If SMBX is for Android :)

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YgorDieryX
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If SMBX is for Android :)

Postby YgorDieryX » Sat Jun 17, 2017 11:26 pm

SMBX 1.4.4 for Android ?

This idea is good ? VERY GOOD ! If team SMBX make 1.4.4 or the AWESOME 2.0 (SMBX2) in Iphone, Tablet ?
Who Liked my idea ?

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Re: If SMBX is for Android :)

Postby krakin » Sat Jun 17, 2017 11:31 pm

but what about the controls? like picking up objects, or spin jumping?

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Re: If SMBX is for Android :)

Postby The0x539 » Sat Jun 17, 2017 11:43 pm

Wohl used to be experimenting with putting the PGE Editor on Android, but couldn't get a good UI going. Engine, however, is planned to be on Android when it's ready, but that's years away. SMBX-38A, almost definitely never gonna happen due to certain decisions made at the start of that project's development.

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Re: If SMBX is for Android :)

Postby NightKawata » Sun Jun 18, 2017 1:01 am

The0x539 wrote:Wohl used to be experimenting with putting the PGE Editor on Android, but couldn't get a good UI going. Engine, however, is planned to be on Android when it's ready, but that's years away. SMBX-38A, almost definitely never gonna happen due to certain decisions made at the start of that project's development.
like drugs? that decision? heard they got that good coke in china

YgorDieryX wrote:SMBX 1.4.4 for Android ?

This idea is good ? VERY GOOD ! If team SMBX make 1.4.4 or the AWESOME 2.0 (SMBX2) in Iphone, Tablet ?
Who Liked my idea ?
yeah i'm sure mobile controls are gonna work just as great if not TEN TIMES AS GREAT as native
i mean there's bluetooth gamepads but i dont wanna buy some shitty ass ripoff controller to play some shitty ass mario levels

besides what the fuck man this shit's visual basic 6 at heart you think THEY knew what ANDROID was??? (or more accurately, what it would become)
ok but seriously i'm sure that's probably pretty low on the drawing board given the demographic and the like
but hey man VERY GOOD !

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Re: If SMBX is for Android :)

Postby FireyPaperMario » Mon Jun 19, 2017 12:19 pm

I think porting SMBX 1.4.4 to android is the Shittiest idea, and must require a Bluetooth controller to even play it if possible imo

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Re: If SMBX is for Android :)

Postby timocomsmbx2345 » Mon Jun 19, 2017 12:20 pm

then that would be impossible to do.

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Re: If SMBX is for Android :)

Postby PixelPest » Mon Jun 19, 2017 4:39 pm

timocomsmbx2345 wrote:then that would be impossible to do.
It's not impossible. There's just no one who would do it

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Re: If SMBX is for Android :)

Postby Hoeloe » Mon Jun 19, 2017 6:39 pm

PixelPest wrote:
timocomsmbx2345 wrote:then that would be impossible to do.
It's not impossible. There's just no one who would do it
Actually, a straight port of any version of SMBX is, in fact, pretty much impossible to do.

This is because SMBX 1.3 (and by extension, SMBX2) and SMBX38A both have their base code written in VB6. VB6 was a dead language when Redigit made SMBX, and it's very unlikely we'll see a robust Android interpreter for the language, and even if there were all versions make some assumptions about the platform.

The practical upshot of this is that in order to port SMBX to Android it would need rewriting from scratch. To do this would require the source code of the engine, which no-one has for any version (besides 38A, but he won't share his engine code). Alternatively, someone could in theory go through the painstakingly complex and time consuming task of reverse engineering SMBX's logic and reprogramming it from scratch, but doing so would break any memory accesses from level scripts, and is unlikely to be even close to accurate. Plus it would take literally years.

Basically it's possible in theory, sort of, but not to do well, or with a reasonable level of effort to reward.

It's not going to happen.

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Re: If SMBX is for Android :)

Postby DJFMHD » Sat Jun 24, 2017 8:29 pm

MarioRPGExpert93 wrote:I think porting SMBX 1.4.4 to android is the Shittiest idea, and must require a Bluetooth controller to even play it if possible imo
Why is it that?

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Re: If SMBX is for Android :)

Postby AlphaFenix » Sat Jun 24, 2017 8:52 pm

I
M
P
O
S
S
I
B
L
E

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Re: If SMBX is for Android :)

Postby IAmPlayer » Sat Jun 24, 2017 9:05 pm

I have a question:

Why does SMBX on mobile is A GOOD IDEA? It's been three times now!

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Re: If SMBX is for Android :)

Postby ElectriKong » Sun Jun 25, 2017 4:21 am

AlphaFenix wrote:I
M
P
O
S
S
I
B
L
E
So yeah. Not happening.

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Re: If SMBX is for Android :)

Postby Dark Wario » Sun Jun 25, 2017 8:21 am

I like that idea, but SMBX for Android will be very hard to make.

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Re: If SMBX is for Android :)

Postby PixelPest » Sun Jun 25, 2017 8:22 am

Dark Wario wrote:I like that idea, but SMBX for Android will be very hard to make.
viewtopic.php?f=69&p=282935#p281681

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Re: If SMBX is for Android :)

Postby timocomsmbx2345 » Sun Jun 25, 2017 1:20 pm

Hoeloe wrote:
PixelPest wrote:
timocomsmbx2345 wrote:then that would be impossible to do.
It's not impossible. There's just no one who would do it
Actually, a straight port of any version of SMBX is, in fact, pretty much impossible to do.

This is because SMBX 1.3 (and by extension, SMBX2) and SMBX38A both have their base code written in VB6. VB6 was a dead language when Redigit made SMBX, and it's very unlikely we'll see a robust Android interpreter for the language, and even if there were all versions make some assumptions about the platform.

The practical upshot of this is that in order to port SMBX to Android it would need rewriting from scratch. To do this would require the source code of the engine, which no-one has for any version (besides 38A, but he won't share his engine code). Alternatively, someone could in theory go through the painstakingly complex and time consuming task of reverse engineering SMBX's logic and reprogramming it from scratch, but doing so would break any memory accesses from level scripts, and is unlikely to be even close to accurate. Plus it would take literally years.

Basically it's possible in theory, sort of, but not to do well, or with a reasonable level of effort to reward.

It's not going to happen.
i knew i was right

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Re: If SMBX is for Android :)

Postby PixelPest » Sun Jun 25, 2017 3:37 pm

timocomsmbx2345 wrote:then that would be impossible to do.
Hoeloe wrote:Basically it's possible in theory, sort of, but not to do well, or with a reasonable level of effort to reward.
timocomsmbx2345 wrote:i knew i was right
Obviously didn't read the post :/

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Re: If SMBX is for Android :)

Postby Wohlstand » Wed Mar 13, 2019 11:43 am

Sorry for necro-posting, but I would actually answer to this question: as I have promised I'll support Android by PGE Engine to play SMBX episodes on phones and/or tablets, and, it's now present! You can try the experimental version of PGE Engine by yourself: https://wohlsoft.ru/pgewiki/PGE_Engine: ... ion_(2019) I mean, not because the main game core is WIP, I mean the overlay for Android id WIP, it needs the ability to ask disk read/write permission on Android 6+, and I need to make the configurable touch screen control buttons, otherwise, they may suck on some cases in current form. However, try out the thing on your own risk!

I had to chop Qt from PGE Engine otherwise, it conflicts with SDL2 on Android. So, that was made. Next step is attempting to figure out how to compile and deploy SDL2 projects for Android, and this also made. Next bigger step was polishing and debugging the stuff to allow using Engine without danger to stuck because "some button didn't implemented", and after I have made touch controller to play games with no having USB-OTG keyboard or joystick which may not be supported by certain device, or obviously, no guarantee you'll have USB-OTG cable or extra keyboard or gamepad that will work on Android device... So, the work was done, and it's an experimental but playable engine which works on Android!

P.S. A video I have made for that: https://www.youtube.com/watch?v=AWgukq87myI

P.P.S. When the Android overlay will be polished as it will be "fine" (when you'll be able to use it simple and easy without of extra effort to put files on your phone/tablet), then, I'll post it together with a next stable PGE-Project release.

Note about Editor build for Android: it sucks, and, in most of cases it's a totally mess. When it's needed to have Editor on Android, then, it's better to build totally separated UI for mobile devices and touch screens, otherwise, desktop UI is a mess on mobile touch screens. So, for now, it's much more reasonable to have Engine only on Android phones yet. Editor on mobile is more just for fun rather for professional work.

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Re: If SMBX is for Android :)

Postby thetic24 » Tue Jul 16, 2019 10:17 pm

Hi everyone I think it's an awesome idea now days tablets come with keyboards I've been wanting to play it on my tablet for so long and people can play on the go on long trips so please make it possible I'm a huge fan of the game all of you guys are really creative and that makes me very happy and I'm a guy that has never made a smbx episode or smw hack before because I don't know how LOL I'm just happy to play all of yours keep it up thanks. Oh question I'm from Canada and I just signed up today and when I was filling out the form there was no time zones for my country why is that please help thanks.

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Re: If SMBX is for Android :)

Postby Wohlstand » Fri Jan 22, 2021 3:27 pm

Sorry for the necro posting, but, now SMBX for Android is closed to the reality, look:


Original link: https://www.youtube.com/watch?v=Jp0Z-r54FYk

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Re: If SMBX is for Android :)

Postby Wohlstand » Thu May 06, 2021 2:03 pm

Forgot to say here, but yesterday I finally released the Android version of the game into the public, details here:
viewtopic.php?p=385355#p385355


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