How to use the new NPCs from 2.0 in 1.3?

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ivanmegafanboy
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How to use the new NPCs from 2.0 in 1.3?

Postby ivanmegafanboy » Thu Jun 22, 2017 10:35 pm

I am having trouble making work the APIs for the new NPCs (Mainly the magikoopa and its projectile) from 2.0 into SMBX 1.3.0.1 with LunaLua installed. I tried to copy the API of this NPC, and I made sure every API that the NPC needed was in the folder of LuaScriptsLib, but it didn't work. How do I do this properly? Do I have to copy all the contents from the LuaScriptsLib from one version to the other?

The0x539
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Re: How to use the new NPCs from 2.0 in 1.3?

Postby The0x539 » Fri Jun 23, 2017 1:46 am

What? Why?

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Re: How to use the new NPCs from 2.0 in 1.3?

Postby ElectriKong » Fri Jun 23, 2017 2:14 am

You can't and also why would you want to downgrade back to 1.3?

ivanmegafanboy
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Re: How to use the new NPCs from 2.0 in 1.3?

Postby ivanmegafanboy » Fri Jun 23, 2017 5:39 pm

Electriking wrote:You can't and also why would you want to downgrade back to 1.3?
Because I can't test levels in 2.0, PGE crashes. The only option I have left is using the legacy editor in 1.3.0.1, as the legacy editor in 2.0 has Luna deactivated.

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Re: How to use the new NPCs from 2.0 in 1.3?

Postby glitch4 » Fri Jun 23, 2017 6:19 pm

You're probably using outdated PGE version, try this: http://wohlsoft.ru/forum/viewtopic.php?f=11&t=1977

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Re: How to use the new NPCs from 2.0 in 1.3?

Postby PixelPest » Fri Jun 23, 2017 7:19 pm

Were you using the Alpha Test feature or the LunaTester feature?

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Re: How to use the new NPCs from 2.0 in 1.3?

Postby TDK » Fri Jun 23, 2017 7:21 pm

ivanmegafanboy wrote:
Electriking wrote:You can't and also why would you want to downgrade back to 1.3?
Because I can't test levels in 2.0, PGE crashes. The only option I have left is using the legacy editor in 1.3.0.1, as the legacy editor in 2.0 has Luna deactivated.
(I think you mean 1.3.0.2.)
I thought I was the only one that has problems with LunaTester in Beta 3.
Anyway one solution is replacing the legacy SMBX with the hexed exe or LunaLoader.
Now have that Legacy editor open, and LunaTester should work.

ivanmegafanboy
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Re: How to use the new NPCs from 2.0 in 1.3?

Postby ivanmegafanboy » Fri Jun 23, 2017 11:14 pm

PixelPest wrote:Were you using the Alpha Test feature or the LunaTester feature?
I was using Luna Tester.

ivanmegafanboy
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Re: How to use the new NPCs from 2.0 in 1.3?

Postby ivanmegafanboy » Fri Jun 23, 2017 11:15 pm

TheDinoKing wrote:
ivanmegafanboy wrote:
Electriking wrote:You can't and also why would you want to downgrade back to 1.3?
Because I can't test levels in 2.0, PGE crashes. The only option I have left is using the legacy editor in 1.3.0.1, as the legacy editor in 2.0 has Luna deactivated.
(I think you mean 1.3.0.2.)
I thought I was the only one that has problems with LunaTester in Beta 3.
Anyway one solution is replacing the legacy SMBX with the hexed exe or LunaLoader.
Now have that Legacy editor open, and LunaTester should work.
Alright, lets give it a shot to see if it works. Thanks!


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