Kojimkj's bag of Levels (BAG NOT INCLUDED)

Share your own SMBX levels and play others' too.

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kojimkj
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Kojimkj's bag of Levels (BAG NOT INCLUDED)

Postby kojimkj » Thu Jun 22, 2017 4:52 pm

Kojimkj's Bag of levels...

Congratulations, you found my not-so-secret bag of levels! let's see what is inside it!
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Grassy level :
Spoiler: show
I made this for exactly no reason.
This is a level I posted some months ago, now I've updated it with better things like
Mario actually enter and exits pipes.
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DOWNLOAD : http://www.mediafire.com/file/bx641rnqg ... ojimkj.rar

GFX by Sednaiur
Forest level
Spoiler: show
Had some problem while making this, LUNALUA required for PNG images.

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Download : http://www.mediafire.com/file/t550dwzgs ... ojimkj.rar

GFX made by Me.
Hardmode Forest level
Spoiler: show
Same as the last one, but harder. All Galoombas replaced by Squishy Rex, also some changes to the level design.
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*There is no cutoff in the actual level
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Download : http://www.mediafire.com/file/3l8uhd94g ... ojimkj.rar

GFX by me
RUN! level :
Spoiler: show
A autoscroller based on NSMBU grasslands with lots of graphics.
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Better to play as Mario/Peach, because when Luigi and the rest punch a ? block, the coin go flying instead of being collected.

Download : http://www.mediafire.com/file/h780lb80b ... ojimkj.rar
Also : 8.1 Score.

Credits : Community GFX pack, Modern Mario and Luigi playables by AxelVoss, other GFX are from New super GFX pack, the rest are mine/idk.
Music by Larry Inc. : https://www.youtube.com/user/larryinc64 , Soundcloud : https://soundcloud.com/larryinc64 .
Run! level rewiew :
Spoiler: show
Red text = fixed
Green text : I dont know how to fix

So I have to commend you on making a level like this. I haven't seen too many fast autoscroll levels such as this on here, so it's a different change of pace from the standard levels.

Anyway you do a great job developing the typical World 1 atmosphere and all the visuals look excellent. The music is a little odd, but it fits the level very well with its fast pace theme. NPC placement was pretty good with exception to the paratroopa under the blocks for it's redundant placement having it there. Another kinda unfair placement is with a green koopa that's really close to the ? blocks and bricks. This gives the player minimal time to react and jump correctly past it, so I recommend giving it a little space between the blocks and the koopa. The autoscroll speed is rarely an issue, but it's bad for characters like Toad and Luigi who can't collect the coins they hit out of the blocks. The first little hidden path with the fire flower is also pretty difficult to get to. Instead of making it difficult to reach, it would be better off as something vigilant players can reach with a little more ease considering the path is slightly hidden in the first place for blending with the blocks, so you don't want to over do it. Despite these minor timing issues, I really had a good time playing this level. For being a short level, it's a good length to where I don't feel like the level was a cop out or made quickly in general. The autoscroll speed again was good and it's fun trying to speed through all of the obstacles in general. Overall I think this is a well designed level; it's simple in design, but the final product flows so well in the end.

I want to see you make a series on this with all different level themes and such. You could probably make your own mini episode just with these levels. If you do you definitely have my support. So great work overall.

8.1/10
Last edited by kojimkj on Fri Jun 23, 2017 6:26 am, edited 4 times in total.

ivanmegafanboy
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Re: Kojimkj's bag of Levels (BAG NOT INCLUDED)

Postby ivanmegafanboy » Fri Jun 23, 2017 12:09 am

I liked both levels a lot. Grassy level is a Donut plains style of level, simple and classic, pretty straight forward. Maybe a little too simplistic, but overall good for the theme.
The forest level has such neat graphics, let me say that. I like that it is also a pretty simple level, I just like the use of the purple water, moving platforms and some obstacle dodging. And the collection of Dragon coins is also pretty well implemented.
You should fix the section with the fourth Dragon coin that you enter trought a pipe, the exit doesn't work, so I got stuck in that room and had to restart.

By the way. Yes, yes the clash. The Clash For The Win.

kojimkj
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Pronouns: He/him

Re: Kojimkj's bag of Levels (BAG NOT INCLUDED)

Postby kojimkj » Fri Jun 23, 2017 5:56 am

ivanmegafanboy wrote:I liked both levels a lot. Grassy level is a Donut plains style of level, simple and classic, pretty straight forward. Maybe a little too simplistic, but overall good for the theme.
The forest level has such neat graphics, let me say that. I like that it is also a pretty simple level, I just like the use of the purple water, moving platforms and some obstacle dodging. And the collection of Dragon coins is also pretty well implemented.
You should fix the section with the fourth Dragon coin that you enter trought a pipe, the exit doesn't work, so I got stuck in that room and had to restart.

By the way. Yes, yes the clash. The Clash For The Win.
Fixed the forest warp pipe error, also updated with my old RUN! level and a hardmode version of the forest level.

TDK
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Re: Kojimkj's bag of Levels (BAG NOT INCLUDED)

Postby TDK » Sun Jul 02, 2017 10:07 am

In hardmode forest, the grinder will get stuck in the rail which means you have to take a hit.


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