ElectriKing (6/10)
So the level in general was fun, and the circling fireballs are unique to the level and help add an extra challenge to the level. Sadly the level is just too short. When I reached the end, I thought is that it? It really needs to be longer. The dragon coins do add an extra layer of challenge and the star being surrounded by the firebars make it a conclusion to the circling firebar concept. This is really creative in the way that you used a level to create a new theme and new concepts with it. The circling firebars are currently something you don’t see often in SMBX, so this does great experimenting with the mechanic. The level generally looks great except for a single bush just before you use the propeller blocks. The level unfortunately strays too far from the original due to the way the layout has changed to go upwards rather than staying at the same level of elevation like the original, and the layout is mostly different even if changed to match the new direction of the layout. However there are still several parts reminiscent of the original, but it would be hard to recognise the level as a remake of the original at first glance.
Quality = 5/7; Similarity to the original level = 1/3 ; Total = 6/10
S1eth (6.5/10)
Big departure from the original level, retaining enemies, but changing the theme radically (darker, grey-redish sky, volcanic), short and sweet, leaves you wanting for more cramped near the end (ghosts, thwomp + fire wheel) flame-thrower propeller block -> changed to propeller block original: just go through and kill all.
This is a big departure from the original level's themes. I wouldn't be able to tell that this is a based on the original Sandy Mountain level. We went to a darker, volcanic environment and switched from a flat area to climbing a mountain/volcano. I will, however, still award this a point for similarity for the use of the propellor block. You went from a fire-shooting-weapon to fire-based hazards in your level. It's a stretch, works well. Some jumps around the contracting and expanding fire wheels felt very scary, but never caused me any issues. Little things such as these jumps that were easier than they look, or just killing some fire-empowered spinies with the shell from above made me enjoy the level quite a bit. My main complaints are just that it ended so quickly, and that the area around the thwomp is pretty cramped. I wasted time luring the boos out to the left because I really didn't feel like dealing with them, the thwomp and the fire wheel at the same time.
The level feels unfinished, and I would've liked to see more done with the fire wheels, since the few jumps around them that did exist felt very rewarding.
Quality = 5.5/7; Similarity = 1/3; Total = 6.5/10
Glitch4 (7.5/10)
It is a mountain level that includes fireballs that spinball around. For additional, they can move forwards next to emeny when it moves. The level starts with an easy challenge, dodging the spinning fireballs. Later there's propeller blocks that used to progress the level. In that screen, where there's fireballs, 2 boos and a Thwomp is kinda hard to pass through, especally when attempting to avoid as small. The dragon coin is also nearly difficult to get, since there is a spiny with spinning fireballs that can likely hit a player when you don't count timing. Overall, this is a good mountain level with some neat fireball concept.
Quality = 6/7; Similarity = 1.5/3; Total = 7.5/10
TheDinoKing (6.5/10)
Here's a level that manages to get a lot of things right. Most of the challenges revolve around the orbitting fireballs and getting more challenging keeping things fresh. Dragon coins placement is good except for the last one. The level has jsut the right length for what it tries to do. My biggest complaint would have to be the pinnacle challenge with the thwomp, it requires such precise timing that it feels unfair not to mention that the boos were uneeded. As for similarity to the original, it does use the propeller block and has the same tileset but that's it. Overall, a fun level.
Quality = 6/7; Similarity = 0.5/3; Total = 6.5/10
Overall: Quality = 5.63/7; Similarity = 1/3; Net Total = 6.6/10; Late Penalty = -0.2; True Total = 6.4/10