

Postby krakin » Thu Jun 29, 2017 3:27 am

Electriking wrote:The player does clash with everything else though.
Which player though? There's like three versions
KingBowser24 wrote: Here are the sprites from over the years, just for lols :D I am nearly done with my new Tamara playable for TQ remastered!
Left: The original Tamara sprite, made in 2012 (ewwwwwww lol)
Middle: The slightly improved Stephanie sprite, made about a year after I first completed this episode
Right: a sample of the new Tamara sprite I am currently working on for TQ Remastered :D
Spoiler: show
Image

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Re: Stephanie's Quest

Postby ElectriKong » Thu Jun 29, 2017 10:46 am

practicalshorty014 wrote:
Electriking wrote:The player does clash with everything else though.
Which player though? There's like three versions
All of them

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Re: Stephanie's Quest

Postby KingBowser24 » Thu Jun 29, 2017 2:00 pm

Electriking wrote:All of them
Yeah, I'm afraid clashing is a bit inevitable with custom characters, especially in this old newbie episode. I am going to try to mitigate clashing in TQ Remastered by applying more custom graphics, and by having a more detailed player. The third playable sprite is the new one I am working on, its still a work in progress. Plus, all of the screenshots are from the old version. The remastered version is still in the concept stage, as I am still working on the playable character.

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Re: Stephanie's Quest

Postby Ruan555 » Thu Jun 29, 2017 3:35 pm

The new sprite looks marvelous! Good luck with the remasterization of your episode, i'm looking forward to compare the versions and see how much they improved!

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Re: Stephanie's Quest

Postby HeroLinik » Thu Jun 29, 2017 4:06 pm

Gonna be honest here, I went in expecting a LazyTown-themed episode where you had to defeat Robbie Rotten, but instead I got some background on another episode and said remastering of it! Good luck with that!

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Re: Stephanie's Quest

Postby Black Mamba » Fri Jun 30, 2017 5:41 pm

you might want to realign the player character to fit on the blocks normally.

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Re: Stephanie's Quest

Postby KingBowser24 » Fri Jun 30, 2017 6:11 pm

Uzendayo wrote:you might want to realign the player character to fit on the blocks normally.
That's what the new sprite for the remastered already fixes. That's why I uploaded my old version... I aim to use the feedback on this version to decide what to do and what not to do in the remasterd version.

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Re: Stephanie's Quest

Postby Matt_The_Slime » Fri Jun 30, 2017 7:43 pm

I can't wait to try this out when it's released!
I think for the updated player model, you should try to apply a bit more shading to the character, as it looks a bit bland at the moment imo

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Re: Stephanie's Quest

Postby Kixubug » Fri Jun 30, 2017 9:12 pm

This project is really cool, I can't wait to see and try this episode out! :D!

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Re: Stephanie's Quest

Postby KingBowser24 » Sun Jul 02, 2017 2:36 pm

The101MarioGuy wrote:This project is really cool, I can't wait to see and try this episode out! :D!
Feel free to try out the old version if youd like! Feedback would be greatly appreciated, even if i already know it isnt great :lol:
Matt_The_Slime wrote:I can't wait to try this out when it's released!
I think for the updated player model, you should try to apply a bit more shading to the character, as it looks a bit bland at the moment imo
Hows this?
How it would look in game:
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Zoomed in:
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Re: Stephanie's Quest

Postby IAmPlayer » Sun Jul 02, 2017 10:34 pm

Actually, the character sizes are just like Technical Limitations on 1.3.x. You can't change the size! xD
I'm hyped about the new ones even though i don't know Stephanie's quest. Gotta try it... i guess.

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Re: Stephanie's Quest

Postby KingBowser24 » Mon Jul 03, 2017 2:06 am

1AmPlayer wrote:Actually, the character sizes are just like Technical Limitations on 1.3.x. You can't change the size! xD
I'm hyped about the new ones even though i don't know Stephanie's quest. Gotta try it... i guess.
Well, you can make them bigger or smaller, as long as it doesnt overlap with other frames, or is awkwardly unaligned from the hitbox. Like my new Tamara sprite is 60 pixels tall even though the hitbox is about 64 pixels.

But I do wish you could choose the size of a playable, a few years back i really wanted to make an episode where you play as Bowser but sadly the playables are too small to make a Bowser :'(

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Re: Stephanie's Quest

Postby ElectriKong » Mon Jul 03, 2017 2:09 am

KingBowser24 wrote: But I do wish you could choose the size of a playable, a few years back i really wanted to make an episode where you play as Bowser but sadly the playables are too small to make a Bowser :'(
There is a bowser in 2.0.

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Re: Stephanie's Quest

Postby KingBowser24 » Mon Jul 03, 2017 2:14 am

Electriking wrote:There is a bowser in 2.0.
Hmmm. After Running 1.3 all this time, I may just continue my development in 2.0 after i give it a try.

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Re: Stephanie's Quest

Postby IAmPlayer » Mon Jul 03, 2017 3:01 am

Actually, the hitbox are unchangeable in 1.3.x. I don't know in 2.0 though. If the hitbox is still unchangeable, we have to wait Beta 4.

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Re: Stephanie's Quest

Postby KingBowser24 » Mon Jul 03, 2017 3:11 am

I know. Thats why If you want to make your sprite look bigger or smaller you gotta make sure it isnt too offset from the hitbox.


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