General discussion about Super Mario Bros. X.
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Mable
- Ludwig

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Postby Mable » Wed Jun 21, 2017 5:34 pm
Lava lotus came before the volcano one so the volcano one is the similiar one.
The thing why Lava fireballs dissapear is due the fireballs of it being slower than the ones fom the volcano one(since the latter is underwater)
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HenryRichard
- Birdo

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Postby HenryRichard » Thu Jun 22, 2017 12:27 am
There's the new customizable lotus that will be in beta 4 that you could probably easily reskin and program to work like the Lava Lotus.
(An older version of the API is out there somewhere, but I wouldn't suggest using it)
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ElectriKong
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Postby ElectriKong » Thu Jun 22, 2017 3:08 am
Also, where are the pansers?
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kain9th
- Rex

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Postby kain9th » Thu Jun 22, 2017 6:37 am
Electriking wrote:Also, where are the pansers?
They were in there. I saw them.
Also i just realized Porcupo's weren't in the list either.
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HenryRichard
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Postby HenryRichard » Thu Jun 22, 2017 5:16 pm
Those are literally just like spinies with different graphics.
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arcade999
- Boomerang Bro

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Postby arcade999 » Thu Jun 22, 2017 5:21 pm
HenryRichard wrote:Those are literally just like spinies with different graphics.
Yes, but in mario games, they have the same properties then spinies, so I don't think it's a problem (unlike charging chucks bullies), even if it is a bit boring that it work this way.
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Mable
- Ludwig

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Postby Mable » Thu Jun 22, 2017 5:46 pm
Maybe it's like this because they aren't even true mario enemies? Don't forget that every one in smb2 came from a different game that wasn't mario
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Mosaic
- Birdo

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Postby Mosaic » Thu Jun 22, 2017 6:00 pm
Mable wrote:Maybe it's like this because they aren't even true mario enemies? Don't forget that every one in smb2 came from a different game that wasn't mario
Doki Doki actually started out as a mario game
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Mable
- Ludwig

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Postby Mable » Thu Jun 22, 2017 6:11 pm
Still it was only named smb2 back then cause the world wide release of the actual smb2 game was a problem due it's difficulty. So if that wouldn't happened it would never have the mario cast in it.
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kain9th
- Rex

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Postby kain9th » Thu Jun 22, 2017 11:01 pm
kain9th wrote:So after reviewing the smbx2 resource claims sheet, most of these enemies are indeed on there. however i still notice a few missing, just gonna list them here
Pidgit
Clawgrip
Porcupo
Ostro
Beezo
Giant Shyguy
Buster Beetle
Fire Chomp
Angry Sun
Lava Lotus
Spiny Cheep Cheep
Sledge Bro
Boomerange Bro
Boss Bass
Big Bertha
Blooper Nanny
Jelectro
Chain Chomp
Amazing Flyin' Hammer Brother
Wiggler
Hothead
Fishin Boo
Porcupuffer
Added a few others. Realized beezos ostros from smb2 weren't on there. No chain chomps from smb3 and no fishin boo or porcupuffers
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RudeGuy
- Fry Guy

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Postby RudeGuy » Fri Jun 23, 2017 4:52 am
why do you need to play an episode with specifically these enemies
why can't you just play one that seems fun
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kain9th
- Rex

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Postby kain9th » Fri Jun 23, 2017 8:08 am
RudeGuy07 wrote:why do you need to play an episode with specifically these enemies
why can't you just play one that seems fun
I just like to see enemy variety. It keeps a game from feeling monotonous to me. This is one of many reasons why I loved lfftmk. Lots of enemy variety among very creative level design.
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PixelPest
- Raccoon Mario

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Postby PixelPest » Fri Jun 23, 2017 8:09 am
Enemy variety is just a way to hide poor, unfun level design
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kain9th
- Rex

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Postby kain9th » Fri Jun 23, 2017 8:11 am
PixelPest wrote:Enemy variety is just a way to hide poor, unfun level design
Not always. See lffmk like I said
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PixelPest
- Raccoon Mario

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Postby PixelPest » Fri Jun 23, 2017 12:05 pm
Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
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ElectriKong
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Postby ElectriKong » Fri Jun 23, 2017 12:16 pm
PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
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kain9th
- Rex

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Postby kain9th » Fri Jun 23, 2017 12:35 pm
Electriking wrote:PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
It still felt like it had variety to me personally
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kain9th
- Rex

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Postby kain9th » Fri Jun 23, 2017 12:42 pm
Mushroom robbers revisited also felt like it had a lot of variety and was good
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bossedit8
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Postby bossedit8 » Fri Jun 23, 2017 12:44 pm
Let's say, although you have only selective amount of NPCs you can use you still are avaiable to make great designs out of those. Example, utulize NPCs with variety of other stuff around it like attach to layer shenanigans.
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PixelPest
- Raccoon Mario

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Postby PixelPest » Fri Jun 23, 2017 12:50 pm
kain9th wrote:Mushroom robbers revisited also felt like it had a lot of variety and was good
So the point is you don't need all these new NPCs to make good, enjoyable levels
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