Super Mario: WARLORD (SPREADSHEET RELEASED)

Share your work-in-progress SMBX episode or browse and support others'.

How does this sound and look so far?

Excellent.
24
46%
Good.
18
35%
Ok.
4
8%
Bad.
0
No votes
S t o p .
3
6%
FEED ME MORE PICTURES
3
6%
 
Total votes: 52
chuckster
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Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Postby chuckster » Wed Jan 24, 2018 3:25 pm

TheNewGuy wrote:I like that both players start on different locations. Also, what do the masks do?
Ah silly me.

I only had Mario over there for testing purposes. The masks are actually reskins of the enemy Rotodisc. The masks in the wall is a reskin of that block that shoots at you.

P.S: The "mask" is called Phanto according to SMB2.

The Dwarven Digger
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Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Postby The Dwarven Digger » Wed Jan 24, 2018 5:15 pm

The_Loaf_Lord wrote:
TheNewGuy wrote:I like that both players start on different locations. Also, what do the masks do?
Ah silly me.

I only had Mario over there for testing purposes. The masks are actually reskins of the enemy Rotodisc. The masks in the wall is a reskin of that block that shoots at you.

P.S: The "mask" is called Phanto according to SMB2.
Does that mean...

THE MASKS SHOOT RINKAS???

chuckster
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Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Postby chuckster » Wed Jan 24, 2018 5:37 pm

The Dwarven Digger wrote:
The_Loaf_Lord wrote:
TheNewGuy wrote:I like that both players start on different locations. Also, what do the masks do?
Ah silly me.

I only had Mario over there for testing purposes. The masks are actually reskins of the enemy Rotodisc. The masks in the wall is a reskin of that block that shoots at you.

P.S: The "mask" is called Phanto according to SMB2.
Does that mean...

THE MASKS SHOOT RINKAS???
Yes.

chuckster
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Fri Jan 26, 2018 3:30 am

YES I AM AWARE OF ALL THESE DOUBLE POSTS I'M MAKING SORRY BUT THESE ARE PRETTY MUCH ANNOUNCEMENTS THAT I WANT EVERYONE TO KNOW THAT'S ALL.

World 4 is now a beach themed world. I made 3 tiles (Grass over sand) for personal use for a more beachy theme. I might post a screenshot of it later.

Thanks again y'all!

EDIT: Sneaky peaky of the Beach related stuff I hinted at before. Image

Cedur
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Cedur » Fri Jan 26, 2018 7:39 am

All of these double posts are legit, c'mon :>

And what's the purpose of the bright water surface at the left?

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby ElectriKong » Fri Jan 26, 2018 1:06 pm

Cedur wrote:All of these double posts are legit, c'mon :>

And what's the purpose of the bright water surface at the left?
I think it is part of the background (if you are referring to the top water surface.

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Fri Jan 26, 2018 4:41 pm

Electriking wrote:
Cedur wrote:All of these double posts are legit, c'mon :>

And what's the purpose of the bright water surface at the left?
I think it is part of the background (if you are referring to the top water surface.
Yeah, it's part of the background.

xDestroy
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby xDestroy » Fri Jan 26, 2018 5:47 pm

The level just looks like something to speed run, and besides that looks very boring, maybe add some boats there to navigate through

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Fri Jan 26, 2018 8:36 pm

xDestroy wrote:The level just looks like something to speed run, and besides that looks very boring, maybe add some boats there to navigate through
That's only the first 2 screens. I made it easy so the player could easily recalibrate themselves with water physics after beating 3 worlds that scarcely focus on water.

The pace picks up very fast after the 2nd screens with moving logs, deadly plants in the water, ect. I can't just throw players into water physics and expect them to play well, that's why I slowly let them kind of safely come to customs with it.

Taycamgame
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Taycamgame » Sat Jan 27, 2018 5:22 am

That, my friend, is a great example of introducing a gimmick in a safe environment!
Is the clear water actually water you can swim in, or is it only the darker water you can swim in?

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Sat Jan 27, 2018 5:47 am

Taycamgame wrote:That, my friend, is a great example of introducing a gimmick in a safe environment!
Is the clear water actually water you can swim in, or is it only the darker water you can swim in?
Darker water. The clear water is actually the background.

I kind of saw this being an issue when I chose the background, too...

xDestroy
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby xDestroy » Sat Jan 27, 2018 8:44 am

Taycamgame wrote:That, my friend, is a great example of introducing a gimmick in a safe environment!
Is the clear water actually water you can swim in, or is it only the darker water you can swim in?
there is those green boxes for a reason, just look at the green boxes for your answer

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Taycamgame » Sat Jan 27, 2018 8:47 am

xDestroy wrote:
Taycamgame wrote:That, my friend, is a great example of introducing a gimmick in a safe environment!
Is the clear water actually water you can swim in, or is it only the darker water you can swim in?
there is those green boxes for a reason, just look at the green boxes for your answer
They were kinda hard to see the first time, but very noticeable now.
Also I noticed that if you look at it from a certain perspective, it looks like the background water is like the swim-able water going out to sea, if you get what i mean.

Jerrysmbxworld
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Jerrysmbxworld » Sun Jan 28, 2018 5:08 pm

Is your Episode going to have a SMB2-Styled World Map?

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Sun Jan 28, 2018 5:11 pm

Jerrysmbxworld wrote:Is your Episode going to have a SMB2-Styled World Map?
Yes, using Sednaiur's beautiful SMB2 world map GFX. My world map is in the works right now.

chuckster
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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Mon Feb 05, 2018 4:18 pm

Return of the double post.

I might give you guys a new screenshot, it's been a while since I've given you guys an update. I'm trying to finally finish off World 1. ATM, I'm working on 1-2 Grassy Grasslands of Grass, involving moving layers and kamikazes. Basically, the level is split up into normal gameplay segments and then a little Kamikaze arena challenge, where you have to collect challenge coins in the mini arena. Once I finish 1-2, World 1 should be done very soon.

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Taycamgame » Mon Feb 05, 2018 4:25 pm

Inspired by my 1-1 eh?
Looking forward to seeing more screenshots!

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby TheNewGuy » Sun Feb 11, 2018 4:19 am

The_Loaf_Lord wrote:Return of the double post.

I might give you guys a new screenshot, it's been a while since I've given you guys an update. I'm trying to finally finish off World 1. ATM, I'm working on 1-2 Grassy Grasslands of Grass, involving moving layers and kamikazes. Basically, the level is split up into normal gameplay segments and then a little Kamikaze arena challenge, where you have to collect challenge coins in the mini arena. Once I finish 1-2, World 1 should be done very soon.
Just don't rush yourself.
Taycamgame wrote:Inspired by my 1-1 eh?
Looking forward to seeing more screenshots!
Maybe but if the level gimmick is similar doesn't mean it. After all, you didn't invent the moving blocks in SMBX.

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby Taycamgame » Sun Feb 11, 2018 6:37 am

TheNewGuy wrote:
Taycamgame wrote:Inspired by my 1-1 eh?
Looking forward to seeing more screenshots!
Maybe but if the level gimmick is similar doesn't mean it. After all, you didn't invent the moving blocks in SMBX.
I mean, it did sound quite similar; my 1-1 is called Green Grasslands, his 1-2 is Grassy Grasslands of Grass; both stages feature a coin collecting challenge; etc.
Anyway, looking forward to seeing more!

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Re: Super Mario: Legend of The 10 Stars (World 4 is a Beach World now!)

Postby chuckster » Sun Feb 11, 2018 11:54 pm

Those darn Shyguy architects are once again back at it making this Ghost House more and more dangerous. What next? Toasters raining from the roof into the water?

We may never know. But what we do know is that I have totally uncovered this very top secret photo on their desk.

Image

In case you forgot, thats 4-4 Electrical Hazard.

P.S: I'm putting in a complaint to the Shyguy Architecture Company.


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